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  • Evolve Patch 13.1: Hotfix

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    Evolve StaffE
    Patch 13.1: Assassin: The Run its course skill can now be trained Marksman: Heavy Weapon Line in Marksman now requires Heavy Weapon XP Heavy Weapon Specialist: Skill boxes now require Heavy Weapon XP Moved Energy Armoring up a tier Additional Changes: New Starter Heavy Weapon (Will be inserted in inventory of newly created characters) Jewelry Gift Box has been updated to include all current Combat Jewelry Sets Bad String Files have been fixed server side Historical reactions: Like × 1
  • Evolve Patch 13: Expanded and Evolved

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    Evolve StaffE
    Special Thanks to Blood for the special content in this patch that comes from SWG: Expanded. Patch Notes 10/06/2023 Expanded and Evolved Squad Leader: Added the innate ability for Master Squad Leaders wearing the 5 piece General's Set to proc Inspired Action from basic attacks Rally Point (Originally Part of Game Update 19.5): The Minimum Range on the Rally Point abilities has been removed. Group Buff Duration (from the expertise) now affects Rally Point Duration. Reduced the overall cooldown of Rally Points Marksman: Modified skill tree and added novice skills for Heavy Weapon Specialists Heavy Weapon Specialist: Added the Heavy Weapon Specialist Skill Tree Juggernaut's Jewelry Set assigned to Heavy Weapons Expert Assassin: Added the Assassin Skill Tree Assassin's and Razor Cat Jewelery Sets assigned to Master Assassin Shipwright: Most Shipwright items can now be made in factory runs. (Credit Niko) Collection Part and Nova/Orion Parts are excluded. Guild: Added Guild Message of The Day (Originally part of Game Update 19.12) DWB: All Mandalorian Armor Schems can be crafted by either a Master Droid Engineer, Master Tailor or Master Armorsmith. (Credit NORD) Each profession will still need to report to the same area in the DWB, but can now make all 10 schematics from their terminal. Helper Monkey: Reduced the various crafting requirements related to the Helper Monkey rewards down to 5 crafts. (Credit Raum) I.E. 5 Posed StormTroopers for the Munitions Helper Monkey Knowledge Holocron Player Cities Revamp (Credit Eggs) (This is an initial pass of the player city revamp and additional improvements will come in a future release) Additional Rank 6 Perks will be part of a future release. City Ranks (increase in citizens is roughly additive of previous ranks to prevent guilds from holding an excessive amount of cities). These values are subject to change based on server population and city congestion. 1: 6 Citizens (+1) 2: 12 Citizens (+2) 3: 18 Citizens (+3) 4: 36 Citizens (+6) 5: 50 Citizens (+10) 6: 100 Citizens City Radius (per rank) 1: 150m 2: 200m 3: 300m 4: 400m 5: 500m 6: 600m Minimum distance between City Halls has been increased to 1.6 KM to help spread out shuttleports and accommodate future updates regarding the future addition of Rank Six cities. **Player City Zoning ** Zoning Rights has been renamed to Civic Zoning Rights and Duration will be reduced to 60 minutes from 24 hours Storyteller Zoning Rights will remain as they are at 24 hours. New Option - Commercial Zoning Rights - allows the player to place industrial structures i.e: Factories/Harvesters only for 6 hours The number of supported Civic structures (Mainly impacting Gardens until further updates) per city rank will change to the following: Rank 1 - 20 Rank 2 - 30 Rank 3 - 40 Rank 4 - 50 Rank 5 - 60 Rank 6 - 70 The default amount of decorations (Street lamps, Terminals, etc.) supported by a city at each rank will be increased and change to the following: Rank 1: 30 = 30 Rank 2: 30 = 60* Rank 3: 30 = 90* Rank 4: 30 = 120* Rank 5: 30 = 150* Rank 6: 30 = 180* *Server load permitting. These values may be updated at a later date as a result All changes are subject to revisions based on impact and player/city populations. Galactic Moon Festival: Added several new items to GMF Guise of the Hutt (orange glowing eyes) Mysterious Jax familiar (+40 luck) Paradise Snare (painting) Restored Ponda Baba’s arm Added Cultist Robes (Credit Sage) Added Entertainer System: Contains a new currency (Entertainer Tokens) New vendor (Lady Gysyndra in the Lucky Despot) New 5 piece Performer's Jewelry Set Several new decoration items A familiar Buff books Added 3 buff books. These books have new visual appearances and can used by entertainers to provide group buffs to other players The Black Corset Dress can now be purchased from the Entertainer vendor and has been renamed Corset Dress, as it can now be colored Added Mustafar Token System and Vendor: Restored the Lava Resistant kit for vehicles and added it to the Mustafar Vendor Additional Changes: Added the ability to reset the final Fate of the Galaxy questline once to allow users to attain both badges (Credit Cyco) Added ability to add Account as Admin on player housing (Credit Aconite/Suggested by Doom) Added new Kamurith lizard cave to Dathomir Added new texture/shader for a unique Kamurith lizard that is present within the new quest cave Added new minor POI “Nightsister Spell Weaver Camp” Added real lava to Lok's Mount Chaolt. Small islands have been added so the quest "Fusing the Shards" will not be interfered with Added Life Day additions intended for previous years Added new red rifle bolt particle Added several Witches of Dathomir NPC appearances Added Grand Admiral Uniform (Currently only wearable by NPCs) Added Grand Admiral Thrawn NPC appearance Added Grand Krayt spawns back to /way tatooine -5141 4368 Added Zucca Boar Elder spawn to buildouts using ground spawners Added several Nightsister NPC appearances for use in Daughters of Allya Changed Corellian Destroyer and The Void to have elementals before deconstruction. This will make them significantly more useful for Commandos who are leveling Changed orange rifle bolt particle to be consistent with other rifle bolts Changed Nightsister Carnage Beret to be wearable by all species and gender Cleaned up WoD trees/plants and scripts. Now the Witches of Dathomir themepark and prologue correctly award the right trees and potted plants Restructured currencies and updated box of achievements (Thanks to SWG Prophecy) Reduced time between switching factions to 24 hours (previously 5 days) Removed factional restrictions from Rebel Trooper Helmet, Imperial Gunner Helmet and the crafted Imperial Command Hat All GCW General rank weapons are now deconstructable Changed Legendary Reaper Cannon to Acid. Now has a new particle and the recrafted version is setup with similar damage/dps values as the CR-1 Upgraded the following weapons to 2% All GCW invasion weapons (except the Pulse Cannon) All GCW General rank weapons All Restuss weapons (except the heavy weapons) Nightsister Energy Lance J1 Jinkins Rifle Whistler Carbine Acidic Paragon Vibro Axe Upgraded the following Pistols to 38m DL-T Heavy Blaster Pistol Crusader M-XII Pistol C-M Dead Bolt Pistol Westar-34 Blaster Pistol New Items: Added Royal Guard TIE Defender. Pilotable by players Added Imperial Navy Trooper Helmet and Rebel Spec Ops Helmet (based on the ROTJ helmet) to the GCW invasion vendors. They are in draft schematic form (1 use) Added E-11 Mark II Rifle and A280C to the GCW Invasions Vendor Added a Senate Guard Hologram Added several decorative crystals that can be acquired through "Silencing the Spell Weavers" quest Added several Witches of Dathomir themed objects Added Imperial Assault Trooper armor as player wearable/deconstructable Added Cold Weather Storm Commando armor as player wearable/deconstructable Added Spell Weaver Crystal decorations for the next Daughter of Allya quests Added Trandoshan Hunter's outfit as player wearable/craftable Added Wookiee Pelt crafting component with a unique texture Added craftable version of the Wampa Skin rug, requires a wampa pelt and some additional resources Added Wampa pelt crafting component with a unique texture Added Cold Weather Scout Trooper Armor (Available on the Imperial Hoth Vendor) Added Alliance Cold Weather Battle Armor (Available on the Rebel Hoth Vendor) Added Death Watch Armor (Will be made acquirable through future content) Added Clone Trooper Backpack (Will be made acquirable through future content) Added Elder Dark Jedi Aggressor Robe (Will be made acquirable through future content) Added Elder Warden Robe (Will be made acquirable through future content) Added "Ancient Jedi Council Robe" and "Ancient Sith Council Robe" Both are partially restored assets previously in the game's files (Will be made acquirable through future content) Added CompForce Assault Trooper shirt and pants (Texture work contributed by nasca) Added 3 Pilot Jumpsuits 181st TIE Pilot Flight Suit (Black) 181st TIE Pilot Flight Suit (Gray) CorSec Life Support Flight Suit Added New Weapons Modified Bothan Bola Rifle Bothan Bola Rifle Modified DP-23 Rifle (Mustafar Vendor) Imperial variant of the C-M Dead Bolt Pistol Underworld DL-44 Master Crafted Model 57 Exceptional DL-21 Master Crafted DL-18 K5 Pistol Riot 500 Rifle Stormtrooper One Rifle Underworld Blackhand Annihilator Added 4 new Witches of Dathomir inspired weapons One Handed Athame Two Handed Boline Witches Bladestick Witches Knuckler New Quest Series Secrets of the Syren: A restored and expanded version of a previously removed SOE questline. 5 part questline with both space and ground elements. Complete revamp of all NPC appearances. 60+ new appearances. New rewards for the last two parts of the questline. Including a custom modified weapon model (Scoped Bothan Bola Carbine). Revamp of all mob levels and abilities to provide more of a challenge. Bringing this questline up to end game material. An additional collection with new rewards (A Y-Wing or an AT-ST Hologram). Minor dialogue tweaks to help players better understand the story/progression. Isolation in the Sands: Introduces a new location to explore. This location contains a new faction known as the Tusken Isolationists. Tusken Isolationists use a custom ability set, including the ability to heal! New mobs drop various new loot, including 3 new weapons, a new 6% orange lightsaber crystal and new deco. A new collection is included that rewards players with a craftable orange light gem. Includes a new quest with a old sought after item as the reward. Visit Ackli (from the novel Star Wars Galaxies: Ruins of Dantooine) in Mos Taike to start it. Daughter's of Allya (Expansion of Witches of Dathomir) - Added 12 new quests: Distorted Visions (Started from Merilla) Gathering the Pieces (Started from Drislyn) Gathering the Pieces II (Started from Drislyn) Seeking the Spell Weaver Silencing the Spell Weaver Seeking the Spell Weaver II (Started from Merilla) Silencing the Spell Weaver II (Started from Merilla) Scouting for Salvage (Started from TK-786) Striking Back at the Nightsisters (Started from TK-786) Seeking the Spell Weaver III (Started from Merilla) Silencing the Spell Weaver III (Started from Merilla) Behind the Cloak Fixes: Ithorian/Wookiees can now visibly wear Galactic Marine & Snow Trooper Armor Fixed issues with the Rebel Trooper Helmet and Imperial Gunner Helmet schematics Fixed issue with Pfilbee Jhorn in Bestine. No longer wears two outfits and his hair has returned Fixed Sullustan female eyelashes. Shader utilized the wrong parameters Fixed Battle Worn Stormtrooper Armor displaying on females Fixed Battle Worn Rebel Assault Armor displaying on Ithorian females Fixed WoD huts using the wrong model when placed by the player Fixed sign alignments when placed on the WoD huts Fixed Redemption painting's collision Fixed a shader issue with the first spell weaver crystal found in the Spider Clan Recluse Cave Fixed Mandalorian Armor Belt so that it may now be recolored Fixed several Tatooine spawners that were missing values Fixed the Entertainer Buff Collection to work with Evolve's skill trees Fixed Issue preventing new races from purchasing GCW Rewards from Factional Recruiters (Credit Twentiethrogue) Fixed missing bacta grenade on Medic Tree (Credit Riek) Fixed duplicated armor shredder abilities and ability to have it on instant cooldown (Credit Riek) Fixed Doing Your Duty Phase III Spawns (Credit Aconite) Historical reactions: Like × 2
  • Evolve Patch 12: Trader Token System and Jewelry Sets - Crafting

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    Evolve StaffE
    Patch Notes 09/21/2023 Trader Token System and Jewelry Sets - Crafting Trader Token System: New token type: Trader Token Crafting any item, even in practice mode, has a chance to grant a Trader Token Trader Tokens are used at the new Trader Vendor outside Mos Eisley Cantina New Jewelry Sets for Trade Skills: Expert Reverse Engineer set has been assigned to Master Reverse Engineers Expert Chef set has been assigned to Master Chefs Expert Tailor set has been assigned to Master Tailors Expert Architect set has been assigned to Master Architects Expert Armorsmith set has been assigned to Master Armorsmiths Expert Weaponsmith set has been assigned to Master Weaponsmiths Expert Shipwright set has been assigned to Master Shipwrights Expert Droid Engineer set has been assigned to Master Droid Engineers Expert Bio Engineer set has been assigned to Master Bio Engineers Expert Cybernetics set has been assigned to Master Cybernetics Misc Changes: Map Sizes on Ticket Travel and ITV have been fixed for the new maps (Credit Eggs) Removed Jedi Robes from Loot Tables (Mustafar Cloaks remain unaffected) Fixed a crashing issue when launching into space Simplified Battlefield Tokens - 1 BF Token Type instead of 4 separate types Added missing master profession badges
  • Evolve Patch 11: Jewelry Sets - Combat

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    Evolve StaffE
    Patch Notes 09/13/2023 Jewelry Sets - Combat Bounty Hunter: Adjusted skills trees Removed the Return Fire ability (Moved to Carbineer) Assigned the Dire Fate Jewelrey Set to Master Bounty Hunter Carbineer: Gained the Return Fire ability Assigned the Enforcer's Jewelry Set to Master Carbineer Assigned the Rogue Jewelry Set to Master Carbineer ** Commando:** Assign the Frontman and Juggernaut Jewelry Sets to Master Commando Revamped Skill Tree Gained Taunt and AOE Taunt Abilities Grenadier: Assigned the Grenadier Jewelry Set to Master Grenadier Medic: Healing Stance has been moved to the Master Doctor box Healing Stance now increases healing by 60% and glancing blow by 20% Combat Stance has been moved to the Master Combat Medic box Combat Stance now instances DOT damage by 40% and DOT duration by 20% Assigned First Responder's Jewelry Set to Master Doctor Assigned DOOM Jewelry Set to Master Combat Medic Medic Innate Armor has been moved deeper into the tree Pistoleer: Assigned Deadeye Jewelry Set to Master Pistoleer Removed Paint Target Bonuses Added Precision and Sure Shot Damage Bonuses Add Hammer Fanning Chance to Set Bonuses Rifleman: Assigned the Flawless Jewelrey Set to Master Rifleman Smuggler: Assigned the Gambler's Jewelry Set to Master Smuggler Squad Leader: Assigned the Hellstorm and General's Jewelry Sets to Master Squad Leader Revamped Skill Tree Swordsman: Added Vital Strike family of abilities Assigned the Cutthroat's Jewelry Set to Master Swordsman Assigned the Striker's Jewelry Set to Master Swordsman Modified Striker's set to include a bonus to Strength and Strikethrogh Chance while removing Med Buff duration and Burst Action Cost bonuses Teras Kasi: Revamped Skill Tree Gained Taunt and AOE Taunt Abilities Assigned the Steel Hands' and Steel Body Jewelry Sets to Teras Kasi Master QoL: Heroic Set Rings and Bands will now appropriately equip and unequip their counterparts Added regular mission terminals as a craftable component in camps (Credit Cyco) Added ability to lock Toolbar via new icon on the Toolbar (Credit Sage) Double clicking on travel destinations to travel (Credit NORD) Double clicking on tickets to purchase Cleaned up HAM bars (Credit Adork) Extended Base Medic Buffs to 2 hours (No Jewelry Set Required) Combat XP rates have been increased (Credit NORD) New Textures: Synter's Satelite Maps (Credit Synter) Borrie's Better Skies (Credit Borrie) Borrie's HQ Planet Shaders (Credit Borrie) Borrie's Better Fire (Credit Borrie) Borrie's Swaying Trees(Credit Borrie) Borrie's Better Lightsabers ft. Revan Dark (Credit Borrie) Spaceport Textures (Credit Hamrammr) HD SWG Textures - Crafting Stations (Credit Himalayas) HD SWG Textures - Terminals (Credit Himalayas) HD SWG Textures - Shuttle (Credit Weti) Dark Jedi Robe Anakin Retexture (Credit UnarmedHit3)
  • Evolve Patch 10: Rise of the Pets

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    Evolve StaffE
    Patch Notes 08/31/2023 Rise of the Pets: Beast Master: Enabled the Beast Master skill tree Beast Master should work as it does in the NGE with the exception that Bio Engineer is stripped out into its own tree Creature Handler: Reworked the entire CH skill tree and underlying code Added: New Expertise Skills Tame Creature (for testing purposes will not currently fail for creatures that are tameable) Revive Creature - Revives a single tamed creature Creature Heal - Area heal for all active tamed creatures Group Creatures - Command your tamed creatures to join your group Creature Follow/Stay - Command your tamed creatures to follow you or stay behind Creature Guard - Command your tamed creatures to guard you Creature Attack - Command your tamed creatures to attack your target Creature Pet Tricks - Command your tamed creatures to do tricks Carbineer: Fixed prereqs for Assualt Efficency, Vital Efficency and Vital Accuracy Grenadier: Enabled the ability to craft grenades (Credit Cyco) Pikeman: Fixed prereqs for Pin Down (Credit NORD) ** Squadleader:** Fixed Emergency Shield (Credit Riek) Swordsman: Fixed prereqs for Dizzy and Precision Strike (Credit NORD) Teras Kasi: Fixed an issue with Innate Armor calculations (Credit NORD) QoL Changes: Katarn Armor - Added +20 to Con/Str/Luck/Prec (Credit NORD) Kashyyykian Ceremonial Leggings have been moved to the "boots" slot (Credit Shotgun Charlie) Allow Player Trandoshans to wear boots (Credit Raum) Tusken King Heroic - Set a minimum amount of expert spawns per rescue call Tusken King Heroic - Changed walk speed of experts (needs testing) Weaponsmith's and Droidsmith's Tool Kits have been converted to wearable containers (Credit Raum)
  • Evolve Patch 9.1: Hotfix

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    Evolve StaffE
    Patch Notes 03/30/2023: Hotfix 9.1 Increased Bespin Port on the FROG to a stack of 100 (Credit Raum) Increased Base Player Inventory to 160 Patched an issue causing random crashes related to space Fixed issues with bugged ship parts, reactors, shields and weapon capacitors (Credit DWTerabyte and WistayShlaio) Fixed an issue with the travel guide in Aurilia Fixed an issue with Vendors not wanting to talk to people (Credit Raum)
  • Evolve Patch 9: QoL and Bug Fixes

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    Evolve StaffE
    Patch Notes 03/28/2023: QoL and Bug Fixes Creature Handler: You can now earn the skill "Improved Mending" (Credit Raum) Bio-Engineer: Medicine Assembly/Experimentation has been buffed in the skill tree (Credit Wishdokkta) **Pistoleer: ** Sure Shot Efficiency and Lethal aim now correctly require Novice Pistoleer (Credit Shotgun Charlie) Commando: It Burns! can now be used with other weapons. (Burn Down still requires HW) (Credit DWTerabyte) Other: Powerups now stack correctly without overriding over powerups (Credit Raum) Fixed broken Rebel NPC at Dant Hidden Rebel Outpost (Credit WistayShlaio) Allow the ability to examine multiple objects at once (Credit Raum) Master Crafted EE3 Carbine and the Master Crafter DC 15 Rifle have had class restrictions removed (Credit DWTerabyte) Squad Leader Stim crates now have a loot all option (Credit Sage) Max Hopper retrieved increase from 100k to 1 million units of resources (Credit DWTerabyte) Max Resource Container sizes increased to 100 million units of resources (Credit DWTerabyte)
  • Evolve Patch 8: Class Revamp

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    RezecR
    Patch Notes 03/22/2023 Class Revamp: Creature Handler and Bio Enginner: These skill trees are in the very beginning phases of being tested and enabled Schematics for Enzymes has been moved to Bio Engineer (Credit Wishdokkta) Pikeman: Skill updates which revamps the class around AOE attacks and glancing blow defensives. (Credit NORD and DWTerabyte) Fencer: Skill updates which revamps the class around DOT attacks and dodge defensives. (Credit NORD and DWTerabyte) Swordsman: Skill updates which revamps the class around Strikethrough and Piercing Armor damage and block defensives. (Credit NORD and DWTerabyte) Teras Kasi: Some defenses have been tuned down, a larger revamp is coming in a future update. Rifleman: Added Strikethrough and Piercing Armor skills. Pistoleer: Now has the sure shot line of abilities. **Carbineer: ** Sure Shot has been swapped out for Vital Shot which now has an additional bleed effect. Now has the additional expertise for the assault and vital shot line of abilities. Carbineer has two new abilities to apply DoTs to their ammo. (Fire or Acid) Concussion Shot Mark should now work with any weapon except Heavy Weapons. (Credit DWTerabyte) Squad Leader: Medical Supply Drop is no longer giving out double commands (Credit DWTerabyte) Medical Supply Drop base cooldown has been reduced to 5 minutes from 30 minutes. Artillery Strike can now work indoors like it does on other servers. (Credit NORD) Other: Crafting Professions should now give out the correct badges (Credit SWGVet1977) Fixed the "At Max XP" Spam, again. (Credit DWTerabyte) Droid commands moved to droid tab Pet commands moved to the pet tab Entertainer commands moved to the entertainer tab Ability to make pet food in a factory crate (Credit DWTerabyte) Allow Droid batteries to stack in inventory (Credit Sage) Allow Powerups to stack (Credit Cyco) Allow limited use schematics to stack in datapad (Credit Raum) Grant everyone the Power-Assisted Sprint (Credit DWTerabyte) Fixed a bug with politician skills taking away from your expertise points (Credit DWTerabyte) Added 15k, 60k and 120k Resource Deeds that will eventually be added as rewards Swapped Resources with Resource Crates on the test FROG. New UI for Expertise Page to better separate Skill Trees (Credit Wishdokkta)
  • Evolve Patch 7: QoL Update 2

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    RezecR
    Patch Notes 03/14/2023 QoL Update 2: Player Inventory Increased to 120 Items (Credit Talisa for pointing the way) Backpack Inventory Increased to 100 Items Increased Crafting Crates to 100 Items Moved some basic crafting schems from Master Artisan to Novice Artisan (Credit to Prey) Added Armor Use to Novice Armorsmith Re-enabled Abilities to be used in a ship interior GCW Buff Banner now applies class buffs related to the trained novice boxes Increases Max Crafter Experience in later expertise boxes (Credit to SWGVet1977) Added Weapon XP to Quests based on the current weapon equipped Added a starter mineral survey tool to newly created characters Added Experience Grant options to the FROG for testing ** Bug Fixes:** Fixed strings in Rifleman tree (Credit to SWGVet1977) Fixed more strings (Credit to Doom and Jayfett) Completed another pass on abilities and weapon requirements (Credit to Shotgun Charlie) Fixed an issue Smuggler Missions (Credit to Wobby) Fixed an issue with Commando Kill Meter not appearing (Credit to Shotgun Charlie and NORD) Fixed missing Droid Enginner Schematics (Credit to DWTerabyte) Fixed an issue with Bounty Mission Terminals Heavy Weapons will now properly grant Heavy Weapon XP Fixed a loop hole allowing people to train TK innate armor and the "wear armor" ability Historical reactions: Like × 1
  • Evolve Patch 6: GCW Update

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    RezecR
    Patch Notes 2/28/2023 GCW Update: Fixed Turrets, Mines and Exterior spawns on player bases Initial Work on GCW Leaderboards (Currently needs refactor and works only on Tatooine) (Credit Aconite of SWG: Restoration) Invasion Defense General will now lock players to Special Forces if you are within a 60m radius (Credit Aconite of SWG: Restoration) Global GCW Tick to encourage World PvP (If you are SF and on the War IntelPad, you get a tick) (Suggestion from Raum of OWNZ) (This is currently overtuned for testing) /pvp command will take your from Covert to Special Forces in 1 second. (Message still needs updating) GCW Activity: Activity from the static bases is automatically sent to discord Other changes: Fixed several strings Restructed crafting professions Additional mod bit schematics for Reverse Engineer
  • Evolve Patch 5: Reverse Engineer Update

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    RezecR
    Patch Notes 2/21/2023 Reverse Engineer Update: Reverse Engineer: NEW Reverse Engineer Skill Tree (Work in progress) RE Tool can swap between the three attachment and powerup types RE Tool will accept attachments, no need to do factory run of shirts New schematics for craftable modifier bits (More to come) Modifier bits can now be made in factory runs Daily Login Rewards: NEW Daily login tokens Added Daily Reward Vendor oustide Mos Eisly Cantina (Prices are temporary for testing) Other Chnages: Weapon XP Types have been re-added to the game Several fixes to earning XP has been made on the backend Initial testing of mounted combat is live. Auto attacks only, no specials (Lots of strings will be missing and fixed in a client-only patch later this week)
  • Evolve Patch 4: Species Change Update

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    RezecR
    Patch Notes 2/11/2023 Species Change Update: Species and Gender Change: Players will receive a species change device from the veteran rewards No restrictions on gender and species change In a future update this device will be craftable by image designers Evolve Public Test Server is now Live! Blue frog located in Mos Eisley Server may go up and down for patches/updates
  • Evolve Patch 3: Hybrid Classes Update - 2/5/2023

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    RezecR
    Patch Notes 2/5/2023 Hybrid Classes Update: Hybrid Class System: Added Hybrid Expertise Multi-class system Expertise points spent will now determine level Expertise points now cost "experience" Other changes: Added Third Row Toolbar (Inspired by SWG: Beyond) Added Text to Healthbar/Actionbar Added Cooldown Timers on all 3 toolbars and petbar Added player's character to group window (requested by healers) Added New UI Background for our project Added 2 New UI Color Styles: Evolve - Blue/Gray Style Revenge - Dark Red/Gray Style
  • Evolve Patch 2: QoL Update - 2/3/2023

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    RezecR
    Patch Notes: 2/3/2023 Quality of Life Update Once per Account Instance Unlock Scrolls (Inspired by SWG: Beyond) Once per Account Jewelry Set (Inspired by SWG: Beyond) Medic Buffs as craftable stims (by Medics) Gave Medics the ability to craft heal stims Re-Enabled Smuggler's ability to craft spice Officer Stim drops now include both heal stims and tac stims (Inspired by SWG: Beyond) Officer Stims no longer expire Allow any armor to be equipped as Appearance regardless of specialization Allow cloaks to be worn over armor (Stat values may need adjustment) Added new armor recolor ability (2 uses) via right click to many armor sets and clothing (Credit Aconite) Removed class restrictions from Mandalorian Armor Removed restrictions on faction armor (Han and Luke could wear Storm Trooper Armor!) Removed class restrictions on many items Removed No Trade from 1,000s of items in the master_item.tab Increased mission terminal missions to max 6 at a time up from 2 Increased rewards from terminal missions Buff changes: PvP Death - Nothing happens, no buff decay, no cloning sickness PvE Death - Buffs Decays instead of falling off Separate Foods and Drinks to be separate buffs
  • Evolve Patch 1: Species Update - 1/13/2023

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    RezecR
    Patch Notes: 1/13/2023 Species Update: Added new species for player characters **Special Note: **species have clipping issues Several new species have issues with helmets and there are some races with small clipping issues in other areas. I am collaborating with Blood from SWG: Expanded to work on these graphical fixes. Please bare with us and continue to report any issues that you find.