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SWG: Evolve Forums

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  3. Evolve Patch 10: Rise of the Pets

Evolve Patch 10: Rise of the Pets

Scheduled Pinned Locked Moved Patch Notes
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  • Evolve StaffE Offline
    Evolve StaffE Offline
    Evolve Staff
    wrote on last edited by
    #1

    Patch Notes

    08/31/2023 Rise of the Pets:

    Beast Master:

    • Enabled the Beast Master skill tree
    • Beast Master should work as it does in the NGE with the exception that Bio Engineer is stripped out into its own tree

    Creature Handler:

    • Reworked the entire CH skill tree and underlying code

    • Added:

    • New Expertise Skills

    • Tame Creature (for testing purposes will not currently fail for creatures that are tameable)

    • Revive Creature - Revives a single tamed creature

    • Creature Heal - Area heal for all active tamed creatures

    • Group Creatures - Command your tamed creatures to join your group

    • Creature Follow/Stay - Command your tamed creatures to follow you or stay behind

    • Creature Guard - Command your tamed creatures to guard you

    • Creature Attack - Command your tamed creatures to attack your target

    • Creature Pet Tricks - Command your tamed creatures to do tricks

    Carbineer:

    • Fixed prereqs for Assualt Efficency, Vital Efficency and Vital Accuracy

    Grenadier:

    • Enabled the ability to craft grenades (Credit Cyco)

    Pikeman:

    • Fixed prereqs for Pin Down (Credit NORD)

    **
    Squadleader:**

    • Fixed Emergency Shield (Credit Riek)

    Swordsman:

    • Fixed prereqs for Dizzy and Precision Strike (Credit NORD)

    Teras Kasi:

    • Fixed an issue with Innate Armor calculations (Credit NORD)

    QoL Changes:

    • Katarn Armor - Added +20 to Con/Str/Luck/Prec (Credit NORD)
    • Kashyyykian Ceremonial Leggings have been moved to the "boots" slot (Credit Shotgun Charlie)
    • Allow Player Trandoshans to wear boots (Credit Raum)
    • Tusken King Heroic - Set a minimum amount of expert spawns per rescue call
    • Tusken King Heroic - Changed walk speed of experts (needs testing)
    • Weaponsmith's and Droidsmith's Tool Kits have been converted to wearable containers (Credit Raum)
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