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SWG: Evolve Forums

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  3. Evolve Patch 9: QoL and Bug Fixes

Evolve Patch 9: QoL and Bug Fixes

Scheduled Pinned Locked Moved Patch Notes
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  • Evolve StaffE Offline
    Evolve StaffE Offline
    Evolve Staff
    wrote on last edited by
    #1

    Patch Notes

    03/28/2023: QoL and Bug Fixes

    Creature Handler:

    • You can now earn the skill "Improved Mending" (Credit Raum)

    Bio-Engineer:

    • Medicine Assembly/Experimentation has been buffed in the skill tree (Credit Wishdokkta)

    **Pistoleer: **

    • Sure Shot Efficiency and Lethal aim now correctly require Novice Pistoleer (Credit Shotgun Charlie)

    Commando:

    • It Burns! can now be used with other weapons. (Burn Down still requires HW) (Credit DWTerabyte)

    Other:

    • Powerups now stack correctly without overriding over powerups (Credit Raum)
    • Fixed broken Rebel NPC at Dant Hidden Rebel Outpost (Credit WistayShlaio)
    • Allow the ability to examine multiple objects at once (Credit Raum)
    • Master Crafted EE3 Carbine and the Master Crafter DC 15 Rifle have had class restrictions removed (Credit DWTerabyte)
    • Squad Leader Stim crates now have a loot all option (Credit Sage)
    • Max Hopper retrieved increase from 100k to 1 million units of resources (Credit DWTerabyte)
    • Max Resource Container sizes increased to 100 million units of resources (Credit DWTerabyte)
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