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Yatoya, post: 4690, member: 1107 wrote: I wouldn't mind that myself for decoration purposes. But as for the need to unlock the Helper Monkey its easier on this server, requiring 5 from what I recall, so you can collect on alts and unlock the Helper Monkey much sooner. was thinking just for deco tbh. forgot about the helper monkey -
Pistols got a very nice review and in a decent place with the right build. Rifles are decent if you know how to use them effectively. Heavy Weapons...well, they're just fine as is.
But what about the carbines? Carbines have always been a great medium of sustained and spike damage for the player who typically likes a challenge on when to push and when to hold. But currently carbines are feeling pretty weak in the damage department. Even with Master Combat Medic it can still be countered easily, because carbines get most of their damage through DOTs."But Hellion, we just got DOT mod bits in the new content!" Correct. But with the testing I did on TC it was still pretty meh. And DOTs are easily removed. What I'm suggesting (for now) is a look at the expertise points. Pistols get a +32 damage bonus. Rifles get +12. Carbines also get +12.
***-Increase carbine damage from +3 pps to +6 pps ***
Relentless Onslaught. Is basically useless as it stands. With all the ACR available in the game, you don't need it. I suggest a full rework of the ability. Something like:
***-Increase DOT damage by 50% for 10 seconds, 45 second cool down.
-Increase carbine damage 30% for 30 seconds, 60 second cool down.
-DOTs applied while active can not be cleansed/removed. 20 second up time, 60 second cool down. ***
***-Provides a chance to hit twice with carbines (similar to hammer fan) but only while buff is active. ***
Xaruul, post: 4670, member: 545 wrote: Have you tested with DoT Damage increase foods and exotics from TC though with reapplication times? I do feel with carbines being able to also dip into CM then also getting a food and drink(IIRC) with +9 DoT Damage and then Exotics that can be made for DoT damage as well and id imagine into PuPs, that increasing anything with carbines may make them way over tuned. Again asking if it has been tested or not because i havent yet. Though i will admit id like to see their tree remastered with some of the abilities other than the DoTs looked into. Forgot to even mention jewelry sets. The Enforcer set is good but it's focuses on literally one ability. Whereas Fencer it adds perks to the DOT system and it's own class. -
So remake Tansarri to be a quest stream lined instance that is challenging but meant to be solo'd. Allowing for the collections(Dust Durni Ect) to be collected, Tansarri Badges able to be obtained and a token for completion that has a vendor for mid game 5* sets potentially (they would be weaker versions of the OG Heroics jewelery) that are easier obtained for new players that are running solo with no guild that need that one up to do better in OGs when they get the opportunity.
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Make a Token for Bio-Engineers, when they make a pet they get 5 or 10 tokens. These tokens can be used to buy Rare DNAs(but not too rare) and a Sarlacc trash can style item that you can turn in lets say 5 to 10 Isomerase Enzymes that are low quality ( less then 78%, will be explained below as to why) and in turn youll get 1 Isomerase of 78-85% in turn. This makes almost all looted isomerase enzymes that everyone deletes worth at least something. Next i propose an Enzyme Manipulation 5*. This will give the wielder the ability to one time radial menu an enzyme and increase its quality. I.E Isomerase you would have a chance to get a random increase of 1-10% increase in quality, Lyase would be an increase of 1-5 and hydros would be 1-3 M/P(Potency/Mutatigen). Lastly a new addition of appearance Mutations/Color options for existing appearance mutations and they would be kept secret and needed to be discovered. This would be a nice revive to a pretty known system that has lost its excitement.
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Greetings!
I've been enjoying the Hard Modes very much so, its opened a path to theory crafting new build ideas and ways to handle the various challenges and has made for some awesome fun times, hilarious shenanigans and a great deal of community engagement.
Here's the elephant in the room. Jewelry loot crates drop rate % (assuming 1.8% drop chance based off an estimation of 20~ HM completions and 3x crates existing thus far) and average time to completion of a single set based off of 18 total mobs (bosses/experiments etc.) capable of rolling the drop meaning full clear all 3 Hard Modes every day with an estimated 2% drop chance as well as a 1 in 36 chance per crate to get a item for your desired "set". I put this information into a robot and here are the statistics, please keep in mind that this doesn't include people sharing/selling their crates/loot. just raw drops and acquisition comparison. Calculations based on completing a desired 3pc set.
Current model: RNG only — all bosses roll at drop rate full clear
Avg crates/sweep - 0.360
Your crates/sweep - 0.0450
Avg sweeps (personal) - 1467
Median weeks - 183.7 weeks (3.5 years)If the final boss was guaranteed to drop 1 crate:
Guaranteed drop model: Final boss of each HM always drops 1 crate Full Clear all 3, every day, say 3 hours for all 3 or 21 hours a week
Avg crates/sweep - 3.360
Your crates/sweep - 0.4200
Avg sweeps (personal) - 157
Median weeks - 19.4 weeks (4.3 Months)From a general player perspective, even with adding a guaranteed drop to the final boss, the grind would still be rather insane, being more realistic and saying ~9 hours a week or 3x complete runs a week with a guaranteed drop from end boss equates to 45 weeks (10 months on average, doesn't include those of us with shit luck) for 3pc set completion.
I understand this is a touchy subject as loot is involved, rather powerful loot i might add and all other loot IMO should remain at its current value (maybe junk loot gets a little increase), the below update suggestions would pertain only to jewelry crates:
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Move to Guaranteed Drop from each end boss
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brings the grind down from years to months
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Add a HM Token drop to last boss for all players 1x token per instance clear
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gives incentive to running them if bad luck strikes you down
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Add HM vendor to purchase crate.
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Crate RNG still applies, economy will continue to grow as participation continues since there is no guaranteed "buy the one you want"
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Crate costs 4 tokens
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At 4 tokens per crate to purchase, assuming 3x full clears each week or 9 tokens a week plus above mentioned changes moves the average time to completion for a single set to 11 weeks. still nearly 3 months, but I'm trying to adjusting this to account for the economy as well as we have 8 characters and my assumption is most people may like to get more than 1 set or the same set for multiple toons.
Love you all, and thank you for the amazing content to enjoy

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Thanks for taking the time to put this together and for the thoughtful analysis. It’s important to remember that Hard Modes, the jewelry system, and many of the supporting Chapter 7 systems are still very new. We don’t yet have the complete chapter roadmap released, and there are additional systems and content planned that could significantly impact acquisition rates, progression, and overall balance. For now, we’d like to let the data continue to develop and see how these items circulate through the economy and player base over time. Rather than making adjustments based on early observations, we’ll table this discussion for the moment and revisit it once more of the Chapter 7 content and systems have been released and we’ve had time to evaluate the full picture. We appreciate the feedback and will definitely keep it in mind as we continue monitoring the system. Orton Evolve Community Manager -
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So, I have no idea if this is in the realm of possibility as I do not know if a buff could impact space mining at all, but what about an entertainer buff for increased asteroid chunk yield, like the current Hand Sampling buff? If it is possible, perhaps as a new buff that could be purchased with entertainer tokens.
An alternative means of acquiring the proposed buff: a new 3 piece set, granting increased asteroid chunk yield, and lower chances for getting attacked by asteroid bandits while mining, Currency for this as trader tokens, but as some would have the tokens to immediately buy this, perhaps new token currency obtained from space mining at a fairly slow rate, or through some other new means that could be expanded upon in the future. Also another idea for means of acquiring: Space duty mission tokens. Unsure of what a good price would be, but certainly not a small amount.
Would not be a huge yield increase, but a little something extra to help ease a tedious task go a little quicker, 10-15% increase perhaps, and same percentage to lower chances of getting attacked if included?
No trade shared also
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Our tool area is fantastic. I wanted to post something that might help our tool serve us better. Since we have a new Chef system where we can focus one side or another for specific results.. is it possible to slightly modify our Schematic section accordingly? If I wanted to make Citros Snow Cake, I will go find it and our tool shows the current resources that are currently best for it AND server best. Can we add and option to prioritize this? like I want a Flavor focused Citros Snow Cake which likes the FL stat 66% and the OQ at 33% so maybe an option or check box so we check that and uncheck the other option which is normally Nutritional Value and see what we have then! We need a FL column in the current resources section but the devs already know that since I mentioned it.

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As the title states, Riposte chance doesn't really do anything right now (even in the boxes in battlemaster, or the shii cho form either).
However, it is also one of the stats on LS jewelry pieces, I would suggest changing the 1 Riposte chance on each piece to one of the following
1 strikethrough chance
5% chance to fast attack jedi strike (25% with 5 pieces)
1% armor neglect
1% LS damage
or
3% saber burst fast attack chance (15% with all 5 pieces).This would help the set as a DPS jewelry set, and get rid of a currently wasted stat on the jewelry.
I know there is probably a plan for the riposte chance in shii cho and the battlemaster boxes, but for now people can simply use a different form or not take those boxes. I suggest this change to the jewelry because it's otherwise good and functional now for the most part, just a bit of a wasted stat on the jewelry. -
Hey hey, good morning Evolve! I've been hitting the new creature system hard, breeding, egg searching, etc. Had some things I was wondering is all.
Are there plans to allow CH to train skills? I was mainly thinking about the special ones like truffle pig, resource scavenger, etc.
It looks like all my pets, both from regular taming and egg searching, seem to have the same dps, armor, and some others. Are there plans to change that up at all?
So far, all my breeding attempts have resulted in roughly the same stats, but way lower than the parents. For instance, I bread a pair of Grauls. One parent had Is "Offensive Dodge reduction 6 and the other parent had "Offensive Parry Reduction 11. Both parents had 0 on all other stats. The egg that resulted ended up with "offensive Dodge reduction 4" and "offensive block reduction 7" with zeros on all other stats. The parry rating is also at 0 even though the parent had 11. Is this normal?
Quick edit about one more thing before I forget again lol... It seems that even though I click "guard", the pets will not attack unless I tell them to. I do get the popup for each pet stating it has been set to "defensive". Once I tell them to attack the first time, they* will usually automatically go after another aggroed target but, 3/4 of the time, only the first pet I called will attack. The other two will just run behind me and have 0 aggro even though the first pet is fighting. What I've been doing for now is face smashing the creature attack command and requiring me to have the target selected of course.
Ok, I think that's it. Sorry bout the wall of text lol.
Thanks y'all!
Hi there! I have been working and learning the breeding process myself and have asked questions also about it, So basically BOTH parents need the SAME stat in order for you to breed and it inherit the stat you want to max out. it will take multiple generational breeds in order to max the stat out. So if you want more than one stat to max out you need BOTH parents to have those stats. As far as the other question, I am not sure on, will have to ask about that one. -
Just found out today that we now can select multiple items in our inventory to move them, awesome.
Suggestion could we get a non destructible pack to act as a trash can. Placed in our inventory so that we could just drag and drop garbage loot into it. When we are ready to delete all the items right click the pack and say delete all contents. Its contents before deletion would count against our inventory.
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NEW PLAYER MEET AND GREET/GIVEAWAY!
Saturday June 6, 2026
7:00 pm EST
Location: TBACome out and Join us this Saturday for a Meet and Greet with our New Players. New players (accounts who have joined in the last 60 days) in attendance will be entered into a giveaway of items donated by some of our veteran players. Some of the items up for grabs are:
-5 piece jewelry sets
-crafted armor sets
-various crafted weapons
-various buff items
-various deco items (including a rare Exar Kun Mural!)
-and more!*No player bounty hunting during the event
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Hightee, post: 4613, member: 2577 wrote: Got quite a few active ones, up near the top here under the "Tools" tab shows all the current guilds and leader names Some like Phoenix are more Rebel aligned but for the most part most guilds I believe are pretty chill on faction. Thanks! I did not even see that section before, very nice. Now to see who is recruiting, need someone friendly to newbies and it will be both my wife and I joining. -
**[IMG alt="Schedule.jpg"]https://www.swgevolve.com/index.php?attachments/1702/[/IMG]
Please Keep an eye on LFG and Event Channels
Sunday May 31:
World Boss Run
Location: Mos Eisley
Time: 3:00pm ESTMonday June 1:
Hard Mode (your choice)
Location: Mos Eisley
Time: 9:00 pm ESTTuesday June 2:
Hard Mode Avatar
Location: Mos Eisley
Time: 9:00 pm ESTWednesday June 3:
World Boss Run
Location: Mos Eisley
Time: 9:00 pm ESTThursday June 4:
Hard Mode (Your Choice)
Location: Mos Eisley
Time: 9:00 pm ESTFriday June 5:
Friday Night PvP**
Location: TBD
**Time 9:00 pm ESTSaturday June 6:**
Meet and Greet
New Player Giveaway
**Location: TBD
Time: 7:00 pm ESTWorld Boss Run**
Location: Mos Eisley
Time 9:00 pm EST
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This is not to be a hard fast rule for preparing to do Hardmodes but should give what I think is a general idea of what is needed. Sometimes all that is needed is another body so the instance can stay open.
First and foremost in Hardmode is the need to listen to the lead and those more knowledgeable of the content being handled. The content is designed for players to fulfill certain roles. You run off and do your own thing you put the team and yourself at risk of failure.
Roles and suggested preparation
*Note below is listed various "Bonus" many of these bonuses only provide small improvements.
General Preperation
- Armor - Full Crafted Suit Krayt/Rancor/Dragonet Health Boost Armor with 35's and Exotics Attachments
- Weapon - Crafted Weapon with Exotics Attachments
- Clothing - Shirt, Bandolier, Cloak, Backpack, and Belt respectively with 35's and Exotic Attachments
- Buffs - Buff Bot (Doctor/Squad Leader), Flag Buffs (Faction Flag), Inspiration Buff (Entertainer, recommend 3k+ Energy/Kinetic), Lasting Performance (Entertainer), Off the Books / Junk Dealer Buff (Smuggler), Familiar (Daily Token Vendor), Mustafar Injector (Sickness of the Storm Lord) / Stim, Tactical Stim (Squad Leader), Favor of the Elder (Profession Badges), Power Ups (Reverse Engineer Crafted for Shirt/Chest/Weapon), Food and Drink (Chef Crafted), Bantha Surprise (You will want more health).
- Bonus Buffs - Event Food and Drink, Large Aurilian Crystal, Innoculation World Boss, Warzone Stim (Yes the reactive heal stacks), Biological Focus Crystal (Rare Loot Chest), Synapse Focus Crystal (Rare Loot Chest), GCW Base Buffs, Bounty System Enabled (Opt into being Bounty Hunted, the reactive heal stacks).
- Bonus Stat Boost (OG Heroics, and Kashyyyk Daily/Hardmode) - 10 Parry Reduction (Axkva Min), 10 Critical Hit Reduction (Tusken King), 10 Strikethrough Chance (IG-88), 10 Block Reduction (Imperial Star Destroyer), 10 Evasion Chance (Exar Kun), 60 Constitution (Clone of Tank), 200 Block Value (Undead Overlord), 6 Critical Chance (Blackscale Watch Commander), 60 Stamina (Hracca Glade General)
Tank Role: You get aggro onto you so those dealing DPS can stay alive.
- Expertise - You will need Instigate and Area Instigate if your are Normal Class, if Jedi you will need Enrage and Area Enrage, and possibly Guardians Strike. Recommend at least 2 boxes of Damage Decrease that is 16% from Expertise from Melee Profession, Teras Kasi, and Commando, for Jedi this means Guardian.
- Bonus Expertise (Damage Debuff) - Such as Flurry (Teras Kasi), Thyroid Rupture (Combat Medic), Strangulation (Jedi - Mystic), Enfeeble (Beast Master Pet).
- Bonus Expertise (DCD or Defense Cool Downs) - Such as Shields, Stand Fast / Void Walk, Decoy, Stasis, Force Barrier, Avoid Damage.
- 5-Piece Jewelry Set - Steel Body / Frontman's / Guardian's.
Medic/Doctor Role: Your role is to keep everyone healthy and alive.
- Expertise - You will need Master Doctor for the Area Revive, also should have Stasis which will be needed to keep a player from dieing or boxing a target so it does no damage. Bonus if you can have both Doctor and Squad Leader you can provide Action Recovery and extra healing and one additional resurrect ability.
- Bonus Preparation - Food/Drink granting either Swift Revive or Heal Potency along with PowerUps granting additional Heal Potency.
- 5-Piece Jewelry Set - First Responder's or General's if Squad Leader also, for Jedi use Sage Set.
GA or General's Aspect: Your role is to keep the groups action up by procing Inspiration from the Generals Jewelry Set, this can be done by abilities or proc damage off of default attack.
- Expertise - You will need Master Squad Leader. You are support so use Toughen, High Yield, Rally Point (Defense/Offense), Charge, Scatter to help the group.
- Bonus Preparation - This role can double as Medic/Doctor. Prefer to choose a weapon class that has proc damage such as Fencer and Carbines, or fast weapon such as Pistols or 1-Handed Swords.
- 5-Piece Jewelry Set - General's
DPS Role (Fill in Role): You are the damage dealer, recommend minimum 12k DPS, suggest 20k+ DPS.
- Expertise - You will need Damage Stance, in addition recommend Bounty Hunter and Assassin for additional boosted DPS.
- Bonus Preparation - Damage Stance, PowerUps - Weapon Damage.
- 5-Piece Jewelry Set - Anything to boost your DPS, Steel Body is a good balance for Melee characters but a more specific Jewelry Set may provide more DPS.
AoE DPS Role: You are a Area Damage Dealer, recommend minimum DPS for multiple targets 25k+.
- Expertise - You will need either Grenadier, Heavy Weapon Specialist, or Pikeman.
- Melee AoE DPS - Recommend Pikeman, may gain extra AoE from Bounty Hunter - Burn (Cone), Confusion Shot (Cone).
- Ranged AoE DPS - Recommend Grenadier and/or Heavy Weapons.
- Bonus Preparation - Damage Stance, PowerUps - Weapon Damage (Not for Grenadier they need specialized mods), Critical Damage Increase.
- 5-Piece Jewelry Set - Juggernaut, Grenadier, Hellstorm, Pikeman are recommended.
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