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  3. Hard Mode: Jewelry loot crate review and proposed modifications

Hard Mode: Jewelry loot crate review and proposed modifications

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  • B Offline
    B Offline
    BilbroSwaginz
    wrote on last edited by
    #1

    Greetings!

    I've been enjoying the Hard Modes very much so, its opened a path to theory crafting new build ideas and ways to handle the various challenges and has made for some awesome fun times, hilarious shenanigans and a great deal of community engagement.

    Here's the elephant in the room. Jewelry loot crates drop rate % (assuming 1.8% drop chance based off an estimation of 20~ HM completions and 3x crates existing thus far) and average time to completion of a single set based off of 18 total mobs (bosses/experiments etc.) capable of rolling the drop meaning full clear all 3 Hard Modes every day with an estimated 2% drop chance as well as a 1 in 36 chance per crate to get a item for your desired "set". I put this information into a robot and here are the statistics, please keep in mind that this doesn't include people sharing/selling their crates/loot. just raw drops and acquisition comparison. Calculations based on completing a desired 3pc set.

    Current model: RNG only — all bosses roll at drop rate full clear
    Avg crates/sweep - 0.360
    Your crates/sweep - 0.0450
    Avg sweeps (personal) - 1467
    Median weeks - 183.7 weeks (3.5 years)

    If the final boss was guaranteed to drop 1 crate:

    Guaranteed drop model: Final boss of each HM always drops 1 crate Full Clear all 3, every day, say 3 hours for all 3 or 21 hours a week
    Avg crates/sweep - 3.360
    Your crates/sweep - 0.4200
    Avg sweeps (personal) - 157
    Median weeks - 19.4 weeks (4.3 Months)

    From a general player perspective, even with adding a guaranteed drop to the final boss, the grind would still be rather insane, being more realistic and saying ~9 hours a week or 3x complete runs a week with a guaranteed drop from end boss equates to 45 weeks (10 months on average, doesn't include those of us with shit luck) for 3pc set completion.

    I understand this is a touchy subject as loot is involved, rather powerful loot i might add and all other loot IMO should remain at its current value (maybe junk loot gets a little increase), the below update suggestions would pertain only to jewelry crates:

    • Move to Guaranteed Drop from each end boss

    • brings the grind down from years to months

    • Add a HM Token drop to last boss for all players 1x token per instance clear

    • gives incentive to running them if bad luck strikes you down

    • Add HM vendor to purchase crate.

    • Crate RNG still applies, economy will continue to grow as participation continues since there is no guaranteed "buy the one you want"

    • Crate costs 4 tokens

    • At 4 tokens per crate to purchase, assuming 3x full clears each week or 9 tokens a week plus above mentioned changes moves the average time to completion for a single set to 11 weeks. still nearly 3 months, but I'm trying to adjusting this to account for the economy as well as we have 8 characters and my assumption is most people may like to get more than 1 set or the same set for multiple toons.

    Love you all, and thank you for the amazing content to enjoy 🙂

    Historical reactions: Like × 3

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    0
    • D Offline
      D Offline
      darkzero
      wrote on last edited by
      #2

      BilbroSwaginz, post: 4627, member: 2872 wrote:

      Greetings!

      I've been enjoying the Hard Modes very much so, its opened a path to theory crafting new build ideas and ways to handle the various challenges and has made for some awesome fun times, hilarious shenanigans and a great deal of community engagement.

      Here's the elephant in the room. Jewelry loot crates drop rate % (assuming 1.8% drop chance based off an estimation of 20~ HM completions and 3x crates existing thus far) and average time to completion of a single set based off of 18 total mobs (bosses/experiments etc.) capable of rolling the drop meaning full clear all 3 Hard Modes every day with an estimated 2% drop chance as well as a 1 in 36 chance per crate to get a item for your desired "set". I put this information into a robot and here are the statistics, please keep in mind that this doesn't include people sharing/selling their crates/loot. just raw drops and acquisition comparison. Calculations based on completing a desired 3pc set.

      Current model: RNG only — all bosses roll at drop rate full clear
      Avg crates/sweep - 0.360
      Your crates/sweep - 0.0450
      Avg sweeps (personal) - 1467
      Median weeks - 183.7 weeks (3.5 years)

      If the final boss was guaranteed to drop 1 crate:

      Guaranteed drop model: Final boss of each HM always drops 1 crate Full Clear all 3, every day, say 3 hours for all 3 or 21 hours a week
      Avg crates/sweep - 3.360
      Your crates/sweep - 0.4200
      Avg sweeps (personal) - 157
      Median weeks - 19.4 weeks (4.3 Months)

      From a general player perspective, even with adding a guaranteed drop to the final boss, the grind would still be rather insane, being more realistic and saying ~9 hours a week or 3x complete runs a week with a guaranteed drop from end boss equates to 45 weeks (10 months on average, doesn't include those of us with shit luck) for 3pc set completion.

      I understand this is a touchy subject as loot is involved, rather powerful loot i might add and all other loot IMO should remain at its current value (maybe junk loot gets a little increase), the below update suggestions would pertain only to jewelry crates:

      • Move to Guaranteed Drop from each end boss
      • brings the grind down from years to months
      • Add a HM Token drop to last boss for all players 1x token per instance clear
      • gives incentive to running them if bad luck strikes you down
      • Add HM vendor to purchase crate.
      • Crate RNG still applies, economy will continue to grow as participation continues since there is no guaranteed "buy the one you want"
      • Crate costs 4 tokens
      • At 4 tokens per crate to purchase, assuming 3x full clears each week or 9 tokens a week plus above mentioned changes moves the average time to completion for a single set to 11 weeks. still nearly 3 months, but I'm trying to adjusting this to account for the economy as well as we have 8 characters and my assumption is most people may like to get more than 1 set or the same set for multiple toons.

      Love you all, and thank you for the amazing content to enjoy 🙂

      i too agree we need to do something about drop chances, i like these ideas personally

      Historical reactions: Like × 2

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      0
      • HighteeH Offline
        HighteeH Offline
        Hightee
        wrote on last edited by
        #3

        I personally like it myself what you proposed here. Seems like a pretty fair and practical way to get the new "hotness" items but not making the content something we just finish in a month or two. Granted I have no idea what the % rates are for loot, but it does feel abit low to me as well. Now Ive only ran like 6-7 of the new Hardmodes so my sample size is too small for sure! Think total I've looted 5 various overload bits and one of the new armor slicing bits, so atleast im getting something 😄

        Historical reactions: Like × 1

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        • T Offline
          T Offline
          Tdeadly
          wrote on last edited by
          #4

          I think 4 tokens is a bit on the cheap side. every 3 week. you should work great. You need to have time space out to work for it. and run the them as well. I still think that we hardly run them still. for the loot the came it. its good. But have something some can work a bit to is not a bad idea. But it should be a have a chance to get jewelry or some other items from the HM.

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          0
          • Y Offline
            Y Offline
            Yatoya
            wrote on last edited by
            #5

            Thanks for your statistical breakdown. I have dealt with lower drop rates then this in other games and enjoy the grind .03% and .01% to be more precise but those odds involve a set timer of a boss multiple times per day and first come first serve. I give a thumbs up for review of the topic.

            Historical reactions: Like × 1

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            • B Offline
              B Offline
              BilbroSwaginz
              wrote on last edited by
              #6

              Tdeadly, post: 4631, member: 364 wrote:

              I think 4 tokens is a bit on the cheap side. every 3 week. you should work great. You need to have time space out to work for it. and run the them as well. I still think that we hardly run them still. for the loot the came it. its good. But have something some can work a bit to is not a bad idea. But it should be a have a chance to get jewelry or some other items from the HM.

              That’s why I used the math to average out jewelry acquisition. It’s based on math the direct impact cost has to acquisition. We don’t have to think about if the cost is too high or too low, we know the overall expected correlation

              Average crates required to complete a 3 piece set is 66, but with the deviation there will be people needing 150+ and some needing less

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              • T Offline
                T Offline
                Tdeadly
                wrote on last edited by
                #7

                got 2 more jewelry pieces tonight

                Historical reactions: Like × 1

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                0
                • B Offline
                  B Offline
                  BilbroSwaginz
                  wrote on last edited by
                  #8

                  bumping for visibility

                  1 Reply Last reply
                  0
                  • ortonO Offline
                    ortonO Offline
                    orton
                    wrote on last edited by
                    #9

                    Thanks for taking the time to put this together and for the thoughtful analysis.

                    It’s important to remember that Hard Modes, the jewelry system, and many of the supporting Chapter 7 systems are still very new. We don’t yet have the complete chapter roadmap released, and there are additional systems and content planned that could significantly impact acquisition rates, progression, and overall balance.

                    For now, we’d like to let the data continue to develop and see how these items circulate through the economy and player base over time. Rather than making adjustments based on early observations, we’ll table this discussion for the moment and revisit it once more of the Chapter 7 content and systems have been released and we’ve had time to evaluate the full picture.

                    We appreciate the feedback and will definitely keep it in mind as we continue monitoring the system.

                    Orton
                    Evolve Community Manager

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