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SWG: Evolve Forums

RightR

Right

@Right
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Recent Best Controversial

  • Game Mouse Sliders
    RightR Right

    Yeah, I fumble around with this setting every time I launch and land. Legends dedicated ones for space which I am envious of.
    +1!

    Suggestions

  • adjustments to Swordsman and Devestation proc
    RightR Right

    Yeah whatever the changes are, I have rarely heard the end of it about how over tuned swordsman and devastation are. The good news is we've given it a good length of time to settle and ensure the builds are mature, so we can be pretty empirical.

    Its good though, I know the approach is often to go with bold changes and then dial back as needed. Trust the process, as they say :LOL:

    Suggestions

  • Master Underworld Smuggler
    RightR Right

    I like the idea of a little bump in performance, but personally think it should be tied to specifically benefitting a smuggler.

    There used to be an expertise box called "Long Odds" which granted +1 pistol range and +1 pistol damage per underworld rank, and "Underworld Boss" which granted +200 armor per rank. In fact its still there latent in the code (assuming it even works... a lot of that old smuggler stuff was borked). Not quite recalling if there was a particular rational for removing it, but maybe something along those lines could be nice.

    Historical reactions: Like × 1

    Suggestions

  • Change to allow Faction Chests to Be named or Unnamed
    RightR Right

    @Bleep good sir, you have the good fortune of making requests that are within my very limited scope of developer ability. Have added the rename script to 11 storage containers which previously were missing it. Should be on test center within a week.

    Appreciation to Chavex for showing me the script name too!

    Historical reactions: Like × 2

    Implemented Suggestions

  • Small chef change to alcohol.
    RightR Right

    Hey @Bleep , I missed this one so thanks for pointing it out. I just located it and it should be updated on Test Center within the next week!

    Implemented Suggestions

  • Fix this broken stun system
    RightR Right

    We had a situation developing a few months ago where people were chaining multiple stuns together to really shut down any chance of reaction, which was pretty frustrating. We've added a recourse to Pistol Whip, Kick, and Flashbang so that can't be done anymore. While Pistol Whip and Kick do prevent most passive defenses, you can still get reactive heals. I've also got in the habit of keeping my health full, and rotating certain defensive maneuvers pro-actively to prevent dying to stun, but its definitely pretty lethal.

    For me, one frustrating thing about stuns is that you sometimes have a hard time realizing your stunned (at least with Pistol Whip and Kick) as there isn't an obvious indication other than me smashing my buttons harder and harder with no avail :LOL:. If those two had the same effect as Flash Bang where it put your toolbar buttons on timer for the duration instead of just being unresponsive, at least we would be aware right away!

    Suggestions

  • Obtaining Battlefield Tokens
    RightR Right

    Yeah the battlefield system is sadly annoying, which sucks because I love doing them when they work! Would be nice to have a related fun activity to do for those sweet tokens. I think I would prefer it stay tied to PvP myself

    Suggestions

  • Chronicle Vendor - Swap Gold Tokens for Silver Tokens
    RightR Right

    I could have sworn you could already inter-convert them. Maybe I'm thinking of another server though. Initially I thought this would be relatively easy to do, but buying a stack of items is a little more annoying than buying just one thing.

    Suggestions

  • Beast Master QoL Improvements
    RightR Right

    Agree!

    I think the "2. Pets should stick around through travel and speeders" and "3. Pets should keep buffs through death" could also be solved by using a method seen with some other servers of apply the master's buffs to the pet. Just the doc and offy buffs though IMO, if we applied everything it would probably be too much 😄

    Suggestions

  • Let Jedi BH
    RightR Right

    Counter proposal, add FRS-like equivalent to non-Jedi 🆒

    Also for what its worth, I've found that if I put a big bounty on myself, is often even better than bounty hunting :LOL:

    Suggestions

  • Factory Speed
    RightR Right

    Yeah I always find myself doing runs of stuff before needing it so I don't have to wait lol 😆

    Btw, have you tried the +40% speed boost from expertise? It only works if the character who owns the factory has the speed boost I believe.

    Suggestions

  • Small chef QoL update
    RightR Right

    I like it. Along similar lines in terms of perhaps a broader method to solve multiple similar pains, how would you feel about allowing 10,000 manufacturing limit (up from 1,000)?

    Implemented Suggestions

  • Smuggler change to Sly Lie
    RightR Right

    Agree, the first 4 points in smuggler should do something beneficial, even if small, like pretty much every other class.

    Suggestions

  • Bring back in-game FRS/PvP/BH messages
    RightR Right

    orton, post: 3216, member: 2006 wrote:

    We could make a chat channel that could be subscribed to that contained this information.

    I almost suggested this as well, but it would be significantly less effective if the main demographic was not opt'd in by default, which based on the Galaxy chat discussion apparently is not easy.

    Suggestions

  • Bring back in-game FRS/PvP/BH messages
    RightR Right

    Bring back in-game FRS/PvP/BH kill messages - I've tried to use the Discord ones instead but its just harder to notice those when I'm gaming. And when I've brought it up with others they sound like they feel the same. It was a great way for a small dust-up to organically develop into an all out battle.

    For those that don't care to see them, we can make it so you can opt out of it. Not sure what the easiest approach is but heres a few options:

    • Tie the system messages to being opt'd into Evolve Custom BH system (these people are the ones who typically love to PvP and want to see them)
    • Put a toggle option in settings or a separate command like for chronicle/iso loot
    • Create a clone/fork of System chat which just houses these messages (but matches the system chat format of displaying text directly on screen as well as the chatbox.

    Historical reactions: Like × 1

    Suggestions

  • Increasing the Damage/Durability of Invasion/GCW Base Defenses
    RightR Right

    Bump on this - Vlu, Alishiana, Mediocre, and I were talking about how it would be much appreciated for these NPCs/turrets/barricades to be like 2-3x stronger than they currently are.

    Historical reactions: Like × 1

    Suggestions

  • 5pc Dark Fury Cooldown Reduction & Action Drain Concerns
    RightR Right

    Can confirm the action drain is uniquely intense, especially for just a single player - Even with 73% general action cost reduction + stacking healing action cost reduction on exotics + sacrificing my own health for action with Reckless Stimulation gaining +1750 action every 3 seconds, I'm getting tapped out of action after about 45 seconds of dueling that menace!

    Big props to Avaer for advocating that his preferred playstyle may need some tuning down. Most people would happily call it balanced and blast away (sincerely or otherwise).

    I'll take this opportunity to plug my recommended approach which I've been trying to get traction on to tackle action drain volatility (action drains typically either feel like they do nothing at all, and other times completely prevent you from using even a single ability). Ideally action drains should stress your action resources, not eliminate them. I believe I know why its happening, but putting that paragraph aside, I think the solution is to switch action drains to action cost increase debuffs. This will limit the number abilities an action drained/debuffed target can use, rather than completely eliminating them from being able to use any ability.

    But if we do this, I would recommend we do it for all or most action drain abilities at the same time.

    Historical reactions: Like × 1

    Suggestions

  • Squad Leader Proposed Updating/Adjustments
    RightR Right

    Great write up sir, thanks for all your brainstorming on this! I agree with it. My additional suggestions would be:

    • Regarding Blitz - I think all action drains are going to be much better served as action cost increases over direct action hits. (Hopefully we can convert Nerve Gas, Arterial Strike, Lethal Beam, Traumatize, etc... eventually too)
    • Remove the basic 3 officer buffs from officer, leave them on the Evolve buff bot. Remove Experienced Leadership from Evolve buff bot, add it to squad leader stance, make it a constant buff available to people in range of the squad leader.
    • Give an ability to cloak the group for 5 seconds, 5m CD
    • Ditch Adrenaline in favor of a more meaningful choice since action cost is not an issue for GA. Suggestion: Testudo Formation - Incoming damage to group members is distributed to the all the group members for 10 seconds.
    • Environmental Purge - 4 points upgrade to group effect to reduce DoT stack by 1, and 30% DoT resistance (30% up time if used on CD)
    • Kinetic defense - Change to Energy Defense +750 per point for max of +3000 energy armor (4 pts)
    • Skirmish Tactic - -40% healing output, -10% action cost, +Rheumatic Calamity clone (This makes it a bit more distinct and niche from the other two paint target options)
    • Defib - 90 second CD I think would be a fair start, don't want to make rezing too crazy
    • Emergency shields - 5 point investment and make it like BH Shields but reversed. However start it at 50% damage increase, 49% damage reduction (with max of 90% damage reduction)

    Historical reactions: Like × 1

    Suggestions

  • Tie all M'a Jong Devices into a single leaderboard
    RightR Right

    Make M'a Jong a proper competitive scene like no other SWG server has ever properly achieved 🆒
    1752473983958.png

    Historical reactions: Like × 1

    Suggestions

  • Battlefield Enhancements
    RightR Right

    Contrary to what some believe, battlefields can actually be pretty fun! But they have a few things that hold them back that might be relatively easy fixes.

    These first three suggestions are pretty easy/uncontroversial wins:

    • The queue entry system absolutely sucks, constantly leaving people behind. Recommend switching it to where the only the group leader gets the invitation, and will therefore bring the entire group in. Or even some other system entirely if its easier.
    • People accidently hit fast travel to Eisley/Residences often, and there's no way back in. Block these abilities from working inside battlefields.
    • Give the winners +5 additional battlefield tokens, slightly incentivizing objective play. The built in objectives are far more dynamic and varied than the same old team slayer we do in every other PvP settings.
    • Allow fewer than 4 players on each side (maybe even as few as 1v1)

    This second set of suggestions are perhaps a little more aligned to my personal vision and might be a bit controversial, but hear me out:

    • Make fights self-balancing. The most memorable and fun PvP are those close matches. Every time someone clones (revives wouldn't count), give them a stacking buff of +5% damage output and +1000 armor "You'll Pay For That". Buffs clear when leaving the battlefield.

    • If self-balancing ends up being too difficult, might suggest reducing the duration to 10 minutes to allow groups to re-balance, or counter before becoming too demoralized in a one-sided contest.

    • Allow additional players to enter a battlefield in progress if they are in equal numbers.

    • Allow unequal team sizes. If possible, probably constrain to a difference of +/- 2 players.

    Historical reactions: Like × 3

    Suggestions
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