Increasing the Damage/Durability of Invasion/GCW Base Defenses
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As the title implies, I don't believe these have been updated and are still running off of the base values. Increasing these would make Invasions more viable as Organic PvP events again and provide an alternative from the usual Battlefields/Restuss events. I would recommend doubling or possibly tripling the current stats for the defenses.
Historical reactions: Like × 1
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Yeah they a pretty squishy! Although I was surprised by how laggy (FPS, not packet loss) the Bestine invasion was today with like 8v8 and a small buildup of defenses/offenses. Might need to address that concurrently, assuming they were indeed a significant factor.
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It’s a good idea, but I believe we would need to fully develop the defense side and perhaps increase the level of the non-playable characters (NPCs) a bit. Unless, of course, we can build to a total level of 125 for defense.
For the attacking side, we only go up to 110. Since you’re trying to take over, you’ll have a bit of an uphill battle to fight.
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Right, post: 3199, member: 909 wrote:
Bump on this - Vlu, Alishiana, Mediocre, and I were talking about how it would be much appreciated for these NPCs/turrets/barricades to be like 2-3x stronger than they currently are.
Definitely second this! NPCs especially need buffed but everything being buffed would be ideal! Watching one Jedi destroy and solo the General is quite demoralizing after spending hours putting points into the zone!
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