Right, post: 3076, member: 909 wrote:
Contrary to what some believe, battlefields can actually be pretty fun! But they have a few things that hold them back that might be relatively easy fixes.
These first three suggestions are pretty easy/uncontroversial wins:
The queue entry system absolutely sucks, constantly leaving people behind. Recommend switching it to where the only the group leader gets the invitation, and will therefore bring the entire group in. Or even some other system entirely if its easier.
People accidently hit fast travel to Eisley/Residences often, and there's no way back in. Block these abilities from working inside battlefields.
Give the winners +5 additional battlefield tokens, slightly incentivizing objective play. The built in objectives are far more dynamic and varied than the same old team slayer we do in every other PvP settings.
Allow fewer than 4 players on each side (maybe even as few as 1v1)
This second set of suggestions are perhaps a little more aligned to my personal vision and might be a bit controversial, but hear me out:
Make fights self-balancing. The most memorable and fun PvP are those close matches. Every time someone clones (revives wouldn't count), give them a stacking buff of +5% damage output and +1000 armor "You'll Pay For That". Buffs clear when leaving the battlefield.
If self-balancing ends up being too difficult, might suggest reducing the duration to 10 minutes to allow groups to re-balance, or counter before becoming too demoralized in a one-sided contest.
Allow additional players to enter a battlefield in progress if they are in equal numbers.
Allow unequal team sizes. If possible, probably constrain to a difference of +/- 2 players.
Battlefields are awesome, some of the best experiences in PvP have been in battlefields and I fully support efforts to modernize the system in anyway possible.
Cris, thanks for putting this up. As always great ideas and suggestions! You brought up some great points and centered on some areas of frustration in the current system. (Especially, fast traveling ffs..I did it tonight.)
Fully Support These Core Fixes you suggested.
Group queue system - ancient method is trash we all agree. I suggest tying each of the battlefield instances to an NPC each person in each group can radial to enter. (Like Kash instance master Chewbacca.) times out after 10 minutes and flags the winning team. Perhaps set these up in a PvP battle themed city or location. there can be the PvP vendors, fight pit, training area etc, rebel / imperial / mando themed.
Disable fast travel while in BF’s 100%
Wins should be rewarding, incentivize objective play. - PvP themed tokens for PvP centric gear. (PvP only stat mods not affecting pve content)
More Suggestions to Elevate Battlefield Gameplay:
Gameplay Mechanics & Flow
Dynamic Spawns Based on Objective Control
Let teams control forward spawn points when they capture objectives. This adds a tactical layer and rewards map control without needing full domination.
Secondary Battlefield Objectives
Add side objectives like temporary damage boosts, turret controls, or med stations. These create more strategic choices and give solo players meaningful roles. Hell, drop some AT-ST’s from Hoth for players to use.
Quality of Life Enhancements
Requeue Option After Match* *
At the end of a match, give players a quick “Requeue” button so they can jump into the next game without having to leave, requeue, and reorganize.
Solo/Duo Queue Preference
Let players opt into solo/duo-only queues to avoid being stomped by premade 4-stacks, encouraging more casual participation.
Cosmetic & Progression Rewards
Unique Battlefield Armor Skins or Titles
Battlefield-themed gear, capes, or visual badges would give players visible status to show off their investment and skill. Even recolors would work.
Battlefield Token Vendor Rotation
Add a biweekly or monthly token shop rotation with cosmetics, rare schematics, or utility items to keep players checking back in.
Legacy Kill Tracker or Titles
Introduce legacy achievements like “Battlefield Veteran” or “1000 Kills in PvP” that give long-term players bragging rights.
Immersion & Theme Enhancements
Weather/Time Variance Per Map
Add atmospheric effects, nighttime battles, sandstorms, or light rain to keep repeat playthroughs feeling fresh without new maps.
Faction-based Objectives/Dialogue
Include faction-specific VO lines or objectives (“Capture the Rebel outpost!” vs “Defend the Imperial bunker!”) for added immersion.
Battlefield Missions or Daily Quests
Let players pick up missions like “Win 3 matches” or “Get 10 captures,” which reward tokens, XP, or special gear.
Love all the great work. Keep it up!
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