feihung, post: 3993, member: 2896 wrote:
To get folk playing invasions again you could offer a 50k payout for the build phase and 50k for the combat phase, if both sides have a max build then defeating/defending the general has a chance to drop a loot box. You could limit this to 1 of each invasion a day. Id love to see an invasions day on the event list, some objective based pvp with enough downtime that folk dont get burned out
Thanks for the suggestion. I like the focus on making invasions more rewarding and structured to encourage participation without burning players out. Splitting payouts between the build and combat phases is a solid idea, and tying an additional loot box chance to successful max build invasions adds a nice incentive without making it mandatory to grind.
Limiting rewards to one of each invasion per day also helps keep things balanced while still giving players a reason to show up. Having a dedicated invasion day on the event list with objective based PvP and built in downtime is an interesting concept and could help bring more consistent engagement to that content.
We’ll pass this along to development and have them take a look.
Orton
Evolve Community Manager