This great news , your own evolution of invasions, looking forward to it, thx for reply
feihung
Posts
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GCW invasions -
Battleground control terminals for world pvpyeah, i was meaning as an admin tool for creating events, e.g. the cantina fight pit, put the terminal in the cantina and turn it into a faction fight around control of the cantina
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Battleground control terminals for world pvpCould you take the faction control terminal from battlefields and make them have a pvp radius around them, switch on comms, increase comm rate for the faction in control then allow admins to drop a terminal wherever they want to run a pvp event. Also, a terminal like this in restuss where the medcentre used to be would give an objective in restuss rather than just tree hugging
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GCW invasionsIm a big fan of invasions but no-one is playing them, ive tried to get numbers but there is no interest.
Could we change the invasions to remove the build phase, and each invasion goes in at max build. Double the token count to compensate for lack of build phase. This would give us 3 rotating pve/pvp battlegrounds, you can still bring ents and crafters to earn tokens if thats your thing, but now theres a decent pve fight always going on, and something more interesting than 4-5 folks fighting for possession of the restuss tree. Invasions are also good for masking uneven numbers in pvp. I would still keep the 30 mins downtime between the invasions to allow for rebuffing, real life and not getting pvp burnout.
Also, arguably since they rotate and you couldnt effectively afk for credits, the invasions mobs could have credit drops on them, giving a gcw and credit incentive to play them.
Currently im guessing folks turn up to an empty invasions build to get tokens for a pulse cannon and then leave, not exactly fun. Turning up to a big gcw battle and joining in is a far more fun way to get the tokens. -
New instances and existing contentI know you guys are busy with the hard modes and jewel sets (thank you very much) but ive heard that next up would be more instances. It got me to thinking of what would be more easily achievable than new instances from scratch.......
I was running Necrosis for a bellbulab and it got me thinking, you have this whole cavern network leading up to him, premade, and a boss thats cool but no longer viable. You could simply take necrosis and beef him up for another 4man like clone of tank, but you could also turn it into a full instance run with sub bosses, another 16 man alongside avatar. That then got me to thinking......
Why not do an 8 man version of the same instance, then do an 8 man avatar, and a 16 man undead bunker, you could also do an 8 man clone of tank (with phases where he spawns 3 ewok adds)
Finally, the OG's play nicely for a 4 man group, why not do a pass on the musty instances to give them 4 man hard modes.
It may be alot of work, but is still less than making things up from scratch. -
New 3 Piece Set BonusesGrenadier Set - +15% crit damage +evasionchance/value "stickybomb" attack attaches to target.
Squad Leader Set - Make the lvl87 trooper a lvl90 with a pet bar like beastmaster, generic skills except one slot that is changeable, choice of heal/debuff/big hit/taunt. Chance to spawn lvl87 troopers for 30seconds like the smuggler call a friend ability.
Teras Kasi set - Meditate as it was pre-cu. Powerboost for +500 con and a bonus to hate generation for 10 mins, Force of will to come back from being incapped. A "Chi" meter much like commando kill meter. Let it build up for a defence buff, cash it in for a damage buff.
Commando Set - A supply drop skill, instead of tacs/stims, the old consumable mando heavy weapons, big big damage low low accuracy, so u cant pvp 1 shot people. Done as a supply drop to easier balance than allowing crafting
Medic Set - A 2 min cooldown ability that acts like killing spree except for your flash heal, heals up to 4 targets in range, or 1 target 4 times, lasts 15 seconds, 10% chance for crit heals
Smuggler Set - Dual weild pistols, off hand gets reduced damage for balance, off the cuff can apply to your class heal, +100 luck
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GCW InvasionsTo get folk playing invasions again you could offer a 50k payout for the build phase and 50k for the combat phase, if both sides have a max build then defeating/defending the general has a chance to drop a loot box. You could limit this to 1 of each invasion a day. Id love to see an invasions day on the event list, some objective based pvp with enough downtime that folk dont get burned out
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EU Exiles now recruitingWe are a new guild looking for eurozone players although all players are welcome. We are a neutral guild, accepting rebels and imperials. We also have a city on dantooine.
Its always been our philosophy that guild mates get the best we can make for free, we make money from the rest of the server, not guildmates. At the moment we can do armour and +35's, food and drink is coming soon, and weaponsmith just behind that.
We have one simple rule, dont be a di*k, apart from that were easy going.
As i said we are just getting setup but we do incoroprate all playstyles, pvp, pve, space, crafting and we do occasionally RP walk about.
EU players are a rare beast, we should flock together. If your interested PST or mail feihung IG or contact johnnie5964 on discord