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SWG: Evolve Forums

CheatmealC

Cheatmeal

@Cheatmeal
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Recent Best Controversial

  • Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo
    CheatmealC Cheatmeal

    darkzero, post: 4331, member: 1218 wrote:

    lmao, maybe i made em too cheap!

    I don't know, I just never get to do Hoth and I had money to spend. Now I will have the speeder on all my toons and that makes me happy. Worth the money.

    Historical reactions: Like × 1

    Galactic Bazaar

  • Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo
    CheatmealC Cheatmeal

    I bought 8 sets, thank you 🙂 lol

    Galactic Bazaar

  • Grenades Damage/Action Cost Reduction mods
    CheatmealC Cheatmeal

    Hi!

    Looking thrugh The Junkyard and the crafting tool, there are damage and/or action cost reduction for every prime attack in the game except grenades. You get a nice boost from the Hellstorm set when playing Grenadier but when building your armor suit other than weapon damage and specialized weapon damage like heavy weapon there are no mods that benefits the build other than pure luck/prec stacking. (devastation with heavy weapon will to a point)

    Could we implement these mods into the exotic mod category?

    Implemented Suggestions

  • New World Boss
    CheatmealC Cheatmeal

    So we where just brainstorming one night after I was attacked by a Jawa with an axe that was bigger than they was so it got me and everyone else thinking - How about a Jawa World Boss?!

    The Jawa King
    A larger than normal Jawa wielding a giant lumberjack styled axe. The Jawa King resides on Tattooine to the northwest of Old Ben Kenobi's hut, no one really knows when he got there or why he is so aggressive towards everyone but he is very angry and wants retribution for something only they know about.

    Attacks
    He slams his axe down with both hands in front of him, causing a tremor in the ground that damages everyone in a straight line for 51 meters. (Telegraphed, can and should be avoided)
    Every 45 seconds he goes into rage and he performs a whirlwind style attack that damages everyone around him within 25 meters. (Can one shot melee if not high enough health)
    When he has lost 20% of his health he calls out for aid and 10 normal sized Jawa's spawns. Each Jawa carries a poisoned dagger that does X damage to both health and action pool. Should be focused down as fast as possible. This continues to occur every 20% health loss until defeated.
    When The Jawa King reaches his last 20% health he pockets his Axe and pulls out a knife and tags a target for termination and slowly begins to move towards this person. If the person is reached The Jawa King kills them (No defenses will help but tanks will be immune to this effect) Cannot be taunted during this phase.
    On Death an equal amount to the raid group size Jawas spawn that needs to be killed before the dust finally settles.

    Loot
    Jawa styled decor like paintings, furniture (like junk piles with scrap metal etc), clothing, A Jawa styled rucksack, Sandcrawler House, different droid deeds not obtainable anywhere else, Legendary Woodchopper Axe (2h), Legendary Knife (1H).

    Could be either a fun short time event over the summer months and then removed or put in place permanently, Just a fun idea that some of us threw together and I decided to put it in writing.

    Thanks for reading, k-bai ~

    Historical reactions: Like × 1

    Suggestions

  • Purchasable add barkers or billboards in major cities
    CheatmealC Cheatmeal

    BilbroSwaginz, post: 4232, member: 2872 wrote:

    It would be amazing if there was an option to purchase a billboard or hire an add barker that advertises your new establishment, or perhaps an event you're organizing to the lovely locals. For example, i recently came across this lovely place that had everything an adventurer such as myself, needed to get back to smoting my enemies nestled deep within the DWB, i believe it was called the Spiceville Mall!

    If there was a billboard advertising this wonderful place (on Dantooine, just NE of the Mining Outpost btw super easy to get to) it would have saved me literal years of searching.

    With restrictions of course like limited to account, not character, 7 day cooldown customizable message etc.

    *These thoughts are my own, I have no affiliation (yet) with the Spiceville Mall/Spiceville Cantina or it's affiliates: this is not a paid request. All joking aside it would be nice to have some billboards.

    I will endorse this if I can mute it and never hear about this forsaken place again.

    Suggestions

  • Obtaining Battlefield Tokens
    CheatmealC Cheatmeal

    Shonuf, post: 4157, member: 1776 wrote:

    The system to enter battlefields is cumbersome and prone to issues if someone misses the join prompt.

    I have never done any battlefields so how does it work? Is it the same as battlegrounds in WoW for example? If so, how is it cumbersome?

    I like group pvp more than 1v1, I very much prefer it and I feel battlefield tokens should be tied to battlefields alone but if there are no people doing it, then maybe you could implement a solo version somehow? It would need to check some boxes so it doesnt become too easy tho in that case.

    Suggestions

  • Revanite Daily Dungeon
    CheatmealC Cheatmeal

    As it stands after an update Revanite Daily has become very difficult to do on DPS toons. I myself cannot do it any longer on anything other than a tank and that doesnt give me the feel of a daily dungeon anymore, I've gotten to the point where I only do it on my tank and my jedi then leave it alone.

    I propose this:

    Turn the current version of the Revanite Daily into a hardmode challenge, just like Death Watch Arena Daily, with a slightly increased loot chance compared to the normal version and put in an easier version so that everyone can do it on the toon they prefer. Having a normal mode and a hardmode in both daily instances makes sense to me.

    Content becoming stronger as people become stronger is fine but there are newer people coming in often and they need to be able to do the content as well.

    Historical reactions: Like × 1

    Suggestions

  • Combat Medic/Assassin/Commando w/Blackbar's Doom
    CheatmealC Cheatmeal

    Hey you guys!

    So I made this build to test it out, I've always been into the idea of Combat Medic but never got to really try it out before so now when I got tokens to spare after the event I picked up a Blackbar's Doom set and went to work on this idea.

    **My Armor suit: **Luck, Strength, Precision w/Exotics Strikethrough Chance, Critical Chance, Weapon Damage.
    **Buffs: Entertainer - **3k Kin/Ene, 6% Reactive Heal, 300 Luck, Musty Injector, Mando Wine, Fizz Pudding, Hoth Chocolate, Wookie Ookies, Luck PuPs.

    These are the stats when in position secured and you can see the build as well.
    I topped out at 11k dps on DWArena boss (Normal) Not really a perfect target perhaps but that was the test for now. Not really looking for it to be PvP viable at this time, just a fun build to do events/og's on maybe but I feel it really needs improvements and that's where I am at.

    Anyone got any ideas?

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    Historical reactions: Like × 1

    Player Builds

  • Beast Master QoL Improvements
    CheatmealC Cheatmeal

    orton, post: 4099, member: 2006 wrote:

    Additionally, Provoke is not intended to be a press-once-and-you’re-good ability. In most MMOs, tanks are required to consistently build and maintain threat, particularly when grouped with strong DPS players. If DPS output exceeds sustained threat generation, aggro loss is expected behavior and part of encounter balance.

    This right here - This is where the problem lies with defensive style pets in SWG (And in a big way creating an extra tanky one via the defensive path in the incubator) A defensive style pet will never generate enough hatred towards dps on this server with the power levels we have. They can to a degree on Legends but even there it's not a set and forget playstyle which I do not want either. You have to watch your cooldowns, defensives and maybe back off sometimes. This is true in other games as well that have pet classes (Hunters in World of Warcraft for example).

    An offensive built pet can generate much more hate and pair that with provoke it can hold aggro quite well, the flip side of that coin is that offensive style pets can't take the damage and gets killed - as they should. Defensive pets does so little damage that the threat generation outside of snap aggro via provoke is laughable at best.

    This is where I would like to see something change so that defensive style pets finds more use in overall gameplay but mostly solo play.

    Suggestions

  • Beast Master QoL Improvements
    CheatmealC Cheatmeal

    orton, post: 4095, member: 2006 wrote:

    Provoke Concerns

    Some NPCs do have taunt resistance mechanics built in, and that may be what you’re experiencing. We performed extensive testing on pet taunt and Provoke behavior during development. If you could please provide the specific NPCs or instances where this feels inconsistent, that would help significantly. Before tasking our Quality Assurance team with additional testing, we’ll need more detailed examples so we can properly reproduce the issue.

    [HR][/HR]

    So I did DW Arena Hardmode and Revanite just now on my Assassin/Commando/BM w/heavy weapons (Juggernaut) and my Rancor simply will not hold aggro. Normal mobs lvl 90-91 will be just fine, 101 they start to pingpong and the boss in DWA was fine for the most part but there was a few instances of pingpoing to the point where I had to burn defensives. Both me and pet died once but after getting the first of the 3 captains down the other 2 soon followed and the general even tho not a threat in that sense did not focus his attention on the pet as it should. Whenever provoke was used, the snap aggro was enough to turn the focus back onto the pet but it did not last very long. Now I understand that this is somewhat intended and it is supposed to be difficult but in a solo instances if you bring a tank pet - It should be able to hold aggro no matter what you do by yourself.

    Revanite was worse. The cultists was fine, they turned on me sometimes after a few big devastation hits but nothing too concerning, the leader however was a different story. My pet was only able to hold aggro for short bursts after provoke went off or if I stopped attacking completely and on top of it the pet got chunked so hard that I nearly lost it twice. I am 9 points in doctor and it's barely enough to keep the pet alive. If it intended to have to go deep into doctor to be functional BM against solo encounters then I will just leave it alone and build a tank character and have a dps pet as a side kick for fluff and memes but that isn't what I want to do.

    I tried DWA Hardmode on my rifleman assassin/tkm/Bm with a hawk-bat (no provoke) and it held aggro better than my rancor with provoke did. That character is also deeper into doctor and was able to keep the hawk-bat alive for most of the time - Same situation there, died once to the 3 captains but once 1 was dead the other 2 followed. Even on this character Revanite daily felt worse, this character is defensively built with steel body jewelry on and almost died to the point where I had to start kiting and spamming heal stims just to stay alive and by that time, even if I stopped attacking the pet would not regain aggro - Could maybe have been different with a provoke pet but I doubt it.

    Suggestions

  • Beast Master QoL Improvements
    CheatmealC Cheatmeal

    Posting here as instructed.

    -Provoke still not efficient enough in solo play with a defensive pet. Defensive pets can tank the damage from solo content and/or OG's, Mustafar etc just fine with doctor healing but will not hold aggro vs a player character built for damage. This is in some cases intended which is fine however severly lacking in others.
    Suggestion: Make provoke stronger in content scaled for up to 8 players that normally does not take much effort to complete IE OG's, Mustafar instances and daily content. Disable provoke vs World Bosses and harder content like Avatar Hardmode including new game modes in development. (Also see next suggestion)

    -BE pets should be able to be crafted as a pure defensive beast and be useful, this is not the case now and to my knowledge never was.
    Suggestion: If a creature is created scaling towards defense over offense, defensive abilities like Dampen Pain, Trample has a damage component that generate heavy amounts of threat in conjunction with provoke. For this to take effect Provoke must be learned by the pet and all active skills need to be in autofire mode. Only creatures with the defensive, avoidance or armored typing can be created in this manner. This to prevent creatures normally used for damage to be utilized as damage/tank hybrids. In situations where Provoke is disabled - The added damage component and threat generated through this mechanic is also disabled.

    -Master Beastmaster box not being used is unsettling. The fact that both the builds that utilize pets doesnt have a master box with jewelry added to it or some sort of stat bonus is a big negative selling point for the professions.
    Suggestion: Add a secondary heal that works for pets only with a direct heal component and a secondary heal over time component on a longer cooldown. The cooldown should be longer than the duration of the heal over time component to prevent overlap. The initial direct heal can be strong and the heal over time component can start out strong but fade as the timer ticks down. Exlude this heal from ability resets that high luck provides.
    Suggestion 2: On top of this heal, add 10-15% healing potency buff to pet heals only. This to make more build variety available for Beastmasters and not force them down the Master Doctor line like it is now.
    Suggestion 3: As suggested earlier with a rework of Provoke and defensive abilities this could also be tied into the Master Box or new boxes gained after speccing into the master box to make it an active choice. If you want your pet to be able to tank you will have to give something else up and by speccing deep into the tree to access stronger abilities for your pet could be a way moving forward.

    -Pets losing doctor and squadleader buffs when stored and/or on death. This directly affect the damage output and defensive performances of the pets if losing their buffs in combat since there's no way of easily re-applying them.
    -Suggestion: Same as stated earlier in this thread - Make them into a master type buff. If the player has doctor/squadleader buffs on their person the pet shares the buff and duration timers. Players no longer lose their buffs upon death, pets should be treated the same way.

    -Entertainer Inspiration buff not available for pets, while not an issue in itself, some QoL would improve pet performance.
    Suggestion: Pet recieve a percentage of the stats used for the player, as an example if player gets inspired for maximum kin/ene and +300 in a stat pet's can recieve 10-20% of that as a bonus.

    I think that was all I had at this time, brain a little bit mushy after a long day but I hope it all makes sense and if it does not, let me know and I'll try to explain it better.

    Historical reactions: Like × 1

    Suggestions

  • User Interface Tweaks
    CheatmealC Cheatmeal

    Hi.

    Now my memory is not what it used to be so I can't remember if we had side bars on Live or not but you can have two side bars on the Legends server. Is this something that could be implemented here? I understand that we have 3 bars with 6 pages to scroll between but me personally prefer to have buffs and other misc items off to the right hand side. This is something I have done since Everquest days and I miss it a lot on this server.

    Also, I am completely umfamiliar with coding but is it possible to add an UI Scale slider of some sorts or the ability to alter specific UI elements like group windows, health bars etc? With a full 16 man group the screen gets crowded - As a non healer finding out you can just move the entire window off to the side and not see it is awesome but for the healers that's not really a valid option and sometimes you want to see the group to see what's going on.

    Just spitballing a little here, not well thought out ideas really - Just things from the top of my head that I personally miss.

    Thanks!

    Suggestions

  • Make Master Officer and Generals Aspect more relevant *suggested adjustments*
    CheatmealC Cheatmeal

    Still new to the build variety that is Evolve but this looks interesting. As someone that mained GA Officer on live and on Legends I do miss it and from what I've seen it's almost pointless in playing one here unless you REALLY want too.

    Anything that makes GA Officer a viable option is a good change in my book.

    Suggestions

  • New player, Melee/BM for PvE
    CheatmealC Cheatmeal

    Crafted my 35's now - I went for Luck/Strength/Block Value and exotics: Polearm Damage/Healing Potency/Block Chance. Wasn't too sure if that was the way to go or not but it felt safer to do it like that for now.

    Can always make more if need be.

    Player Builds

  • New player, Melee/BM for PvE
    CheatmealC Cheatmeal

    Yatoya, post: 3933, member: 1107 wrote:

    I second get more heals from doctor, even just 5 points to get Bacta Ampule is a big improvement for healing. Personally I would avoid Void Dance/Walk its defense is based on Glancing Blow, Glancing Blow doesn't work against Critical Hits. I would consider also taking the 8% Damage Decrease from Pikeman to get a bit more defense.

    I did as suggested here, had 3 points left over which I put into Grenadier novice for the block chance. With a new weapon and the above build my dps increased quite a bit, I'm a little hesitant with the pet use. Solo it's fine but in groups like OG's it dies very, very quickly. Thinking maybe of taking it out and going into BH instead for a more personal power over having the pet by my side.

    Might go back to BM later when I've created something nicer to use, not liking the angler - Not that I'm afraid of spiders it's just not vibing with me.

    Player Builds

  • New player, Melee/BM for PvE
    CheatmealC Cheatmeal

    mediocrebh, post: 3931, member: 284 wrote:

    You may need to add more heals and defensives like avoid damage and void dance (or walk, I always forget the name).

    For what I'm doing I don't need either to be fair -I barely take damage if buffed, but my damage output however is low.

    Player Builds

  • New player, Melee/BM for PvE
    CheatmealC Cheatmeal

    This is my current build, without combat medic I have 12 points to spare. Doing OG's with Ayu proved beyond a shadow of a doubt that my build and gear sucks lol

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    Player Builds

  • New player, Melee/BM for PvE
    CheatmealC Cheatmeal

    Been messing around with my build on B'Ready quite a bit, having the Steel Body jewellery feels like a safer route and allows for experimentation. Right now I'm more on the Assassin/Pikeman side than the build I started with, threw in some combat medic in there - Dps during boss run was low but considering the LD issues I had and not knowing the ins and outs probably pulled it down some but combat medic doesnt do much without the Doom Jewellery I think. Idk.

    Is there an alternative Ranged/BM build with Steel Body set in mind to use for both PvE and PvP (if I decide to go that route) I looked over the posted builds but most of them use Razor Cat which I do not have at this point. I feel a ranged build might be easier to learn and get into the sway of things and worry about melee later when I get properly setup.

    Player Builds

  • Ayusaru's Rifleman/Assassin Build. (Updated 11/27/25)
    CheatmealC Cheatmeal

    Yatoya, post: 3915, member: 1107 wrote:

    [EMBED content="thread-839"]https://www.swgevolve.com/index.php?threads/839/[/EMBED]

    I use the macro 0-Start, and 1-Combat for the combat macro, on my alts I use Join and Assist.

    I was looking for something like this, figured it would be around here somewhere but obviously I am blind. Thank you so much. Very similar to what I was using already, gonna fiddle with it a bit 🙂

    Player Builds

  • Ayusaru's Rifleman/Assassin Build. (Updated 11/27/25)
    CheatmealC Cheatmeal

    Yatoya, post: 2006, member: 1107 wrote:

    I been considering to post video with comments on how this build soloed OG's. Most of the OG's are easy. I use button smashing macros so both attacks and heals are constantly trying to activate.

    You want to share the macros? Mine is hella long and I'm not sure how to stream line it - I mean it works but anything to make it more efficient would be nice.

    Player Builds
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