Gravesend, post: 3554, member: 2496 wrote:
Not sure I never went to this vendor to check it out.
It was not very popular so it ended. In other words I wasn't able to give away free weapons much less even sell any so the vendor went away.
Gravesend, post: 3554, member: 2496 wrote:
Not sure I never went to this vendor to check it out.
It was not very popular so it ended. In other words I wasn't able to give away free weapons much less even sell any so the vendor went away.
:Reactivation the 'Arm the Galaxy' program:
Welcome new players. I am one of the weaponsmiths (On Discord my name is Melaril) on this server. I know it can be hard grinding credits for that new level 90 weapon you want to go with your free jewelry set. Well fear not. I am offering one level 90 weapon to assist you on your adventures on Evolve. All you need to do is go to my shop on Talus /wp -6075 513 talus, choose a weapon off of my weapons vendor, DM me on discord the weapon type and serial number, and we will arrange a time and place to trade. (open to new Evolve players only)
RangerPhenom, post: 1985, member: 22 wrote:
From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright. I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc. It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently.
It's different here for instance my WS has 17 points
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Legacy, post: 1936, member: 286 wrote:
Replace the Relic armorsmith, Chef, Bio-Engineer, and Droid Engineer rings with a weapon-smith tool set equivalent (Bandolier) .
The only thing with this would be Chef and Arch. Because they have the diner buff, which maybe to much of a buff to add the crafting toolset to those 2 professions. Otherwise Its a good idea.
Yes, please.
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mediocrebh, post: 1919, member: 284 wrote:
I agree with this...sorry for the late reply. Access to the higher level resources will be helpful for newer crafters to get established in their profession
So it took me about 9 months to be able to resource cap weapons. If it's changed to 15 tokens per crate a person could be making resource capped weapons in about 6 weeks. Seems fair doesn't it. /Sarcasm off. On live it was what 1 per account for a vet reward. We should count our blessings that we even have them on a vendor at all.
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Rezec, post: 1900, member: 1 wrote:
I will try to address this soon.
Sweet, Even if was, just earn 1 token a day off yourself would be extremely helpful. I mean who doesn't want those purple glowie eyes. I would comment, trying to get a token 77 days in a row for those babys :).
Legacy, post: 1899, member: 286 wrote:
Theres no money for new people to be scammed out of.
Also is your option "It should be harder imo" or "it should stay the way it is"
Increasing time makes it harder and more valuable. therefore making it tradeable is worth credits
Leaving as is leaves it easy with no value which means making it tradeable has no negatives
I never said people are going to be scammed I said it sends a scammy message. I am not sure how long its been since they changed it to 5 min wait but I bet there's people out there who grinded out thousands of crafter tokens just drooling at the opportunity for them to go no trade, so they can profit. Yes, it should minimally stay the way it is and perhaps made even harder based off how easy it is compared to combat and ent tokes. Your other 2 points I could care less about, since I am taking the position of them remaining no-trade.
I believe it should stay the way it is. It's very easy to grind out a 5 piece crafter set on a 5 min timer. Which can be easily done on a couple of crafting toons in around 2 hours. That is way faster than a combat profession has to wait. Which is like a week for their 5 piece. Just crafting items casually on my Weaponsmith and not even trying to get tokens over the past 3 months I have gotten over 400 tokens. Again not even trying. The mining set yeah maybe that could be no trade. But the others naw shits to easy. Should be harder imo.
Also, it would make it easy for people to start selling them to new people without the new people realizing how dang easy it is to grind them out themselves. Which sends sorta a scammy message to new people.
What should be looked at is Ent tokens, those are pain to get lol. I started this server last October and still only have about 12 of those tokens.
A request to have some of the Mustafar weapons be deconstruct-able/craft-able. Add all of the Malevolent CY-M, AK, and HK lines plus a few others. As a 1% weapon. Since these are special weapons adding a slot in the schematic for a special subcomponent that can be purchased off the Mustafar vendor for 1 Mustafar token (I think none of these can be made in the cube).
Malevolent Lance
Malevolent Heavy Sword
Malevolent Obsidian Sword
Malevolent Razorknuckler
Malevolent Flamethrower
Malevolent Bowcaster
Malevolent Renegade Pistol
AK-Prime Rifle
AK-Prime Rocket Launcher
HK-47 Disruptor
HK-47 Intimidator
HK-47 Sword
HK-47 Lance
HK-47 Knuckler
CY-M Carbine
CY-M Ink Rifle
CY-M Sword
Mustafarian Modified Disruptor Pistol
Doombringer DP-23
Doom Bringer Obsidian Sword
GLC
Devastator Acid launcher
Devastator Lava Cannon
Also, I would like to see some of the Geo cave weapons back in the game such as the Geo sonic pistol..
Thanks for considering.
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It would be nice to see some sorta token reward for guild war kills. Similar to FRS and BH tokens.
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