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SWG: Evolve Forums

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  3. Replace Relic Rings with Toolsets

Replace Relic Rings with Toolsets

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  • L Offline
    L Offline
    Legacy
    wrote on last edited by
    #1

    Replace the Relic armorsmith, Chef, Bio-Engineer, and Droid Engineer rings with a weapon-smith tool set equivalent (Bandolier) .

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    • RangerPhenomR Offline
      RangerPhenomR Offline
      RangerPhenom
      wrote on last edited by
      #2

      Surprised no one has thought of this before, great suggestion Legacy. In addition to this I would suggest that they be wearable with the Belt of Bodo Baas for those crafters that like to get the 50 Luck from that or make the Tool Sets not containers just simply like the crafted Bandoliers.

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      • B Offline
        B Offline
        broumad
        wrote on last edited by
        #3

        Legacy, post: 1936, member: 286 wrote:

        Replace the Relic armorsmith, Chef, Bio-Engineer, and Droid Engineer rings with a weapon-smith tool set equivalent (Bandolier) .

        The only thing with this would be Chef and Arch. Because they have the diner buff, which maybe to much of a buff to add the crafting toolset to those 2 professions. Otherwise Its a good idea.

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        • RangerPhenomR Offline
          RangerPhenomR Offline
          RangerPhenom
          wrote on last edited by
          #4

          broumad, post: 1984, member: 522 wrote:

          The only thing with this would be Chef and Arch. Because they have the diner buff, which maybe to much of a buff to add the crafting toolset to those 2 professions. Otherwise Its a good idea.

          From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright. I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc. It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently.

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          • B Offline
            B Offline
            broumad
            wrote on last edited by
            #5

            RangerPhenom, post: 1985, member: 22 wrote:

            From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright. I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc. It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently.

            It's different here for instance my WS has 17 points

            Historical reactions: Like × 1

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