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SWG: Evolve Forums

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  3. Proposal: Enhanced Mission Terminal Functionality

Proposal: Enhanced Mission Terminal Functionality

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  • ortonO Offline
    ortonO Offline
    orton
    wrote on last edited by
    #1

    Overview

    This proposal suggests an enhancement to the mission terminal system to improve gameplay quality and efficiency. The core elements of this proposal are:

    • Directional Filtering for Missions: Allow players to set a preferred compass direction (e.g., North, South-East) when using mission terminals so that generated missions align with that direction.
    • Increased Mission List Size: Expand the number of missions returned by each terminal request from the default, usually 5 to 10 missions per request.

    [HR][/HR]
    Problem Statement

    Currently, players must repeatedly click through mission terminal listings to find missions in a desirable direction—typically to stack or efficiently group missions. This process is time-consuming, tedious, and counterintuitive, especially in a modern gameplay context. Additionally, the limited number of missions shown per request restricts efficiency in mission selection, particularly for solo players, crafters, or those doing repetitive grind sessions.

    [HR][/HR]
    **Proposed Solution

    1. Directional Filtering:**
    • Add a UI element or a simple toggle/dropdown near the mission terminal interface to allow players to select a desired direction (N, NE, E, SE, S, SW, W, NW).

    2. Increased Mission Count:

    • Modify the system to return 10 missions per interaction, instead of the current limit.
    • More options per request allow for faster stacking and less server load from repeated refresh attempts.

    [HR][/HR]
    Benefits

    • Improved Player Experience: Reduces frustration and increases quality-of-life, especially for combat mission stacking or travel-efficient grinding.
    • Encourages More Terminal Usage: With easier mission stacking, more players may engage with terminals regularly.
    • Reduces Server Load: Fewer refreshes needed to find viable missions will reduce repeated calls to the mission generation system.
    • Alignment with Modern Expectations: Many quality-of-life mods or private server features today offer mission stacking improvements. This keeps SWG Evolve competitive and player-friendly.

    [HR][/HR]
    Conclusion

    This proposal aims to bring a small but impactful quality-of-life enhancement that aligns with player expectations and promotes better gameplay flow. These changes are low-risk, high-reward improvements that can significantly improve daily play and mission content engagement.

    Historical reactions: Like × 1

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    • puppsterP Offline
      puppsterP Offline
      puppster
      wrote on last edited by
      #2

      So, if I have it right: Mission terminals:
      Permit direction selection
      Permit ten options to show at a time
      Fix combat mission terminals to not penalize rewards if player has any entertainer or crafter points set up.

      Historical reactions: Like × 2

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      • ortonO Offline
        ortonO Offline
        orton
        wrote on last edited by
        #3

        puppster, post: 2860, member: 2033 wrote:

        So, if I have it right: Mission terminals:
        Permit direction selection
        Permit ten options to show at a time
        Fix combat mission terminals to not penalize rewards if player has any entertainer or crafter points set up.

        yes permit direction selection
        see 10 missions at a time
        and yes fix terminals so if you have points in entertainer or artist you can take combat missions.

        1 Reply Last reply
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        • C Offline
          C Offline
          coke403
          wrote on last edited by
          #4

          would it be possible to add on to the types of creatures in the mission terminal as a QoL for the creature slayer grind

          Historical reactions: Like × 2

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