<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Proposal: Enhanced Mission Terminal Functionality]]></title><description><![CDATA[<p dir="auto"><strong>Overview</strong></p>
<p dir="auto">This proposal suggests an enhancement to the mission terminal system to improve gameplay quality and efficiency. The core elements of this proposal are:</p>
<ul>
<li><strong>Directional Filtering for Missions:</strong> Allow players to set a preferred compass direction (e.g., North, South-East) when using mission terminals so that generated missions align with that direction.</li>
<li><strong>Increased Mission List Size:</strong> Expand the number of missions returned by each terminal request from the default, usually 5 to <strong>10 missions per request</strong>.</li>
</ul>
<p dir="auto">[HR][/HR]<br />
<strong>Problem Statement</strong></p>
<p dir="auto">Currently, players must repeatedly click through mission terminal listings to find missions in a desirable direction—typically to stack or efficiently group missions. This process is time-consuming, tedious, and counterintuitive, especially in a modern gameplay context. Additionally, the limited number of missions shown per request restricts efficiency in mission selection, particularly for solo players, crafters, or those doing repetitive grind sessions.</p>
<p dir="auto">[HR][/HR]<br />
**Proposed Solution</p>
<ol>
<li>Directional Filtering:**</li>
</ol>
<ul>
<li>Add a UI element or a simple toggle/dropdown near the mission terminal interface to allow players to select a desired direction (N, NE, E, SE, S, SW, W, NW).</li>
</ul>
<p dir="auto"><strong>2. Increased Mission Count:</strong></p>
<ul>
<li>Modify the system to return <strong>10 missions per interaction</strong>, instead of the current limit.</li>
<li>More options per request allow for faster stacking and less server load from repeated refresh attempts.</li>
</ul>
<p dir="auto">[HR][/HR]<br />
<strong>Benefits</strong></p>
<ul>
<li><strong>Improved Player Experience:</strong> Reduces frustration and increases quality-of-life, especially for combat mission stacking or travel-efficient grinding.</li>
<li><strong>Encourages More Terminal Usage:</strong> With easier mission stacking, more players may engage with terminals regularly.</li>
<li><strong>Reduces Server Load:</strong> Fewer refreshes needed to find viable missions will reduce repeated calls to the mission generation system.</li>
<li><strong>Alignment with Modern Expectations:</strong> Many quality-of-life mods or private server features today offer mission stacking improvements. This keeps SWG Evolve competitive and player-friendly.</li>
</ul>
<p dir="auto">[HR][/HR]<br />
<strong>Conclusion</strong></p>
<p dir="auto">This proposal aims to bring a small but impactful quality-of-life enhancement that aligns with player expectations and promotes better gameplay flow. These changes are low-risk, high-reward improvements that can significantly improve daily play and mission content engagement.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/791/proposal-enhanced-mission-terminal-functionality</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 14:31:44 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/791.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 04 Jun 2025 23:44:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Proposal: Enhanced Mission Terminal Functionality on Fri, 06 Jun 2025 00:49:32 GMT]]></title><description><![CDATA[<p dir="auto">would it be possible to add on to the types of creatures in the mission terminal as a QoL for the creature slayer grind</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/post/2533</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2533</guid><dc:creator><![CDATA[coke403]]></dc:creator><pubDate>Fri, 06 Jun 2025 00:49:32 GMT</pubDate></item><item><title><![CDATA[Reply to Proposal: Enhanced Mission Terminal Functionality on Thu, 05 Jun 2025 06:57:24 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>puppster, post: 2860, member: 2033 wrote:</strong></p>
<p dir="auto">So, if I have it right:   Mission terminals:<br />
Permit direction selection<br />
Permit ten options to show at a time<br />
Fix combat mission terminals to not penalize rewards if player has any entertainer or crafter points set up.</p>
</blockquote>
<p dir="auto">yes permit direction selection<br />
see 10 missions at a time<br />
and yes fix terminals so if you have points in entertainer or artist you can take combat missions.</p>
]]></description><link>https://swgevolve.com/forums/post/2532</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2532</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Thu, 05 Jun 2025 06:57:24 GMT</pubDate></item><item><title><![CDATA[Reply to Proposal: Enhanced Mission Terminal Functionality on Thu, 05 Jun 2025 06:54:33 GMT]]></title><description><![CDATA[<p dir="auto">So, if I have it right:   Mission terminals:<br />
Permit direction selection<br />
Permit ten options to show at a time<br />
Fix combat mission terminals to not penalize rewards if player has any entertainer or crafter points set up.</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/post/2531</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2531</guid><dc:creator><![CDATA[puppster]]></dc:creator><pubDate>Thu, 05 Jun 2025 06:54:33 GMT</pubDate></item></channel></rss>