Proposal: Enhanced Mission Terminal Functionality
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Overview
This proposal suggests an enhancement to the mission terminal system to improve gameplay quality and efficiency. The core elements of this proposal are:
- Directional Filtering for Missions: Allow players to set a preferred compass direction (e.g., North, South-East) when using mission terminals so that generated missions align with that direction.
- Increased Mission List Size: Expand the number of missions returned by each terminal request from the default, usually 5 to 10 missions per request.
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Problem StatementCurrently, players must repeatedly click through mission terminal listings to find missions in a desirable direction—typically to stack or efficiently group missions. This process is time-consuming, tedious, and counterintuitive, especially in a modern gameplay context. Additionally, the limited number of missions shown per request restricts efficiency in mission selection, particularly for solo players, crafters, or those doing repetitive grind sessions.
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**Proposed Solution- Directional Filtering:**
- Add a UI element or a simple toggle/dropdown near the mission terminal interface to allow players to select a desired direction (N, NE, E, SE, S, SW, W, NW).
2. Increased Mission Count:
- Modify the system to return 10 missions per interaction, instead of the current limit.
- More options per request allow for faster stacking and less server load from repeated refresh attempts.
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Benefits- Improved Player Experience: Reduces frustration and increases quality-of-life, especially for combat mission stacking or travel-efficient grinding.
- Encourages More Terminal Usage: With easier mission stacking, more players may engage with terminals regularly.
- Reduces Server Load: Fewer refreshes needed to find viable missions will reduce repeated calls to the mission generation system.
- Alignment with Modern Expectations: Many quality-of-life mods or private server features today offer mission stacking improvements. This keeps SWG Evolve competitive and player-friendly.
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ConclusionThis proposal aims to bring a small but impactful quality-of-life enhancement that aligns with player expectations and promotes better gameplay flow. These changes are low-risk, high-reward improvements that can significantly improve daily play and mission content engagement.
Historical reactions: Like × 1
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puppster, post: 2860, member: 2033 wrote:
So, if I have it right: Mission terminals:
Permit direction selection
Permit ten options to show at a time
Fix combat mission terminals to not penalize rewards if player has any entertainer or crafter points set up.yes permit direction selection
see 10 missions at a time
and yes fix terminals so if you have points in entertainer or artist you can take combat missions.
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