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SWG: Evolve Forums

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  3. Delete Lyase Enzymes RNG!

Delete Lyase Enzymes RNG!

Scheduled Pinned Locked Moved Implemented Suggestions
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  • FyrakinF Offline
    FyrakinF Offline
    Fyrakin
    wrote on last edited by
    #15

    I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.

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    • FyrakinF Offline
      FyrakinF Offline
      Fyrakin
      wrote on last edited by
      #16

      Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
      This fragment start at line 2087

      if (enzymRoll <= enzymeMod)
                  {
                      CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                      forage_blog("rareObject reward: enzyme");
                      obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                      sendSystemMessage(player, FOUND_ENZYME);
                      saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                      buffRoll = true;
                  }
      

      after enzyme created check if player ATK and modify stats

      Historical reactions: Like × 1

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      • E Offline
        E Offline
        EllasDad
        wrote on last edited by
        #17

        Fyrakin, post: 381, member: 642 wrote:

        Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
        This fragment start at line 2087

        if (enzymRoll <= enzymeMod)
        >             {
        >                 CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
        >                 forage_blog("rareObject reward: enzyme");
        >                 obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
        >                 sendSystemMessage(player, FOUND_ENZYME);
        >                 saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
        >                 buffRoll = true;
        >             }
        

        after enzyme created check if player ATK and modify stats

        And while we are messing with code, could we go ahead and code in Lyase 12s?

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        • FyrakinF Offline
          FyrakinF Offline
          Fyrakin
          wrote on last edited by
          #18

          I'm not sure its a good idea to be honest

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          • YkeerY Offline
            YkeerY Offline
            Ykeer
            wrote on last edited by
            #19

            Fyrakin, post: 386, member: 642 wrote:

            I'm not sure its a good idea to be honest

            The lyase 12?

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            • FyrakinF Offline
              FyrakinF Offline
              Fyrakin
              wrote on last edited by
              #20

              yes

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              • YkeerY Offline
                YkeerY Offline
                Ykeer
                wrote on last edited by
                #21

                Fyrakin, post: 391, member: 642 wrote:

                yes

                agree, at the very least, a different discussion to be had outside of this scope

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                • UnaZero34U Offline
                  UnaZero34U Offline
                  UnaZero34
                  wrote on last edited by
                  #22

                  Vikingmando, post: 367, member: 223 wrote:

                  I'll 3rd this but play devils advocate at the same time.

                  While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

                  If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.

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                  • YkeerY Offline
                    YkeerY Offline
                    Ykeer
                    wrote on last edited by
                    #23

                    UnaZero34, post: 399, member: 143 wrote:

                    If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.

                    Indeed

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                    • RezecR Offline
                      RezecR Offline
                      Rezec
                      wrote on last edited by
                      #24

                      A change will be implemented in the next patch. Closing thread.

                      Historical reactions: Like × 1

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