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SWG: Evolve Forums

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  3. Delete Lyase Enzymes RNG!

Delete Lyase Enzymes RNG!

Scheduled Pinned Locked Moved Implemented Suggestions
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  • ChavexC Offline
    ChavexC Offline
    Chavex
    wrote on last edited by
    #9

    What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

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    0
    • O Offline
      O Offline
      Oujii2
      wrote on last edited by
      #10

      Chavex, post: 373, member: 155 wrote:

      What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

      Ooo this i like to ..

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      • VikingmandoV Offline
        VikingmandoV Offline
        Vikingmando
        wrote on last edited by
        #11

        Chavex, post: 373, member: 155 wrote:

        What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

        definitely a good alternative suggestion. I would say it would come down at this point to which is the easier to implement or change.

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        • S Offline
          S Offline
          SideshowBob
          wrote on last edited by
          #12

          Chavex, post: 373, member: 155 wrote:

          What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

          Nice Idea and takes less messing with the code

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          • YkeerY Offline
            YkeerY Offline
            Ykeer
            wrote on last edited by
            #13

            Chavex, post: 373, member: 155 wrote:

            What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

            SWG code doesn't like this kind of thinking haha

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            • S Offline
              S Offline
              SideshowBob
              wrote on last edited by
              #14

              Vikingmando, post: 367, member: 223 wrote:

              I'll 3rd this but play devils advocate at the same time.

              While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

              Not really devaluing a pet because Hydro's still take so much to make its not funny.

              Historical reactions: Like × 2

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              • FyrakinF Offline
                FyrakinF Offline
                Fyrakin
                wrote on last edited by
                #15

                I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.

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                • FyrakinF Offline
                  FyrakinF Offline
                  Fyrakin
                  wrote on last edited by
                  #16

                  Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
                  This fragment start at line 2087

                  if (enzymRoll <= enzymeMod)
                              {
                                  CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                                  forage_blog("rareObject reward: enzyme");
                                  obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                                  sendSystemMessage(player, FOUND_ENZYME);
                                  saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                                  buffRoll = true;
                              }
                  

                  after enzyme created check if player ATK and modify stats

                  Historical reactions: Like × 1

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                  • E Offline
                    E Offline
                    EllasDad
                    wrote on last edited by
                    #17

                    Fyrakin, post: 381, member: 642 wrote:

                    Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
                    This fragment start at line 2087

                    if (enzymRoll <= enzymeMod)
                    >             {
                    >                 CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                    >                 forage_blog("rareObject reward: enzyme");
                    >                 obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                    >                 sendSystemMessage(player, FOUND_ENZYME);
                    >                 saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                    >                 buffRoll = true;
                    >             }
                    

                    after enzyme created check if player ATK and modify stats

                    And while we are messing with code, could we go ahead and code in Lyase 12s?

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                    • FyrakinF Offline
                      FyrakinF Offline
                      Fyrakin
                      wrote on last edited by
                      #18

                      I'm not sure its a good idea to be honest

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                      • YkeerY Offline
                        YkeerY Offline
                        Ykeer
                        wrote on last edited by
                        #19

                        Fyrakin, post: 386, member: 642 wrote:

                        I'm not sure its a good idea to be honest

                        The lyase 12?

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                        0
                        • FyrakinF Offline
                          FyrakinF Offline
                          Fyrakin
                          wrote on last edited by
                          #20

                          yes

                          1 Reply Last reply
                          0
                          • YkeerY Offline
                            YkeerY Offline
                            Ykeer
                            wrote on last edited by
                            #21

                            Fyrakin, post: 391, member: 642 wrote:

                            yes

                            agree, at the very least, a different discussion to be had outside of this scope

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                            • UnaZero34U Offline
                              UnaZero34U Offline
                              UnaZero34
                              wrote on last edited by
                              #22

                              Vikingmando, post: 367, member: 223 wrote:

                              I'll 3rd this but play devils advocate at the same time.

                              While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

                              If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.

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                              • YkeerY Offline
                                YkeerY Offline
                                Ykeer
                                wrote on last edited by
                                #23

                                UnaZero34, post: 399, member: 143 wrote:

                                If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.

                                Indeed

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                                • RezecR Offline
                                  RezecR Offline
                                  Rezec
                                  wrote on last edited by
                                  #24

                                  A change will be implemented in the next patch. Closing thread.

                                  Historical reactions: Like × 1

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