<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Delete Lyase Enzymes RNG!]]></title><description><![CDATA[<p dir="auto">Lyase Enzymes in my opinion, are a perfect example of something this server aims to eliminate. There is no skill involved, and fully AFK encouraging. My proposal is to make ATK foraging result in <em>only</em> 11 point Lyase.</p>
<p dir="auto">Reasoning for only dropping capped Lyase - <em>Most</em> serious BE's will only use 11's, and it is not a matter of luck, skill, or investment. Simply a matter of how much AFK macro'ing did you do yesterday?</p>
<p dir="auto">To my knowledge this is a harmless change, that just removes tedium (and AFK farming, no one does foraging for lyases ATK.). Who's with me?</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/topic/133/delete-lyase-enzymes-rng</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 06:29:06 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/133.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 13 Feb 2024 20:14:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Sun, 03 Mar 2024 19:22:10 GMT]]></title><description><![CDATA[<p dir="auto">A change will be implemented in the next patch. Closing thread.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/389</link><guid isPermaLink="true">https://swgevolve.com/forums/post/389</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Sun, 03 Mar 2024 19:22:10 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Thu, 15 Feb 2024 01:02:04 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>UnaZero34, post: 399, member: 143 wrote:</strong></p>
<p dir="auto">If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid&gt; Set locations&gt; Follow Droid&gt; Start Forage Macro&gt; Walk away/tab out.</p>
</blockquote>
<p dir="auto">Indeed</p>
]]></description><link>https://swgevolve.com/forums/post/388</link><guid isPermaLink="true">https://swgevolve.com/forums/post/388</guid><dc:creator><![CDATA[Ykeer]]></dc:creator><pubDate>Thu, 15 Feb 2024 01:02:04 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Thu, 15 Feb 2024 00:19:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Vikingmando, post: 367, member: 223 wrote:</strong></p>
<p dir="auto">I'll 3rd this but play devils advocate at the same time.</p>
<p dir="auto">While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?</p>
</blockquote>
<p dir="auto">If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid&gt; Set locations&gt; Follow Droid&gt; Start Forage Macro&gt; Walk away/tab out.</p>
]]></description><link>https://swgevolve.com/forums/post/387</link><guid isPermaLink="true">https://swgevolve.com/forums/post/387</guid><dc:creator><![CDATA[UnaZero34]]></dc:creator><pubDate>Thu, 15 Feb 2024 00:19:23 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 21:29:46 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Fyrakin, post: 391, member: 642 wrote:</strong></p>
<p dir="auto">yes</p>
</blockquote>
<p dir="auto">agree, at the very least, a different discussion to be had outside of this scope</p>
]]></description><link>https://swgevolve.com/forums/post/386</link><guid isPermaLink="true">https://swgevolve.com/forums/post/386</guid><dc:creator><![CDATA[Ykeer]]></dc:creator><pubDate>Wed, 14 Feb 2024 21:29:46 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 21:09:35 GMT]]></title><description><![CDATA[<p dir="auto">yes</p>
]]></description><link>https://swgevolve.com/forums/post/385</link><guid isPermaLink="true">https://swgevolve.com/forums/post/385</guid><dc:creator><![CDATA[Fyrakin]]></dc:creator><pubDate>Wed, 14 Feb 2024 21:09:35 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 21:05:27 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Fyrakin, post: 386, member: 642 wrote:</strong></p>
<p dir="auto">I'm not sure its a good idea to be honest</p>
</blockquote>
<p dir="auto">The lyase 12?</p>
]]></description><link>https://swgevolve.com/forums/post/384</link><guid isPermaLink="true">https://swgevolve.com/forums/post/384</guid><dc:creator><![CDATA[Ykeer]]></dc:creator><pubDate>Wed, 14 Feb 2024 21:05:27 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 20:56:29 GMT]]></title><description><![CDATA[<p dir="auto">I'm not sure its a good idea to be honest</p>
]]></description><link>https://swgevolve.com/forums/post/383</link><guid isPermaLink="true">https://swgevolve.com/forums/post/383</guid><dc:creator><![CDATA[Fyrakin]]></dc:creator><pubDate>Wed, 14 Feb 2024 20:56:29 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 19:10:33 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Fyrakin, post: 381, member: 642 wrote:</strong></p>
<p dir="auto">Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java<br />
This fragment start at line 2087</p>
</blockquote>
<pre><code>if (enzymRoll &lt;= enzymeMod)
&gt;             {
&gt;                 CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
&gt;                 forage_blog("rareObject reward: enzyme");
&gt;                 obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
&gt;                 sendSystemMessage(player, FOUND_ENZYME);
&gt;                 saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
&gt;                 buffRoll = true;
&gt;             }
</code></pre>
<blockquote>
<p dir="auto">after enzyme created check if player ATK and modify stats</p>
</blockquote>
<p dir="auto">And while we are messing with code, could we go ahead and code in Lyase 12s?</p>
]]></description><link>https://swgevolve.com/forums/post/382</link><guid isPermaLink="true">https://swgevolve.com/forums/post/382</guid><dc:creator><![CDATA[EllasDad]]></dc:creator><pubDate>Wed, 14 Feb 2024 19:10:33 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 14:48:27 GMT]]></title><description><![CDATA[<p dir="auto">Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java<br />
This fragment start at line 2087</p>
<pre><code>if (enzymRoll &lt;= enzymeMod)
            {
                CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                forage_blog("rareObject reward: enzyme");
                obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                sendSystemMessage(player, FOUND_ENZYME);
                saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                buffRoll = true;
            }
</code></pre>
<p dir="auto">after enzyme created check if player ATK and modify stats</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/381</link><guid isPermaLink="true">https://swgevolve.com/forums/post/381</guid><dc:creator><![CDATA[Fyrakin]]></dc:creator><pubDate>Wed, 14 Feb 2024 14:48:27 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Wed, 14 Feb 2024 14:20:59 GMT]]></title><description><![CDATA[<p dir="auto">I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.</p>
]]></description><link>https://swgevolve.com/forums/post/380</link><guid isPermaLink="true">https://swgevolve.com/forums/post/380</guid><dc:creator><![CDATA[Fyrakin]]></dc:creator><pubDate>Wed, 14 Feb 2024 14:20:59 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:09:04 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Vikingmando, post: 367, member: 223 wrote:</strong></p>
<p dir="auto">I'll 3rd this but play devils advocate at the same time.</p>
<p dir="auto">While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?</p>
</blockquote>
<p dir="auto">Not really devaluing a pet because Hydro's still take so much to make its not funny.</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/post/379</link><guid isPermaLink="true">https://swgevolve.com/forums/post/379</guid><dc:creator><![CDATA[SideshowBob]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:09:04 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:08:34 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Chavex, post: 373, member: 155 wrote:</strong></p>
<p dir="auto">What about a way to recraft/combine your sub 11 enzymes.  Like an enzyme combination tool or something.  Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so</p>
</blockquote>
<p dir="auto">SWG code doesn't like this kind of thinking haha</p>
]]></description><link>https://swgevolve.com/forums/post/378</link><guid isPermaLink="true">https://swgevolve.com/forums/post/378</guid><dc:creator><![CDATA[Ykeer]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:08:34 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:08:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Chavex, post: 373, member: 155 wrote:</strong></p>
<p dir="auto">What about a way to recraft/combine your sub 11 enzymes.  Like an enzyme combination tool or something.  Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so</p>
</blockquote>
<p dir="auto">Nice Idea and takes less messing with the code</p>
]]></description><link>https://swgevolve.com/forums/post/377</link><guid isPermaLink="true">https://swgevolve.com/forums/post/377</guid><dc:creator><![CDATA[SideshowBob]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:08:28 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:07:49 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Chavex, post: 373, member: 155 wrote:</strong></p>
<p dir="auto">What about a way to recraft/combine your sub 11 enzymes.  Like an enzyme combination tool or something.  Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so</p>
</blockquote>
<p dir="auto">definitely a good alternative suggestion. I would say it would come down at this point to which is the easier to implement or change.</p>
]]></description><link>https://swgevolve.com/forums/post/376</link><guid isPermaLink="true">https://swgevolve.com/forums/post/376</guid><dc:creator><![CDATA[Vikingmando]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:07:49 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:07:06 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Chavex, post: 373, member: 155 wrote:</strong></p>
<p dir="auto">What about a way to recraft/combine your sub 11 enzymes.  Like an enzyme combination tool or something.  Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so</p>
</blockquote>
<p dir="auto">Ooo this i like to ..</p>
]]></description><link>https://swgevolve.com/forums/post/375</link><guid isPermaLink="true">https://swgevolve.com/forums/post/375</guid><dc:creator><![CDATA[Oujii2]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:07:06 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:06:25 GMT]]></title><description><![CDATA[<p dir="auto">What about a way to recraft/combine your sub 11 enzymes.  Like an enzyme combination tool or something.  Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so</p>
]]></description><link>https://swgevolve.com/forums/post/374</link><guid isPermaLink="true">https://swgevolve.com/forums/post/374</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:06:25 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 21:01:43 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Ykeer, post: 368, member: 905 wrote:</strong></p>
<p dir="auto">There is no rarity to 11's, unless you are in a rush I suppose. Only barrier to them is "time AFK'd" Hydros are where the value is imho</p>
</blockquote>
<p dir="auto">Agreed. Time investment definitely does not trump difficulty of acquisition. I 100% support the change.</p>
]]></description><link>https://swgevolve.com/forums/post/373</link><guid isPermaLink="true">https://swgevolve.com/forums/post/373</guid><dc:creator><![CDATA[Vikingmando]]></dc:creator><pubDate>Tue, 13 Feb 2024 21:01:43 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 20:58:31 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Ykeer, post: 370, member: 905 wrote:</strong></p>
<p dir="auto">Primary reasoning for this method is ease of implementation <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
</blockquote>
<p dir="auto">Exactly , I think in that aspect it would be easier to add to vendor than to take out and change anywhere else .</p>
]]></description><link>https://swgevolve.com/forums/post/372</link><guid isPermaLink="true">https://swgevolve.com/forums/post/372</guid><dc:creator><![CDATA[Oujii2]]></dc:creator><pubDate>Tue, 13 Feb 2024 20:58:31 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 20:56:04 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Oujii2, post: 369, member: 658 wrote:</strong></p>
<p dir="auto">Maybe make the lyase an item that can be purchased on the trades vendor for a small to moderate fee to eliminate some of the tedium fatigue and also give something more to get off the trader vendor ?</p>
</blockquote>
<p dir="auto">Primary reasoning for this method is ease of implementation <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://swgevolve.com/forums/post/371</link><guid isPermaLink="true">https://swgevolve.com/forums/post/371</guid><dc:creator><![CDATA[Ykeer]]></dc:creator><pubDate>Tue, 13 Feb 2024 20:56:04 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 20:54:17 GMT]]></title><description><![CDATA[<p dir="auto">Maybe make the lyase an item that can be purchased on the trades vendor for a small to moderate fee to eliminate some of the tedium fatigue and also give something more to get off the trader vendor ?</p>
]]></description><link>https://swgevolve.com/forums/post/370</link><guid isPermaLink="true">https://swgevolve.com/forums/post/370</guid><dc:creator><![CDATA[Oujii2]]></dc:creator><pubDate>Tue, 13 Feb 2024 20:54:17 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 20:47:51 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Vikingmando, post: 367, member: 223 wrote:</strong></p>
<p dir="auto">I'll 3rd this but play devils advocate at the same time.</p>
<p dir="auto">While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?</p>
</blockquote>
<p dir="auto">There is no rarity to 11's, unless you are in a rush I suppose. Only barrier to them is "time AFK'd" Hydros are where the value is imho.</p>
]]></description><link>https://swgevolve.com/forums/post/369</link><guid isPermaLink="true">https://swgevolve.com/forums/post/369</guid><dc:creator><![CDATA[Ykeer]]></dc:creator><pubDate>Tue, 13 Feb 2024 20:47:51 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 20:43:10 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Ykeer, post: 365, member: 905 wrote:</strong></p>
<p dir="auto">Lyase Enzymes in my opinion, are a perfect example of something this server aims to eliminate. There is no skill involved, and fully AFK encouraging. My proposal is to make ATK foraging result in <em>only</em> 11 point Lyase.</p>
<p dir="auto">Reasoning for only dropping capped Lyase - <em>Most</em> serious BE's will only use 11's, and it is not a matter of luck, skill, or investment. Simply a matter of how much AFK macro'ing did you do yesterday?</p>
<p dir="auto">To my knowledge this is a harmless change, that just removes tedium (and AFK farming, no one does foraging for lyases ATK.). Who's with me?</p>
</blockquote>
<p dir="auto">I'll 3rd this but play devils advocate at the same time.</p>
<p dir="auto">While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?</p>
]]></description><link>https://swgevolve.com/forums/post/368</link><guid isPermaLink="true">https://swgevolve.com/forums/post/368</guid><dc:creator><![CDATA[Vikingmando]]></dc:creator><pubDate>Tue, 13 Feb 2024 20:43:10 GMT</pubDate></item><item><title><![CDATA[Reply to Delete Lyase Enzymes RNG! on Tue, 13 Feb 2024 20:25:34 GMT]]></title><description><![CDATA[<p dir="auto">I 2nd this, or at least make forage pig guarantee you to get 11's (since its a pain to get) if code doesn't warrant Removal of RNG.</p>
]]></description><link>https://swgevolve.com/forums/post/367</link><guid isPermaLink="true">https://swgevolve.com/forums/post/367</guid><dc:creator><![CDATA[SideshowBob]]></dc:creator><pubDate>Tue, 13 Feb 2024 20:25:34 GMT</pubDate></item></channel></rss>