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SWG: Evolve Forums

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  2. Implemented Suggestions
  3. Delete Lyase Enzymes RNG!

Delete Lyase Enzymes RNG!

Scheduled Pinned Locked Moved Implemented Suggestions
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  • S Offline
    S Offline
    SideshowBob
    wrote on last edited by
    #2

    I 2nd this, or at least make forage pig guarantee you to get 11's (since its a pain to get) if code doesn't warrant Removal of RNG.

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    • VikingmandoV Offline
      VikingmandoV Offline
      Vikingmando
      wrote on last edited by
      #3

      Ykeer, post: 365, member: 905 wrote:

      Lyase Enzymes in my opinion, are a perfect example of something this server aims to eliminate. There is no skill involved, and fully AFK encouraging. My proposal is to make ATK foraging result in only 11 point Lyase.

      Reasoning for only dropping capped Lyase - Most serious BE's will only use 11's, and it is not a matter of luck, skill, or investment. Simply a matter of how much AFK macro'ing did you do yesterday?

      To my knowledge this is a harmless change, that just removes tedium (and AFK farming, no one does foraging for lyases ATK.). Who's with me?

      I'll 3rd this but play devils advocate at the same time.

      While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

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      • YkeerY Offline
        YkeerY Offline
        Ykeer
        wrote on last edited by
        #4

        Vikingmando, post: 367, member: 223 wrote:

        I'll 3rd this but play devils advocate at the same time.

        While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

        There is no rarity to 11's, unless you are in a rush I suppose. Only barrier to them is "time AFK'd" Hydros are where the value is imho.

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        • O Offline
          O Offline
          Oujii2
          wrote on last edited by
          #5

          Maybe make the lyase an item that can be purchased on the trades vendor for a small to moderate fee to eliminate some of the tedium fatigue and also give something more to get off the trader vendor ?

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          • YkeerY Offline
            YkeerY Offline
            Ykeer
            wrote on last edited by
            #6

            Oujii2, post: 369, member: 658 wrote:

            Maybe make the lyase an item that can be purchased on the trades vendor for a small to moderate fee to eliminate some of the tedium fatigue and also give something more to get off the trader vendor ?

            Primary reasoning for this method is ease of implementation 🙂

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            • O Offline
              O Offline
              Oujii2
              wrote on last edited by
              #7

              Ykeer, post: 370, member: 905 wrote:

              Primary reasoning for this method is ease of implementation 🙂

              Exactly , I think in that aspect it would be easier to add to vendor than to take out and change anywhere else .

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              • VikingmandoV Offline
                VikingmandoV Offline
                Vikingmando
                wrote on last edited by
                #8

                Ykeer, post: 368, member: 905 wrote:

                There is no rarity to 11's, unless you are in a rush I suppose. Only barrier to them is "time AFK'd" Hydros are where the value is imho

                Agreed. Time investment definitely does not trump difficulty of acquisition. I 100% support the change.

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                • ChavexC Offline
                  ChavexC Offline
                  Chavex
                  wrote on last edited by
                  #9

                  What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

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                  • O Offline
                    O Offline
                    Oujii2
                    wrote on last edited by
                    #10

                    Chavex, post: 373, member: 155 wrote:

                    What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

                    Ooo this i like to ..

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                    • VikingmandoV Offline
                      VikingmandoV Offline
                      Vikingmando
                      wrote on last edited by
                      #11

                      Chavex, post: 373, member: 155 wrote:

                      What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

                      definitely a good alternative suggestion. I would say it would come down at this point to which is the easier to implement or change.

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                      • S Offline
                        S Offline
                        SideshowBob
                        wrote on last edited by
                        #12

                        Chavex, post: 373, member: 155 wrote:

                        What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

                        Nice Idea and takes less messing with the code

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                        • YkeerY Offline
                          YkeerY Offline
                          Ykeer
                          wrote on last edited by
                          #13

                          Chavex, post: 373, member: 155 wrote:

                          What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

                          SWG code doesn't like this kind of thinking haha

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                          • S Offline
                            S Offline
                            SideshowBob
                            wrote on last edited by
                            #14

                            Vikingmando, post: 367, member: 223 wrote:

                            I'll 3rd this but play devils advocate at the same time.

                            While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

                            Not really devaluing a pet because Hydro's still take so much to make its not funny.

                            Historical reactions: Like × 2

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                            • FyrakinF Offline
                              FyrakinF Offline
                              Fyrakin
                              wrote on last edited by
                              #15

                              I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.

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                              • FyrakinF Offline
                                FyrakinF Offline
                                Fyrakin
                                wrote on last edited by
                                #16

                                Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
                                This fragment start at line 2087

                                if (enzymRoll <= enzymeMod)
                                            {
                                                CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                                                forage_blog("rareObject reward: enzyme");
                                                obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                                                sendSystemMessage(player, FOUND_ENZYME);
                                                saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                                                buffRoll = true;
                                            }
                                

                                after enzyme created check if player ATK and modify stats

                                Historical reactions: Like × 1

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                                • E Offline
                                  E Offline
                                  EllasDad
                                  wrote on last edited by
                                  #17

                                  Fyrakin, post: 381, member: 642 wrote:

                                  Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
                                  This fragment start at line 2087

                                  if (enzymRoll <= enzymeMod)
                                  >             {
                                  >                 CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                                  >                 forage_blog("rareObject reward: enzyme");
                                  >                 obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                                  >                 sendSystemMessage(player, FOUND_ENZYME);
                                  >                 saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                                  >                 buffRoll = true;
                                  >             }
                                  

                                  after enzyme created check if player ATK and modify stats

                                  And while we are messing with code, could we go ahead and code in Lyase 12s?

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                                  • FyrakinF Offline
                                    FyrakinF Offline
                                    Fyrakin
                                    wrote on last edited by
                                    #18

                                    I'm not sure its a good idea to be honest

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                                    • YkeerY Offline
                                      YkeerY Offline
                                      Ykeer
                                      wrote on last edited by
                                      #19

                                      Fyrakin, post: 386, member: 642 wrote:

                                      I'm not sure its a good idea to be honest

                                      The lyase 12?

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                                      • FyrakinF Offline
                                        FyrakinF Offline
                                        Fyrakin
                                        wrote on last edited by
                                        #20

                                        yes

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                                        0
                                        • YkeerY Offline
                                          YkeerY Offline
                                          Ykeer
                                          wrote on last edited by
                                          #21

                                          Fyrakin, post: 391, member: 642 wrote:

                                          yes

                                          agree, at the very least, a different discussion to be had outside of this scope

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