Doom, post: 242, member: 14 wrote:
some crafting takes alot of resources and takes some time alot of hand smapling depending on the planet. So my idea for a QOL is to reduce crafting cost by 25% to 50%.
I think this suggestion comes from a good place but I'm not for it because it would further devalue minerals and the fact the time and effort put into crafting is a large part of what gives it value, if everyone can do everything instantly nothing has value, if people have to work towards things, pool resources and work together, that's how community is built.