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SWG: Evolve Forums

NORDN

NORD

@NORD
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Recent Best Controversial

  • BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out.
    NORDN NORD

    Pawtism, post: 2581, member: 1142 wrote:

    Agreed, in no way am I endorsing or suggesting that pets get all player buffs, just the groupable ones they can normally get now. Perhaps as a way to avoid the issue, but still solve the problem, we can make the Evolve Buff Bots just affect group (including a pet that is out)? They already have the buffs I'm really talking about (Doc and SL mainly). It would motivate more BMs to get one.

    To be fair, being able to grant your toon with med/offy buffs on the fly no matter where you are is motivation for everyone to get the buff bot, regardless of BM being part of their build.

    Implemented Suggestions

  • BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out.
    NORDN NORD

    Rezec, post: 2575, member: 1 wrote:

    One of the reasons we do not currently do this is that there were horror stories from Prophecy were the BM pets copied every buff from their owner, including some that were not placeable on them before and made them very OP. So we will tackle this carefully.

    Agreed. Pets, especially BM pets, are already so powerful and we don't need that to be pushed over the edge by unintended buff transfer and/or situations where players can stack multiple of the same buff on a pet.

    Implemented Suggestions

  • Blue frog?
    NORDN NORD

    Deco is a big hobby for some people and it has real economic ties as well. Deco is an investment of value and time that shows off not just a player's creativity in how they use in game objects to create completely different things, but also what they've collected and acquired through their own journeys and bought/traded from other players.

    A blue frog for deco undermines all of this and is a very bad idea, not to mention all of the other options that a blue frog has that would be hugely problematic for a live server.

    Crafting

  • Perfect Crystals
    NORDN NORD

    Straton, post: 2458, member: 1247 wrote:

    I think 100 gold chronicles is a more than fair pve alternative to these (for instance I have 7 gold chronicles, but near 200 FRS tokens despite already buying some things)

    If there was regularly active pvp I'd say it's fine as is, but pvp has been extremely niche here for probably half a year. If the people that wanted this wanted to pvp, and I personally wish everyone pvped to some degree, they already would be.

    In general I think small adjustments that improve the gaming lives of those that support the server (IE, those that donate/ run strangers through heroics even though they don't need them) and anything that promotes growth/ retention are pretty logical measures at this stage.

    Chronicles could be easily cheesed/farmed for this and would be a terrible gameplay loop/gate for perfect saber crystals.

    Suggestions

  • Perfect Crystals
    NORDN NORD

    mediocrebh, post: 2434, member: 284 wrote:

    The best crystals drop from the RLS crates

    Well there we go. Is there a reason to also add then to a vendor?

    Suggestions

  • Perfect Crystals
    NORDN NORD

    Siddvicious, post: 2430, member: 784 wrote:

    That would make them available only to those that PVP FRS. Not everyone wants to do that.

    What if someone doesn't want to engage with the chronicles system? Same argument, but reversed.

    Perfect power crystals should be a chase item and require time and effort, not just mindlessly completing chronicles quests.

    If you want a pve solution, gate them behind world boss tokens.

    Suggestions

  • Perfect Crystals
    NORDN NORD

    I agree that if perfect crystals get added to a vendor, it should be to the FRS vendor

    Suggestions

  • Evolving Your Combat Understanding
    NORDN NORD

    Excellent breakdown

    Player Guides

  • Grenades
    NORDN NORD

    I don't see the point or reasoning behind allowing brawler to have access to a ranged profession without investment into marksman.

    Suggestions

  • Gaining FRS via PvE
    NORDN NORD

    For various reasons that have been discussed today as well as before, it's a no from me.

    Historical reactions: Like × 2

    Suggestions

  • Allow bm pets to get your buffs when you pull them out
    NORDN NORD

    Prophecy was an example of what not to do with pets.

    Historical reactions: Like × 1

    Implemented Suggestions

  • Frontman set Revamp
    NORDN NORD

    windshadow0177, post: 1133, member: 1090 wrote:

    The division is removed in general, or only while wearing either the steel body or frontman sets?

    Only when wearing those two sets.

    Implemented Suggestions

  • Medic Adjustment (Withdrawn)
    NORDN NORD

    Yatoya, post: 1088, member: 1107 wrote:

    Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.

    Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.

    Before the combat revamp, players were able to spec into the doctor stance for the extra hp and gb without any downside. Adding in a damage debuff was necessary as a check and balance for added healing potency.

    I would not expect that to change or having healing potency available earlier in the tree. If you need healing potency without wanting to pick up doctor stance , there are exos, pups, food/drink, and ent buffs.

    Suggestions

  • Increasing PVE Threats
    NORDN NORD

    As a few have stated, the current base pve content isn't end game and there is stuff on the horizon that will be challenging and rewarding pve content exclusive to Evolve. I think the better approach would be incentivizing that rather than trying to find another reason to do yet another OG run.

    Suggestions

  • Limited use schematics
    NORDN NORD

    There some some consumable schematics such as Mandalorian Wine that are acquired via loot drops, and once learned, are permanent. I think something worthwhile to consider is having such schematics be limited use.

    Suggestions

  • Make the TIE Advanced an enticing Imperial ship
    NORDN NORD

    Vikingmando, post: 962, member: 223 wrote:

    The TA is the A-Wing mirror except it has 2 gun slots instead of 1. I dont see a point in this unless we're changing and increasing mass on every other ship by comparison.

    Agreed.

    Suggestions

  • Augmented Rebreather
    NORDN NORD

    In the death watch bunker there is a quest/crafting process (https://swg.fandom.com/wiki/Rebreather_Quest) to take a looted rebreather and augment it so that when equipped, players don't take damage from alum gases while in the mines. Currently, upon completing this crafting process, the augmented rebreather has the same name and item description as a looted rebreather, which can get very confusing if you have more than one in your inventory and keeping track of which have been augmented and which have not.

    If/when there is time, I'd like to suggest that upon completing the crafting process to augment a rebreather, the item that you get is named "augmented rebreather".

    Historical reactions: Like × 3

    Implemented Suggestions

  • Jetpacks wearable as appearance items.
    NORDN NORD

    One of the more desirable changes on another SWG server was being able to radial a jetpack from the datapad and equip it as an appearance item. Not only was the player able to use the jetpack as a vehicle, but also wear it as a cosmetic, which made it even more sought after.

    Just a little something something ife/when the dev team has time to spare to work on things such as this.

    Historical reactions: Like × 1

    Suggestions

  • Idea for a BH jedi bounty collection
    NORDN NORD

    Danno, post: 930, member: 1174 wrote:

    a jedi bounty collection rewards a bh specifc lightsaber, rewarded as a token that can be used to buy or claim a 1 off schemy for ws so it can be directly used for one of the melee skill lines as the lightsaber would just be a fancy skin for a 1handed, 2handed, or polearm melee weapon, i'm pretty sure you can figure out what to model it after

    There is currently a token system implemented for claming/defending bounties that could be used as a vehicle to add more cosmetics and what not to the game.

    That being said, I think we should keep lightsabers exclusive to jedi.

    Suggestions

  • Make ME "great again"
    NORDN NORD

    Draskon, post: 900, member: 808 wrote:

    I think a better player onboarding process to show the ropes than what the Legacy quest or even NGE tutorial offered would be a huge help, but that would take a great degree of unnecessary resources. While sure, Mos Eisley is bustling in other servers, 95% of the toons there are bots, so it's not really as thriving as one might think; at least if we're talking in terms of the modern emu experience.

    But as others have said, the hubs will be where they form most naturally, and player cities feel like that's where they're going for the moment, which is wonderful imo.

    The wiki will end up being that. It's a better ROI than dev time.

    Implemented Suggestions
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