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SWG: Evolve Forums

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MandFlurry

@MandFlurry
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Recent Best Controversial

  • Ayusaru's TKM Max Tank (Outdated)
    M MandFlurry

    Yatoya, post: 2043, member: 1107 wrote:

    Correct, dual wielding was considered a beta feature. It may return but when it came to pistols it caused an issue for weapon swapping during the heroic instance Exar Kun. Being able to equip a Knuckler+Pistol was a side effect of that beta feature.

    Ok, tyvm for responding. I know in the original SWG. They never got duel wielding.

    Player Builds

  • Ayusaru's TKM Max Tank (Outdated)
    M MandFlurry

    Yatoya, post: 2038, member: 1107 wrote:

    Update Chapter 4 has removed dual wielding. Removing the suggestion for dual wielding from my guides. 9-4-24.

    You talking about dual wielding weapons. I love dual wielding weapons.

    Player Builds

  • Ayusaru's TKM Max Tank (Outdated)
    M MandFlurry

    Yatoya, post: 1995, member: 1107 wrote:

    What doesn't hurt just makes you healthier.
    This was the build that caused many players to question how to kill me, it is the #1 tank build I ever created. Without running a defensive cooldown ability this build was able to tank 6 players for a while in the past. Biggest drawback was it could not deal enough damage in PVP.

    Overview:
    DPS: 6-7.5k (vs DWB Super Battle Droid)
    Defense: High for both PVE and PVP.
    To achieve the highest tanking it combines multiple sources of dodge across the expertise trees, and high block from Steel Body Jewelry Set, then adding reactive healing chance through Doctor and entertainer inspiration makes this build laugh against small puny hits (They heal you). Adding High Morale Victory buff from Droid Army Heroic Instance you achieve 50% dodge and 17% Lucky Dodge.

    Pros:
    Very Durable Tank.
    You get a Pet.

    Cons:
    Designed for short range.
    Low DPS for PVP.

    Expertise:

    Brawler: Pushing heavy for Agility and Dodge to try and reach 50 dodge. Unarmed to synergy well with Teras Kasi Artist.
    [Unavailable historical attachment #755]

    Martial Artist: Synergy well with Teras Kasi Artist. Take the 2 additional attacks and Damage Reduction boxes.
    [Unavailable historical attachment #756]

    Marksman: Pushing the Dodge even higher here and gaining one more attack ability. Fan Shot, yes it can be used with knucklers, and as of writing this guide it has pistol range (Bug). Fan Shot is the single strongest attack of this build reaching around 10k damage before mitigation and is a cone which allows it to hit multiple enemies and doesn't get negated by dodge or parry.
    [Unavailable historical attachment #757]

    Assassin: Taken to push the damage higher by 2 additional attacks. PS you will want to use Blaster Burst instead of Razor Slash for this build as we will be dual wielding weapons and it acts odd.
    [Unavailable historical attachment #758]

    Doctor: This is what really pushes the tanking ability of this build. Doctor: Reactive Heal and Advanced Reactive Heal, yes you need both to achieve a good chance to heal when hit, 4% is not enough. You get lots of heals, along with Detox and Serotonin Boost to cure DoTs and Debuffs.
    [Unavailable historical attachment #759]

    Grenadier: Purely added for 4 Dodge and 4 Block. If you want a little bit more offensive damage you can add Shock Grenade.
    [Unavailable historical attachment #760]

    Teras Kasi Artist: Going Teras Kasi Master (TKM) to wear Steel Body, the single strongest defense class in SWG Evolve. We get a high boost to Block, Parry, Damage Reduction along with Melee Damage boost and Critical Chance. I do not recommend Sweeping Kick, it does less damage then standard attack when tested. You may want to remove a point or 2 from the previous expertise and get Instigate or Area Instigate in order to hold agro.
    [Unavailable historical attachment #761]

    Beast Mastery: The bare minimum to have a BM pet and not have -25% damage output. As stated in my other guides Bio Pets provide approximately 3.5-4% dodge, parry, evasion, block, which is a significant defense boost.
    [Unavailable historical attachment #762]

    Stats with buffs and gear:
    Pet Bonus: Approx 3.5-4% Dodge, Parry, Evasion, Block, Critical Chance, Strikethrough.
    Entertainer Inspiration: 300 Luck, 90 Agility, 5% Block Chance, 6% Second Chance.
    Drink: Flameout 210 Agility, 3% Strikethrough.
    Food: Deneelian Fizz 211 Luck, 3% Block, 30 Block Value.
    PuPs: 117 Luck, 117 Luck, 117 Luck.
    GCW Flag: 2% Dodge, 2% Glancing Blow, 5% Critical Chance, 100 Agility, 100 Precision, 100 Constitution, 100 Luck, 100 Strength.
    Stim (Squad Leader): Tactical Serum 100 Constitution, 7% Critical Chance, 5% Dodge, 7% Action Cost Reduction, 7% Damage Increase.
    Mustafar Injector: 100 Strength, 100 Precision.
    Familiar: Gackle Bat: 50 Strength, 50 Precision.
    Favor of the Elders: 50 Precision, 50 Strength, 50 Agility, 50 Constitution.
    Lasting Performance (Entertainer): 150 Constitution, 5% Action Cost Reduction.
    Experience Leadership (Squad Leader): 10% Action Cost Reduction, 10% Damage Increase, 10% Damage Decrease, 10% Healing (Potency).
    Drill Master (Squad Leader): 5% Damage Increase, 5% Action Cost Reduction.
    Focus Fire (Squad Leader): 5% Bypass Armor (Strikethrough), 32% Strikethrough Value, 5% Critical Chance.
    Tactics (Squad Leader): 5% Dodge, 70 Constitution, 10% Reduced Chance Critical Hit (Critical Hit Reduction).
    Junk Dealer Bonus (Smuggler): 50 Luck, 50 Precision, 6% Reduced Damage Taken (*Does Not Display on stat page).
    Doctor Buffs: (All 7) 10% Block, 200 Block Value, 5% Dodge, 80 Precision, 250 Stamina, 250 Constitution, 80 Strength, 80 Agility.
    Backpack: Belt of Bodo Baas 50 Strength, 50 Precision, 50 Luck, 50 Constitution.
    Baked Exotic: (All 3) 14 Luck.
    Exotic Attachments: (All 4) 3% Weapon Damage, 4% Heal Potency, 35 Luck.
    Regular Attachments including Bandolier/Belt: (All 9) 35 Luck, 35 Strength, 35 Block Value.
    Jewelry Set: (Steel Body) 275 Constitution, 275 Strength, 10 Block Chance, 10% Block Chance (this is a multiplier when tested), 750 Block Value, 10 Damage Adds to Action, 5 Dodge, 10 Parry.
    Knuckler & Pistol (All 2): (Additional 200+200 Health, plus you have 2 exotic attachments)
    [Unavailable historical attachment #754]
    Additional Buffs to consider:
    High Morale Victory (Droid Army Mustafar) 1 hour: 10% Dodge, 200 Luck, 100 Damage.
    Meatlump Kiss (Meatlump Theme Park) 1 hour: 100 Luck.
    These 2 buffs would push you up to nearly 50% Dodge, 18% Gauranteed Hit, Lucky Dodge, Swift Heal (Reset Heal Cooldown). Very Nice! for PVP.

    Final Notes:
    You could switch out Block Value for Agility in the attachments pushing dodge and evasion up by another 3.15% and parry another 1.57%, at the cost of Block Value.
    You could also switch out the Baked Exotics Luck for Critical Hit Reduction to have a little more defense against Critical Hits.
    Despite being very defensive it lacks the ability to prevent Stun and High Damage Strikethrough hits, these are the biggest weakness when battling Bounty Hunters.
    To achieve a bit more DPS for PVP one could consider removing Heal Potency from the Exotic Attachments and replace it with Unarmed Damage, then switch out the 3x Luck PuPs for 3x Weapon Damage PuPs while High Morale Victory and Meatlump Kiss is active. This could add 41% Damage Increase over the original build while still maintaining the sweet 15% Lucky Dodge.

    *6% Reduced Damage Taken (*Does Not Display on stat page) - After a discussion with the dev team, it does apply but doesn't display at this time. "Its mechanically the same exact stat." as Damage Decrease.

    You did some really hard and awesome work on all these builds. I had to ask you. I'm having a Lot of trouble with my survivability on my level 81. I'm getting extremely pizzed off. About how badly SWG missions force us PvE terminal missions we can't handle on our own. I'm a TKN and put some points into Doc. But, I need some advice on where to put skill points on Martial Arts, Teras Kasi or Doc. So, I will be able to solo things. Handle multiple threats, if needed.

    Player Builds

  • Leveling Guide/ True beginner guide (combat)
    M MandFlurry

    Rynde, post: 823, member: 1017 wrote:

    I just wanted to write something up for the new players to evolve because there are a lot of differences which I believe you will find to be much better in the long run but can be very confusing in the beginning.

    Once you create your character you will land in ME in front of the star port, you will be given a number of items including a speeder, an ITV, and a Yacht, all which will help you on your travels. If it is your first character you will receive a lot more items. One to note will be an item that will allow you to skip your heroic pre-quests, this will save you a ton time and should be saved for whatever character you want to do heroics on, but anyone can unlock them by doing the pre quests.

    Additionally, once you land you will be given an assortment of weapons. Like in Pre-cu, choose the weapon based on the skill set you would like to learn, you can change it at any time. You will gain experience in the form of both combat experience and whatever weapon you are using experience (ie. rifle experience). Equip your weapon of choice and look for the first waypoint to get your first speeder. This is the beginning of legacy which is a quest series that was introduced in NGE that would introduce you to the game mechanics and have you follow a list of quests to get started. Continue to follow these quests and gain experience.

    Once you have gained a few thousand experience you can hit escape and go to your expertise tree and start to spend your experience, ideally first into the brawler or marksman skill to gain a few abilities to make killing mobs a little easier. You will need to hit esc again and go to your commands tab and equip your new skills. Also remember as you level you will sometimes get higher levels of these skills and will need to be reequipped at the higher levels as you continue to level.

    Now the important part is not to progress too much, you want to stay a little ahead of the level of what you are fighting until you max out your combat experience. If you fight something too low of level you will not receive much experience for it, however completing quests will still give massive exp. Combat experience is used to purchase your combat skillsets and can be mixed and matched in any way you seem fit and as you gain the skills your level will increase. If you follow legacy and complete quests you should be able to make it to level 90 in about an hour or two. Once you do this make sure that you have equipped all your best commands/ skills and now to gear.

    Once you reach level 90 you will now find yourself ill equipped but you should have some money, i would check the bazzar for a weapon of choice to get at least to a higher level to kill better mobs and gain loot. once you have a weapon you will want to head to Dearik and start "avenging Mort"quest which can be found here https://swg.fandom.com/wiki/Avenging_Mort . This will give you the Katarn Armor, once you have this you can now compete with the big boys but want to continue to progress.

    I spent the next part of my time killing nightsisters for both stat loot and holocrons, the stat loot can be sold for good credits at the junk vendor but you are limited to how many items you can sell per day but you can easily get 250k credits per day

    Another important not junk loot is not needed for RE, as most all of the augments are craftable.

    Also don't be afraid to reach out on either discord, forums or in game, this is a very friendly server with a lot of really awesome people.

    Hope this helps anyone new to the server!

    Thanx, your post helps a lot. I just started days ago. I find things a bit hard. Luckily, someone was on and told me what to do to start with quests. But, 1 starting quest doesn't work. The Cale Herron quest, where we are supposed to go to Mos Taike Tattooine to meet him/her. There, is no Mos Taike, or waypoint marker to get to this mission. None in the journal either. Updated: The waypoint is @ 3838 2218 Tattooine

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