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SWG: Evolve Forums

FyrakinF

Fyrakin

@Fyrakin
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Recent Best Controversial

  • Current review of patch notes 2024/03/04
    FyrakinF Fyrakin

    Rezec, post: 748, member: 1 wrote:

    Updates have been applied to current testing session

    Lyase color hes now match the name and description

    Test Chat

  • Current review of patch notes 2024/03/04
    FyrakinF Fyrakin

    Vikingmando, post: 746, member: 223 wrote:

    Not triggering Enzyme Collection, and visual color is not changing.

    Not tested yet (what is the value?)

    Duty mission tokens and credits are only being rewarded to the mission holder

    Lyase color hue assignemt is ready for patching

    Extraction bonus is smallest on set 3 pieces, 4 slighly better and with 5 it will be a little more noticable. You can compare DNA extraction results without BE set and with 3, 4 and 5 pieces.

    I made another update frort group duty mission tokens for group member (hopefully it will work this time), not that credits are only meant to be rewarded for the mission owner.

    Test Chat

  • QoL Improvement - Add a LOOT ALL button to POB ship cargo hold
    FyrakinF Fyrakin

    Honestly, I don't like this idea.

    Suggestions

  • Vehicle Upgrade Kit
    FyrakinF Fyrakin

    Well, fading cosmetics are one thing, but fading boosts is something that would be worth using.
    No disrespect for other servers who implemented them, but I don't like the idea of permanent buffs.

    Historical reactions: Like × 1

    Suggestions

  • Vehicle Upgrade Kit
    FyrakinF Fyrakin

    We may come up with some way to introduce them in the future, but don't expect these kits to be permanent :). More like experimented number of calls(uses for vehicle before mods will fade away)/experimented top speed override/experimented steering), think about it like pre-NGE weapon power-ups.

    Historical reactions: Like × 2

    Suggestions

  • QoL Improvement - Add a LOOT ALL button to POB ship cargo hold
    FyrakinF Fyrakin

    POB ships have a loot container and asteroid resource cargo hold. POB ship loot container can be accessed by any player inside a ship with admin permissions, you can designate loot manager role to one of them so a pilot and the gunners can do their work uninterrupted - this is intended way of doing things out there.
    In case of cargo hold right now - the option to unload it is limited to the ground and is a radial menu option for a ship control device in a datapad, we may have some way to unload it while in space at some point, not sure how/when, but its a thing that would be useful.

    Suggestions

  • Expansion to Expertise
    FyrakinF Fyrakin

    This looks like a can of worms we may not want to open to be honest.

    Suggestions

  • Space Resource Deeds
    FyrakinF Fyrakin

    I think these should be in a trader vendor for trader tokens instead, because, well, we have trader vendor and the most frequent users for this kind items will be traders. I like this idea too, some traders want to make heavy variant ships to begin their piloting more comfy to start space mining later on, without the need to do piloting first and questing to get mining equipment.

    Suggestions

  • Ready for testing
    FyrakinF Fyrakin

    space component collections reset and reward a schematic, change works works

    Test Chat

  • Ready for testing
    FyrakinF Fyrakin

    I did some T3 and T5 selective kills in Kessel and Kashyyk space (duty mission and static) for a minimum count of kills to get a drop rate idea, I see some improvement in collection loot and number of looted components, this change won't be noticeable after just few kills, but with more kills it will be.

    Test Chat

  • Galaxy Harvester Site
    FyrakinF Fyrakin

    Here it is. Still under development, but you can use it already.

    Historical reactions: Like × 2

    Crafting

  • Fyrakin
    FyrakinF Fyrakin

    I bought my first copy of SWG back in 2003 November, my very first chacter I created on Naritus was named Fyrakin Liosta, since then this became my nickname in all of the gaming communities I've been showing up (LOTRO, STO, SWTOR, ESO). Between 2003 and the end of official SWG I've spent several years playing on TC-Prime, when Naritus was closed my characters were moved to Flurry. I'm a programmer since 1990, my studies were in a field of robotics with a huge focus on programming (math, machine code, other low/high level languages). When I started playing SWG I was senior programmer in a software development company, so my inner dev was allways looking for things regular gamer couldn't see :), this helped me on TC great deal. Between now and then I explored other online games, but none of them kept me for long. I was allways longing for classless sandbox where you can chill and have fun. This project looks very promising, I'm sure I'll stick around.

    Historical reactions: Like × 1

    Introductions

  • Neural Recon Network Terminal
    FyrakinF Fyrakin

    The terminal was intended to be used by anyone who has visitor rights to a structure where it is placed.

    Suggestions

  • Test
    FyrakinF Fyrakin

    I've never been good at digital artwork, my drawing skills are limited to paper and pencil 🙂
    But, now that you mentioned...

    Test Chat

  • Delete Lyase Enzymes RNG!
    FyrakinF Fyrakin

    yes

    Implemented Suggestions

  • Test
    FyrakinF Fyrakin

    Yes, thats definitely working

    Test Chat

  • Delete Lyase Enzymes RNG!
    FyrakinF Fyrakin

    I'm not sure its a good idea to be honest

    Implemented Suggestions

  • Delete Lyase Enzymes RNG!
    FyrakinF Fyrakin

    Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
    This fragment start at line 2087

    if (enzymRoll <= enzymeMod)
                {
                    CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                    forage_blog("rareObject reward: enzyme");
                    obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                    sendSystemMessage(player, FOUND_ENZYME);
                    saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                    buffRoll = true;
                }
    

    after enzyme created check if player ATK and modify stats

    Historical reactions: Like × 1

    Implemented Suggestions

  • Delete Lyase Enzymes RNG!
    FyrakinF Fyrakin

    I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.

    Implemented Suggestions

  • TIE/ln Changes
    FyrakinF Fyrakin

    OK, but what are you suggesting?

    Suggestions
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