Rezec, post: 748, member: 1 wrote:
Updates have been applied to current testing session
Lyase color hes now match the name and description
Rezec, post: 748, member: 1 wrote:
Updates have been applied to current testing session
Lyase color hes now match the name and description
Vikingmando, post: 746, member: 223 wrote:
Not triggering Enzyme Collection, and visual color is not changing.
Not tested yet (what is the value?)
Duty mission tokens and credits are only being rewarded to the mission holder
Lyase color hue assignemt is ready for patching
Extraction bonus is smallest on set 3 pieces, 4 slighly better and with 5 it will be a little more noticable. You can compare DNA extraction results without BE set and with 3, 4 and 5 pieces.
I made another update frort group duty mission tokens for group member (hopefully it will work this time), not that credits are only meant to be rewarded for the mission owner.
Honestly, I don't like this idea.
Well, fading cosmetics are one thing, but fading boosts is something that would be worth using.
No disrespect for other servers who implemented them, but I don't like the idea of permanent buffs.
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We may come up with some way to introduce them in the future, but don't expect these kits to be permanent :). More like experimented number of calls(uses for vehicle before mods will fade away)/experimented top speed override/experimented steering), think about it like pre-NGE weapon power-ups.
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POB ships have a loot container and asteroid resource cargo hold. POB ship loot container can be accessed by any player inside a ship with admin permissions, you can designate loot manager role to one of them so a pilot and the gunners can do their work uninterrupted - this is intended way of doing things out there.
In case of cargo hold right now - the option to unload it is limited to the ground and is a radial menu option for a ship control device in a datapad, we may have some way to unload it while in space at some point, not sure how/when, but its a thing that would be useful.
This looks like a can of worms we may not want to open to be honest.
I think these should be in a trader vendor for trader tokens instead, because, well, we have trader vendor and the most frequent users for this kind items will be traders. I like this idea too, some traders want to make heavy variant ships to begin their piloting more comfy to start space mining later on, without the need to do piloting first and questing to get mining equipment.
space component collections reset and reward a schematic, change works works
I did some T3 and T5 selective kills in Kessel and Kashyyk space (duty mission and static) for a minimum count of kills to get a drop rate idea, I see some improvement in collection loot and number of looted components, this change won't be noticeable after just few kills, but with more kills it will be.
Here it is. Still under development, but you can use it already.
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I bought my first copy of SWG back in 2003 November, my very first chacter I created on Naritus was named Fyrakin Liosta, since then this became my nickname in all of the gaming communities I've been showing up (LOTRO, STO, SWTOR, ESO). Between 2003 and the end of official SWG I've spent several years playing on TC-Prime, when Naritus was closed my characters were moved to Flurry. I'm a programmer since 1990, my studies were in a field of robotics with a huge focus on programming (math, machine code, other low/high level languages). When I started playing SWG I was senior programmer in a software development company, so my inner dev was allways looking for things regular gamer couldn't see :), this helped me on TC great deal. Between now and then I explored other online games, but none of them kept me for long. I was allways longing for classless sandbox where you can chill and have fun. This project looks very promising, I'm sure I'll stick around.
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The terminal was intended to be used by anyone who has visitor rights to a structure where it is placed.
I've never been good at digital artwork, my drawing skills are limited to paper and pencil 
But, now that you mentioned...
yes
Yes, thats definitely working
I'm not sure its a good idea to be honest
Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
This fragment start at line 2087
if (enzymRoll <= enzymeMod)
{
CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
forage_blog("rareObject reward: enzyme");
obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
sendSystemMessage(player, FOUND_ENZYME);
saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
buffRoll = true;
}
after enzyme created check if player ATK and modify stats
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I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.
OK, but what are you suggesting?