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SWG: Evolve Forums

Evolve StaffE

Evolve Staff

@Evolve Staff
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Recent Best Controversial

  • New Website Launch!
    Evolve StaffE Evolve Staff

    The Next Generation of SWG Has a New Home

    Today, we are proud to officially launch the new SWG: Evolve website.

    This redesign is more than a visual update. It was built to reflect what Evolve has become: the next generation of Star Wars Galaxies and a platform engineered to move SWG forward.

    Evolve’s modern foundation now includes:

    • A fully 64-bit game client and server
    • A Vulkan rendering backend
    • In-engine graphical tuning and ReShade-style controls
    • Modern Java services backed by Oracle Database 26ai
    • The first-ever native Linux client for Star Wars Galaxies
    • Rebuilt gameplay systems, classless progression, and continuously expanding content
    • Live, connected player tools designed around the modern Evolve platform

    The new website provides a clearer look at these advancements while making it easier to join and explore the galaxy. Players can now find platform-specific installers, live server telemetry, announcements, community updates, patch notes, player tools, support resources, and a refreshed Evolve Wiki in one cohesive experience.

    Our community forums have also moved to forums.swgevolve.com, while the main website is now focused on introducing players to Evolve and showcasing the technology, systems, and community behind the project.

    Much of the new site remains connected to our existing platform. Forum announcements and patch notes are surfaced automatically, and the new Wiki presentation stays synchronized with the knowledge maintained by our staff and community.

    This launch represents another important step in our continued modernization of Star Wars Galaxies. Evolve is not simply preserving the galaxy we remember—we are building modern SWG for what comes next.

    Explore the new site at swgevolve.com, and let us know what you think.

    Thank you to everyone who has contributed, tested, documented, supported, and played. The galaxy continues to evolve because of you.

    — The SWG: Evolve Team

    Announcements

  • SWG: Evolve - Next Gen Client
    Evolve StaffE Evolve Staff

    1783535435728.png

    New Client Experimental Preview

    We have been hard at work modernizing the Evolve client, and the first experimental version of that work is now taking shape.

    This new client represents a major step away from the old 32-bit DirectX 9 era and toward a modern 64-bit foundation. The default renderer is now Vulkan, with DirectX 11 available as a Windows fallback for older hardware or driver setups that may not support Vulkan well.

    This is still experimental. Players who try it right now should expect rough edges, bugs, visual differences, and possible crashes while we continue testing and polishing. Initial QA will decide when it is ready for wider use.

    Download: https://www.swgevolve.com/installers/SWGEvolveInstallx64.exe

    Numbers

    of Commits: 414

    of New Files: 1,557

    of Modified Files: 984

    of Deleted Files: 3

    of New Lines of Code: 428,335

    of Modified Lines of Code: 7,536

    of Removed Lines of Code: 3,521

    **Evolve Client Modernization Patch Notes

    Major Systems**

    • The client has moved from the old 32-bit/DX9 era into a 64-bit modern renderer branch
    • DX9 has been retired from the active client renderer path
    • DirectX 11 became the first modern renderer bridge, then Vulkan was brought up as the new default backend
    • Renderer selection is now config-driven: renderBackend=vulkan by default, with dx11 available as the Windows fallback

    Graphics

    • Vulkan is now the default renderer and the active forward path
    • DX11 remains available for Windows users whose hardware or drivers cannot run Vulkan reliably
    • Added Vulkan world rendering, textured geometry, skinned characters, GPU skinning, terrain, sky, water, clouds, particles, item icons, UI 3D views, post-processing, FSR-style render scale, bloom, SSAO, SSR, depth of field, shadows, and parallel command submission work - Reshade Style Effects directly in engine
    • DX11 received major visual parity work: water, sky, bloom, lights, holograms, emissive surfaces, fur fixes, object lights, UI scaling, GPU skinning, instancing, and post-processing

    Performance

    • Added large crowd-performance work:

    • GPU skinning

    • instancing

    • draw command recording/replay

    • off-screen alter reductions

    • UI batching

    • render-to-texture icon caches

    • reduced redundant state changes

    • worker/alter pipeline improvements

    Stability

    • Fixed numerous render-thread, asset lifetime, particle, terrain, appearance, deferred delete, UI text/cache, and worker-overlap crashes
    • Hardened client networking/message edge cases and several 64-bit bounds/count issues

    Tools

    • Added SwgSettings, an SDL3/ImGui settings tool for modern renderer options and profiles.
    • Added .evo encrypted tree archive files

    Cross-Platform Foundations

    • SDL3 now owns the modern window/input path
    • OpenAL replaces the old Miles Sound System dependency path
    • Bink video loading was removed
    • PCRE was replaced with std::regex
    • Vulkan surface creation now goes through SDL callbacks, which is a key Linux renderer prerequisite
    • Some MSVC-only seams have been reduced, including portable SEH wrappers and alignas cleanup

    Hardware Note

    Vulkan is the default because it is the cross-platform renderer and the path we are actively improving. DX11 is there for older Windows machines or driver stacks that cannot run Vulkan.

    Examples of Vulkan-capable GPU families include NVIDIA GTX 900-class Maxwell cards such as GTX 950/960/970/980 or newer, AMD RX 400/500 Polaris cards such as RX 460/470/480/580 or newer., and Intel HD 510/520/530 or newer integrated graphics.

    Announcements

  • Chapter 6.1 - 07/04/2026
    Evolve StaffE Evolve Staff

    1783133787832.png

    Infrastructure & Engine Modernization

    Server & Core Technology

    • Fully migrated the game server to a 64-bit architecture while maintaining compatibility with all existing databases and character data.

    • Updated both the game server and chat server to build with the latest CMake, eliminating legacy compilation deprecation warnings.

    • Completed multiple server-side optimization passes and resolved numerous memory leaks.

    • Upgraded Java from Java 17 LTS to Java 25 LTS for improved long-term support, security, and performance.

    • Modernized Oracle infrastructure:

    • Oracle Client upgraded from 18.3 to 23.26

    • Oracle Database upgraded from Oracle 19c to Oracle 26ai

    These upgrades greatly improve long-term maintainability, security, platform compatibility, and future development capabilities.

    [HR][/HR]

    Shared Account Bank

    Account Storage

    • Added a new Bank Manager NPC to Mos Eisley Bank.

    • Introduced a Shared Account Bank accessible by all characters on the same account.

    • Shared bank provides 250 storage slots.

    • Shared bank access is restricted to one character on the account at a time.

    • Characters on the same account may now:

    • Store No Trade Shared items inside the Shared Bank.

    • Trade No Trade Shared items directly through the normal trade window.

    [HR][/HR]

    Queue System Revamp

    Battlefield Queue System

    • Completely rebuilt the Battlefield queue system.
    • Access via /battle.
    • Eliminates the old ready-check system that frequently caused players to miss queue pops.
    • Once matching teams are found, every player is automatically teleported into the battlefield after a short countdown.

    Queue Types

    Five matchmaking options are now available:

    • Solo
    • Duo
    • Trio
    • Squad
    • Group (4+)

    Direct matchmaking is used for Solo, Duo, Trio, and Squad queues.

    Group (4+) queues now use flexible matchmaking with a ±2 player variance, allowing larger groups to find matches much more consistently.

    Examples:

    • 6-player groups may match against 6-8 player teams.
    • 8-player groups may match against 6-10 player teams.

    Additional matchmaking improvements include:

    • Solo players may now join an already active battlefield if more than three minutes remain.

    New Battlefield Commands

    • Added /battlequit to leave active battlefields.
    • Added /battleforfeit allowing teams to vote to surrender.
    • Winning teams receive rewards only if the battle has lasted longer than five minutes.

    [HR][/HR]

    Looking For Group (LFG) System

    Automatic Group Finder

    • Added a brand-new LFG Queue System accessible through /instance.

    • Automatically builds balanced groups consisting of:

    • 1 Tank

    • 1 Healer

    • 1 Group Assistance (GA)

    • 5 DPS

    • Successfully matched groups are automatically formed and teleported into the selected instance.

    • Removed legacy prerequisites for classic instances.

    [HR][/HR]

    Mandalorian Improvements

    Progression & Rewards

    • Added new Banner rewards at lower Mandalorian ranks.
    • Added Banner rewards for the Mandalorian equivalent of General.
    • Added a BARC Speeder reward for the Mandalorian equivalent of Colonel.

    Faction Integration

    • Mandalorians currently On Leave may now speak with Imperial and Rebel recruiters to become Factional Helpers.

    • Factional Helpers may now participate in:

    • Empire quests

    • Remembrance Day quests

    • City Invasion content

    Themepark Improvements

    • Updated text across multiple Mandalorian Themepark quests.
    • Revamped the Prelude quest to eliminate a major progression failure point.
    • Mandalorian crafting resources now correctly appear within crafting schematics.

    [HR][/HR]

    Empire & Remembrance Day

    Seasonal Rewards

    • Added new 2026 Statue Rewards.
    • Darth Vader and Princess Leia now properly recognize Factional Helpers when awarding the annual badge.

    [HR][/HR]

    Bug Fixes & Gameplay Improvements

    General Fixes

    • Fixed an issue preventing shuttle tickets from being purchased in player cities.
    • Fixed Rank 3 shuttles not appearing correctly in the Ticket/ITV interface.
    • Fixed multiple quest progression issues.
    • Fixed Endor and Dathomir Space Stations missing Homing Beacon travel options.
    • Fixed an issue affecting the attack range of 6th Generation Polearms.
    • Fixed Mandalorian resources not displaying correctly in crafting schematics.
    • Fixed various combat stances from reapplying after players had disabled them.
    • Addressed several server-side performance issues and memory leaks to improve overall stability.

    [HR][/HR]

    Looking Ahead

    During development of this update, a significant amount of engineering time was dedicated to modernizing the core technology that powers the game. These backend improvements—including the migration to a 64-bit server architecture, extensive performance optimizations, infrastructure upgrades, and continued development of the upcoming 64-bit DirectX 11 client—represent one of the largest technical overhauls the project has undergone.

    As a result, the next five chapters of the Mandalorian Themepark were not able to make this patch. Rather than rush unfinished content, we've chosen to continue polishing these quests so they meet the quality we expect.

    With the majority of the foundational engineering work now behind us, development can return to delivering new gameplay content at a much faster pace. The remaining Mandalorian Themepark chapters, along with the new 64-bit DirectX 11 client, are already well underway and are planned for an upcoming release.

    Thank you to everyone who has continued testing, providing feedback, and supporting the project as we build a stronger foundation for the future of SWG Evolve.

    Historical reactions: Like × 1

    Patch Notes

  • Chapter 6: Rise of The Mandalorians
    Evolve StaffE Evolve Staff

    Mounted Combat & Vehicles

    • Command BARC health increases

    • Basilisk War Droid experimentation expansion

    • Expanded hitpoint experimentation options for Basilisk War Droids

    • Increases customization and survivability potential for Basilisk-mounted combat builds

    • Vehicle Upgrade System

    • Added a new vehicle upgrade system for ground vehicles

    • Vehicles can now be upgraded with improvements to health, maximum speed, and acceleration

    • Upgrade components can be obtained through the new Hardmode instances

    • Expands long-term progression and customization options for vehicle gameplay

    • Mount combat functionality improvements

    • Improved mounted combat support for Beast Master and Creature Handler mounts

    • Mounts can now be more reliably used during active combat situations

    • Updated mount behavior and combat flow for improved usability and survivability

    [HR][/HR]

    Space Updates

    New Ships

    • B-Wing Light Variant - Improved maneuverability with lower mass

    Space Improvements

    • Convoy updates

    • Added new Tier 6 Pirate Convoys

    • Updated convoy reward crates to provide fewer items with higher overall quality

    • Added Nym’s Starmap and Lord Cyssc components, B-Wing light variant schematic, POB chair & couch schematic, and ARC-170 Flight Suit to piracy crate loot table

    • Other changes

    • Using the Operations Chair on POBs is no longer factionally restricted

    • Increased the maximum active space asteroid chunks from 3 to 9

    [HR][/HR]

    GCW & World Updates

    • New planet Tralus opened for travel and settling

    • Mandalore & New Mandalore are open for travel

    • New Mandalore can have cities and houses but only if you join the Mandalorian Faction

    • Dathomir and Endor opened for Player Housing and Cities

    • City rank requirement reductions

    • Reduced Rank 4 city requirements from 24 to 20 citizens

    • Reduced Rank 5 city requirements from 36 to 28 citizens

    • Reduced Cloning Center requirements from Rank 3 to Rank 2

    • Reduced Shuttleport and Theater requirements from Rank 4 to Rank 3

    • Static GCW base persistence

    • Static GCW bases will now retain faction ownership through server restarts

    • Improves long-term faction control and territorial progression within GCW systems

    • Added Mandalorian cloners and camps to static bases on Naboo, Corellia, and Talus

    • Tralus Harvester Bonus: Harvesters placed on Tralus will have an innate 5% bonus to extraction rate, hopper size and energy use efficiency

    [HR][/HR]

    User Interface & Quality of Life

    • Multi-item inventory selection

    • Added CTRL + Left Click and SHIFT + Left Click multi-select support for inventory management

    • Allows players to move multiple items between containers more efficiently

    • Improves large-scale inventory organization and item transfer usability

    • Text Size Increase

    • Various UI windows have had their text increase as a result from multiple sources of feedback. If you have the No-Squint mod that has been provided in the past, you MUST remove it prior to launching the game or it won’t launch

    • Object Mover system

    • Added an experimental Object Mover command under the “Other” menu

    • Allows players with house admin access to reposition objects inside structures

    • Mayors can now reposition city decorations using the system

    • Includes updated X, Y, and Z positioning controls for object placement adjustments

    • This system is currently experimental and will continue receiving future improvements and refinements, credit to Bubba Joe

    • Renamable containers/backpacks

    • Added rename functionality to multiple existing storage containers and lootable backpacks

    • Updated reward and loot backpacks to support custom naming

    • Junk Box system

    • Added a new Junk Box for storing junk loot items

    • Functions similarly to the Heroic Token Box system

    • Improves inventory management for players collecting large amounts of junk loot items

    • Area Invite ability

    • Added a new Area Invite ability added to commands as a button in the “other” tab

    • Datapad trading

    • Creature Handler pets can now be traded directly through the datapad

    • Barn storage improvements

    • Tamed creatures can now be stored directly inside Barns

    • Improves long-term creature organization and management

    • Added cleanup options for stalled breeding sessions

    • Backend improvements have been added to improve creature storage reliability

    • Mustafar taming fixes

    • Implemented fixes related to taming creatures on Mustafar

    • Resolved issues that could prevent certain creatures from being successfully tamed

    • Improved reliability of Creature Handler taming interactions on Mustafar creatures

    No Trade Item Updates

    • Removed No Trade restrictions from 43 additional items
    • Updated Shatterpoint and Cloak of Hate to No Trade Shared

    [HR][/HR]

    Bug Fixes & Miscellaneous

    Festival Sign Fixes

    • Fixed issues preventing the use of Ewok Festival of Love standing and hanging signs
    • Resolved additional Festival of Love sign interaction issues

    Space Fixes

    • Fixed MK1 missile and launcher functionality
    • Fixed a Tier 2 droid spawn issue tied to Naboo/Rori duty missions
    • Removed faction restrictions from Ship Operations Chairs

    Jewelry Fixes

    • Fixed issues related to the Jewelry Set Gift selection system
    • Removed the back button from the Trader Jewelry Set Gift to prevent accidental selections

    Cantina NPC Fixes

    • Added Shalera the Hutt back to the Tyrena Cantina
    • Fixed issues causing Kav and Boba to be incorrectly pulled through cantina interiors during instances

    Animation Fixes

    • Fixed an issue causing Razor Slash animations to interrupt movement incorrectly

    Loot Fixes

    • Fixed deconstruction issues for Hoth Imperial Scout armor pieces

    Instance Fixes

    • Adjusted Hraaca instance auto-close timing for consistency
    • Added fixes for clone auto-close behavior

    Misc World Cleanup

    • Removed unused buildings and debris from Mos Eisley
    • Relocated several token vendors near the Bazaar
    • Fixed multiple missing strings and world interaction issues

    Misc Other

    • New loading screens for all planets, courtesy of Scorpius Von Guts
    Patch Notes

  • Chapter 6: Rise of The Mandalorians
    Evolve StaffE Evolve Staff

    Smuggler & Slicing

    • Armor slicing

    • Master Smugglers can now slice armor using the new Armor Slicing Tools and Armor Slicing Bits

    • Adds new enhancement options for armor equipment customization

    • Weapon slicing

    • Master Smugglers can now slice weapons using the new Weapon Slicing Tools and Weapon Slicing Bits

    • Expands weapon modification options through the Smuggler profession

    • New slicing tools and bits

    • Added craftable Armor and Weapon Slicing Tools

    • Added new Armor Slicing Bits and Weapon Slicing Bits

    • New slicing materials can be obtained through Hardmode content rewards

    • Item decay mechanics

    • Sliced items will now lose durability on player death

    • Sliced items cannot decay below 1 HP

    • Items at 1 HP can no longer be equipped until repaired

    • Smuggler profession check fixes

    • Fixed multiple Smuggler-related profession checks across missions, terminals, heroics, and space content

    • Improved reliability for Underworld, contraband, Restuss, and city invasion interactions

    [HR][/HR]

    Chef & Consumable Revamp

    • Updated stats for all recipes

    • Flavor experimentation overhaul

    • Flavor experimentation now modifies secondary food and drink stats instead of duration

    • Flavor experimentation ranges have been increased to better match Nutrition experimentation

    • Expands crafting flexibility and stat customization options for Chefs

    • Additive balancing changes

    • Rebalanced additive scaling across food and drink crafting

    • Reduced base consumable values while increasing additive contribution strength

    • Places greater emphasis on experimentation and additive quality during crafting

    • New taming treats

    • Added new Chef-crafted treats for the Creature Handler baby taming system

    • Taming treats can be used on targetable baby creatures during the taming process

    • Expands crafting support for Creature Handler progression systems

    [HR][/HR]

    Crafting Updates

    • Structure deeds crate output

    • Manufacturing most structure deeds will now produce factory crates instead of individual items

    • Weapon core updates

    • Advanced weapon cores are now locked to level 90 crafting

    • Prevents accidental creation of lower-level advanced weapon cores

    • Expanded standard weapon core level ranges from 54-72 to 54-86

    • Furniture schematic updates

    • Reduced Furniture and Recolor Kit schematic costs to 10 tokens

    • Increased Furniture and Recolor Kit schematic uses to 100 crafts

    • Repair kits

    • Armorsmiths can now craft Armor Repair Kits

    • Weaponsmiths can now craft Weapon Repair Kits

    • Armor assembly updates

    • Mandalorian and Infiltrator armor crafting now uses Armor Assembly for socket experimentation

    • Standardizes socket crafting mechanics across these armor sets

    • Energy resource crate additions

    • Energy resources can now appear inside Resource Crates

    Patch Notes

  • Chapter 6: Rise of The Mandalorians
    Evolve StaffE Evolve Staff

    1779335992682.png

    Chapter 6: Return of the Mandalorians Patch Notes

    New Content

    • Heroic: Death Watch Star Destroyer (Hardmode)

    • Heroic: Undead Army (Hardmode)

    • Heroic: Revanite Revenge (Hardmode)

    • Mandalorian Theme Park

    • First 5 Quests (+ Prelude), 5 more will be released each month until complete

    • Junker’s Outpost on Mandalore

    • Vehicle Upgrade System

    • Junk Loot storage Box

    • New Hardmode loot rewards

    • New Jewelry Sets

    • New junk loot stat categories

    • New accolade badges

    • Text Size Increase

    • Various UI windows have had their text increase as a result from multiple sources of feedback. If you have the No-Squint mod that has been provided in the past, you MUST remove it prior to launching the game or it won’t launch

    New Items

    • Junk Loot Box for storing junk loot items
    • Advanced Reverse Engineering Tool Schematics (to make +40 Power Bits)
    • Food Schematic with Punishing Blow Reduction stats
    • Overload Bits (Need to increase powerbits to +40)
    • Sixth Generation Lightsaber Schematics
    • Armor Slicing Bits
    • Weapon Slicing Bits
    • Vehicle Upgrade Components for armor, speed, and acceleration upgrades
    • New Creature Handler taming treats crafted by Chefs
    • Armor Slicing Tools craftable by Artisans
    • Weapon Slicing Tools craftable by Artisans
    • Armor Repair Kits craftable by Armorsmiths
    • Weapon Repair Kits craftable by Weaponsmiths
    • B-Wing (Light Variant) schematic added to Space Convoy loot
    • ARC-170 Flight Suit added to Space Convoy loot
    • POB Chair & Couch schematics added to convoy loot

    New Jewelry Sets

    • Hunter’s Pursuit
    • Feral Pact
    • Battlebond
    • Ravager’s Momentum
    • Iron Vanguard
    • Deadeye Protocol
    • Gunslinger’s Gambit
    • Tactical Adaptation Suite
    • Counterforce Barrier
    • Adventurer’s Grit
    • Jedi Survivor

    New Junk Loot Stats

    • Grenade Damage
    • Grenade Critical Chance
    • Grenade Action Cost Reduction
    • Saber Burst Damage
    • Jedi Strike Damage
    • Jedi Sweep Damage
    • Force Lightning Damage
    • Damage Over Time (DOT) Damage
    • Area of Effect (AOE) Damage

    [HR][/HR]

    Mandalorian Content

    • New Mandalorian faction
    • Mandalorian Themepark quests
    • New planet Mandalore
    • New planet New Mandalore
    • New Mandalorian Foundling Armor rewarded during the themepark

    [HR][/HR]

    Creature Handler Revamp

    Creature Taming & Progression

    • Added a new level-scaling taming system

    • Adult creatures above level 50 must now be weakened below 30% health before taming

    • Added baby creature taming as part of the new Creature Handler progression loop

    • Babies now naturally spawn throughout the world and can be tamed

    • Creature acquisition methods now use separate progression paths and stat pools:

    • Wild adult tames

    • Baby tames

    • Rare egg creatures

    Exotic Stats

    • Tamed creatures can now generate randomized Exotic Stats
    • Exotic Stats provide rare bonus attributes and increased breeding value
    • Exotic traits can be inherited through generational breeding
    • Rare egg creatures can obtain Exotic Stat combinations unavailable from standard wild tames

    Rare Egg System

    • Creature Handlers can now discover rare creature eggs using the “Search Lair” ability
    • Rare eggs have a chance to appear when searching creature lairs across the galaxy
    • Rare egg creatures use unique stat pools with stronger long-term breeding potential
    • Rare egg discoveries are intended to be uncommon and valuable progression rewards

    [HR][/HR]

    Breeding & Barn Systems

    Breeding

    • Creature Handlers can now breed compatible male and female creatures of the same species

    • Tamed creatures now generate randomized:

    • Gender

    • Offspring count

    • Exotic Stat traits

    • Offspring inherit and combine parental traits across multiple generations

    • Breeding can produce stronger future generations with improved stat potential

    • Rare breeding combinations may create creatures with enhanced Exotic attributes

    • Creature breeding types are now displayed in creature descriptions to identify compatible pairs

    Barn Improvements

    • Tamed creatures can now be deposited directly into Barn storage
    • Creatures stored in Barns can participate in breeding sessions
    • Creature Breeding Times have been set at live standards of 6 hours per session now that testing is nearing completion
    • Added the ability to remove creatures from breeding slots
    • Added a breeding cleanup option to clear stalled breeding sessions
    • Multiple backend improvements added for breeding reliability and creature management

    [HR][/HR]

    Creature Combat

    Combat Roles & Balance

    • Creatures can now utilize DPS and Tank combat profiles
    • Updated pet ability usage and combat pacing
    • Adjustments improve survivability and overall balance in solo and group encounters

    Revive Restrictions

    • Creature Handler pets can no longer be revived while actively in combat
    • Pets must now be revived outside combat situations
    • This change reduces infinite revive chaining during difficult encounters
    • Mounted combat and pet survivability were adjusted to offset the increased risk

    Mounted Combat

    • Expanded mounted combat support for Beast Masters and Creature Handlers
    • Beast Master and Creature Handler mounts now support mounted combat
    • Beast Masters can now mount and dismount during combat
    • Beast Master mounts no longer automatically store when dismounting
    • Beast Master combat pets and mounts can now remain active simultaneously
    • Beast Master and Creature Handler mounts received increased health pools
    • Creature Handler mounts can now be ridden by non-Creature Handlers

    [HR][/HR]

    Beast Master Updates

    • Expertise Revamp

    • Reduced Total Point Spend

    • New starting abilities

    • Novice Beast Master and Creature Handler now begin with Revive, Heal, Attack, and Create Mount abilities

    • Heal Improvements

    • Increased the base effectiveness of Beast Master healing abilities

    • Beast healing now properly scales with normal Heal Potency calculations

    • Improved heal responsiveness and priority handling during combat

    • Buff Persistence

    • Beast Master pet buffs will now properly store and reapply when pets are dismissed or recalled

    • Improves buff consistency during travel, mounting, and pet management activities

    • BM Combat Pets & Mounts Simultaneously

    • Mount Summoning Improvements

    • Beast Master mounts no longer automatically store when dismounting

    • Beast Master mounts can now be mounted and dismounted during combat

    • Beast Master combat pets and mounts can now remain active at the same time

    • Improves overall mount usability and combat flow for Beast Masters

    [HR][/HR]

    Combat Updates

    • DOT Rate Increases

    • Increased Fencer and Jedi one-handed DOT application rates from 8% to 12%

    • Improves consistency of one-handed damage-over-time builds in combat

    • Pistoleer Dead Eye Jewelry Set

    • Increased the DeadEye set Action Damage bonus from 1500 to 2500

    • Improves burst damage potential for Pistoleer builds utilizing the DeadEye set

    • Grenadier Remote Detonator Buff

    • Increased the base damage of Remote Detonator

    • Improves burst damage potential for Grenadier builds using explosive abilities

    • Reduced Shadow’s Embrace 5-Piece Bonus Stealth Strike Dodge Chance

    • Default Evasion/Strikethrough Adjustments

    • Reduced default level 90 Evasion and Strikethrough values from 10% to 0%

    • Places greater emphasis on player stat investment, gear, buffs, and build choices for defensive scaling

    • Major Defensive Abilities can no longer be used while mounted

    • Saber Burst, Lightning Burst, Blaster Burst & Razor Slash will now stack up to 10 times after finding previous code providing evidence to work as such. As a result, each stack now gives +15.00% damage increase of above ability, removing the Increase Damage Taken modifier

    [HR][/HR]

    Class Updates

    Bounty Hunter

    • Reveal Bounty

    • Reveal Bounty has been separated from the Master Bounty Hunter expertise box

    • Players can now unlock Master Bounty Hunter without automatically opting into the bounty system

    • Selecting Reveal Bounty will now clearly indicate BH system opt-in requirements

    • PvP Bounty Scaling Adjustments

    • Increased bounty gains from PvP deathblows on opted-in targets from 500 to 2,500 credits

    • Increased bounty gains from successful bounty missions from 1,000 to 5,000 credits

    • Improves bounty value growth and overall bounty hunting activity within the PvP system

    • BH Token Changes

    • BH Tokens are now excluded from token bonus weekend multipliers

    • High-tier Bounty Hunter missions now have a chance to award additional BH Tokens

    • Expands token earning opportunities through endgame bounty content

    FRS Jedi

    • Weekly Bounty Increases

    • Increased weekly bounty growth for FRS Jedi

    • FRS Jedi below Rank 4 now receive 100,000 weekly bounty increases

    • FRS Jedi Rank 4 and above now receive 500,000 weekly bounty increases

    • Rank 3 will now make you permanently Special Forces and permanently opted-in to the Custom Bounty system. Ranks 2 & below will not force Special Forces Status or Opt-In Status. Make sure to disable Opt-In Status from the command browser under “Other”

    • FRS Adjustments

    • Fixed an issue preventing non-FRS Jedi from properly entering Leave status

    • Improves reliability of Jedi leave functionality and state transitions

    Jedi

    • Extensive reviews and concepts for Jedi have been on-going through the testing of Chapter 6. As such, the below changes are made in mind with much more significant and impactful changes coming in a future chapter as Jedi is aligned to its overall potential and less on a PvP/FRS-Focus. Further information will be provided in the future
    • 5th Generation Old Republic Hilt, Battlefield & Juyo Lightsabers, upon logging in, will have their special bake-in core attributes & stat mods removed. Ancient Sith Knucklers will retain their special bake-in for Chapter 6
    • Polearm Lightsaber Stance has had it’s +3m range modifier removed to prevent conflicting issues with the new 6th Generation Polearm which will be a 0-8m range weapon
    • 6th Generation Lightsabers, during the crafting process, will allow bake-in stats, Weapon Enhancements & Weapon Augmentations, like non-Jedi weapons. Ancient Sith Knucklers have not been adjusted to match
    • Force Stasis now works correctly, applying to other targets except the caster. Force Stasis (Self) still works as intended, only usable on the caster.
    • Using the Jedi Unlock Holocron no longer requires being aligned with a faction
    • Jedi are now able to resign from their faction
    • Jedi are now able to go on leave
    • FRS Flagging is no longer based on player faction. This system is being revisited in the future where FRS may become more roleplay based while the pvp elements shift to becoming a secondary optional PvP system for all players

    Doctor

    • Stasis Field now works correctly, applying to other targets except the caster. Stasis Field (Self) still works as intended, only usable on the caster.

    Commando

    • Stand Fast now works as intended after rigorous testing
    • Second Fire Chance in On Target now gives 4% per point spent, down from 10%

    Teras Kasi Artist

    • Melee Damage Increase has been adjusted from 5% per point to 3% per point under the Unarmed Damage Box in Row 2
    • Moved Flurry from Swordsman to Row 6 after Master Box

    Fencer

    • 1-Handed Melee Damage now gives 4% per point spent, up from 3%

    Swordsman

    • Cooldowns slightly increased on Dizzy and Vital Strike to better align with the role of Two-Handed Weapons
    • Moved Flurry to Teras Kasi Artist and re-adjusted the Striker’s Jewelry Set as a result

    Pikeman

    • Polearm Damage now gives 4% per point spent, up from 3%

    Martial Artist

    • Unarmed Damage now gives 4% per point spent, up from 3%
    Patch Notes

  • Patch - 01/27/2026
    Evolve StaffE Evolve Staff

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    BH Mission Revamp:

    • Previous tier 3 missions are now capped at level 89.

    • Master BH's at lvl 90 now have the following:

    • Revamped "boss" missions as a base that pay out 40k and NPCs lvl 95

    • Newer "elite" difficulty that pays out 50k with Gold Elite lvl 110 NPCs

    • Elite Missions have a rare chance to drop PLC, BL, Alum Minerals and Jetpack Bases

    • Bounty Missions no longer go against the daily mission cap and rewards are not reduced based on number of daily missions completed (while not grouped)

    Misc Changes:

    • Fix for MK1 Missles and Launchers (existing crafts will need to be fixed by visiting fixer)
    • Tweaks to reactive heal (Additional adjustments may be made based on feedback)
    • Energy has been added to Resource Crates
    • Fixed issues with Lifeday boss adds not spawning
    • Heroic: Avatar Platform (16-man) now requires a minimum of 6 people or the instance will close
    • Heroic: Avatar Platform (16-man) mobs have been adjusted for a slightly higher difficulty

    Historical reactions: Like × 1

    Patch Notes

  • QoL Patch - 1/19/2026
    Evolve StaffE Evolve Staff

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    Quality of Life Updates:

    • Waypoint Limit has been increased from 100 to 1000 entries

    • Datapad Limit has been increased from 250 to 1000 items

    • Faction Swap Devices have been tweaked for better descriptions

    • Removed "Unique" tag from Aurilian Buff Crystals (Can now purchase more than 1 at a time)

    • Fixed issue with players unable to move or pickup Buried Treasure Drum (RLS Reward)

    • CSR turn in if stuck in house or visit Fixer in Mos Eisley if in inventory

    • Lower spend on Muse Expertise Page for Ent Buffs

    • Added Block Value to Ent Buffs (15 Value per point for a max total of 150 Value)

    • Jewelry Box Veteran Reward no longer has a broken "back" button that will claim the gift by mistake

    Bounty Hunter QoL:

    • Reveal Bounty will now eject players from Cloud City houses and bottom floor of Musty Bunker

    Bio-Engineer QoL:

    • Reduced resource costs for several Beast Master related recipes including the Enzyme Extractor and components
    • Performing a cleanse with the incubator will now reset the experiment session timer
    • Bio-Engineers should now be able to use more than one incubator at a time
    • Fixed Inconsistencies with the next user timer when fully invested and in a BM Specialization City
    • Tweaked calculations related to DNA Harvesting

    Attachments

    • 1768823610390.png

    Historical reactions: Like × 4

    Patch Notes

  • Lifeday 2025
    Evolve StaffE Evolve Staff

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    Kashyyyk Residential Zone:

    • New Residential Zone has been added to Kashyyyk
    • This zone is restricted to regular and tall variants of the Tree House, Dagobah and Nightsister Huts
    • Players can enter this area via the Kashyyyk Residential Coordinator NPC outside the Great Tree in Kachiro
    • ITVs can now be used in most Kashyyyk Regions to return back to Kachiro

    Crafting:

    • Advanced Production now increases Factory Speed by 25% per point spent. Up from 10%.

    Lifeday 2025:

    • New World Boss (Mustafar)

    • Drops a unique lava resistant mount

    • New Rewards:

    • New Paintings

    • New Familiar

    • Tall Tree House

    Historical reactions: Like × 4

    Patch Notes

  • Chapter 5.9 - 11/22/2025
    Evolve StaffE Evolve Staff

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    World Bosses:

    • All World Bosses will now drop credits.
    • All World Bosses will now display the results of the timer when being defeated.
    • Added World Boss Camp to The Terror of Halloween World Boss

    Mission Terminal Revamp:

    • XP Earned has no daily limit

    • Credits earned has no daily limit

    • Earnings from mission terminals will now hit diminishing returns of 5% per daily mission completed up to a cap of 80%.

    • Group Bonuses have been added to mission terminals.

    • This is a straight multiplier based on the number of unique accounts in a group and in range of the payout.

    • Missions will be monitored for feedback and additional changes may come as needed.

    Combat:

    • Removed redundant PvP Area Revives - Through multiple QoL Passes these are now identical to each other
    • Nerve Gas misfires fixed, ranged increased from 24m to 36m (effectively), reduced area effect diameter from 128m to 64m
    • Double Time no longer removes Position Secured (since Position Secured isn't a root anymore)
    • Updated most defensive abilities to have a higher combat queue priority, which hopefully improves misfires and overall predictability.
    • Ally Grenade and Bacta Cloud will now require a friendly target to activate and will be tossed at their location

    Jedi

    • Updated few Jedi commands to live under a better command browser category
    • Reduced Jedi Cloak of Hate and Shatterpoint to level 85 (to match jewelry)
    • Raised Barrier of Blades chance to 50% to compensate for lack of debuff reflection, removal of AOE effect, and reduced damage.
    • Fix bugged Mystic Shock once Knuckler has been unequipped

    Beastmaster:

    • Improved provoke
    • Increased BM Revive range to 24m

    Misc Changes:

    • Removed "No Trade" off Geo Speeder, Solar Sailer, and Senate Pod
    • Fixed issue with Bestine Elections
    • The OG Heroics will now display the results of the timer when being completed.
    • Temporary GMF Changes to instances have been reversed.

    Attachments

    • 1763815039274.png
    Patch Notes

  • Chapter 5.8 - 10/14/2025
    Evolve StaffE Evolve Staff

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    **Chapter 5.8 - 10/14/2025

    New Color Palettes:**

    • Almost all items in the game now have a universal color palette between armor and clothing
    • Color Palettes have been redone for clothing, armor, vehicles, starships, furniture, droids and housing
    • Recolor Kits will be available on login for corrections to correct armor. This is a stack of kits available once per account
    • Jewlery Sets, most non-crafted armor and Blacksun Ace helmets can now be colored between the Armor and Clothing Recolor Kits
    • Some NPC recolors are still a work in progress

    New Rewards and Loot:

    • New 2 year anniversary claimable on login
    • New server transfer painting claimable on login
    • New rewards added to the Event Vendor
    • Added New Items to GMF Vendor
    • Added 1 missing Xeno furniture piece to the RLS loot table (Xeno Recliner).
    • YT-1300 and Vigo Houses added to World Boss Vendor

    Weapons

    • Added Bowcaster recipes to Novice Weaponsmith
    • Added Legendary Bowcaster Schematic as rare reward in 16-man Avatar

    Space

    • Fixed bugs related to docking player ships in space
    • Launching your ship from a group members POB can now be done via the datapad instead of just using the escape pod to launch a random ship

    Miscellaneous

    • Icon fixes for Stealth Strike, Jedi Shields, & Heal Cut Recourse
    • Several space vendors have been added to Mos Eisley
    • Added New Loot to New GMF Event Boss
    • Added Clothing Recolor Kit Schematic to Trader Vendor
    • Added Furniture Recolor Kit Schematic to Trader Vendor
    • Added Wampa Rug Schematic to Wampa Boss Loot Table
    • Added Wampa Pelts to Wampa Loot Tables
    • Added Trandoshan Hunter Outfit Schematic to final boss in 16-man Avatar
    • Added Wookie Pelts to Avatar Loot Tables
    • Added Anniversary Kiosk Decoration Reward
    • Removed No Trade from Entertainer, FRS, BH and World Boss Tokens
    • Fixed Issue with Deadeye Set not properly applying action damage to sure shot
    • Additional Items added to the Space GCW Vendors
    • Fixed issue with Duros species height being reset each login
    • Increased Height Ranges for male Zabraks and Nightbrothers

    Combat Changes

    • Root chance increased for Force Throw and Pommel Bash (When fully upgraded) from 8% to 20%
    • Force Throw’s snare duration reduced from 15 seconds to 12 seconds. Root duration reduced from 15 seconds to 12 seconds
    • Pommel Bash’s snare duration increased from 8 seconds to 12 seconds, and root duration increased from 8 seconds to 12 seconds
    • Improved Jedi Taunt CD to match Tera Kasi and Commando
    • Adjusted Force Alacrity (parry chance while saber reflecting) reduced from 20% to 15% total
    • Beast Master Provoke bumped up by ~30% strength
    • Add 25% dodge & parry bypass to Dread Strike, & Ambush/Snipe, improving their chance to hit

    5 Piece Jewelry Updates:

    • The following Jewelry Heroic Sets have been adjusted:

    • Cutthroat's Jewelry Set (Swordsman)

    • Striker's Set (Swordsman)

    • Swashbuckler's Set (Fencer)

    • Pikeman's Set (Pikeman)

    • Assassin's Set (Assassin)

    • For the Cutthroat's Set, the following changes were made:

    • Removed Cooldown Modifiers for Dizzy

    • Added Damage Increases for Dizzy with the same modifiers as above, 1% each

    • On the 5-Piece Bonus, 15% Damage for Dizzy was added

    • For the Striker's Set, the following changes were made:

    • On the 5-Piece Bonus, the following has changed:

    • Vital Strike Damage is increased by 15%

    • Flurry Damage is increased by 20%

    • Flurry Damage Decrease Debuff on target has been increased by 10%, reducing damage output from target by 20%,

    • For the Swashbuckler's Set, the following updates were made due to how SOE treated the set:

    • Removed Decapitate Cooldown from each jewelry piece

    • Readjusted the values of the 3/4/5 piece cooldown reduction of Decapitate to work as written

    • The Assassin's set has been completely revamped to more closely resemble the Jedi Shadow’s Embrace Set.

    • Jewelry stats:

    • Luck: 35

    • Resist Root: 2

    • Resist Snare: 2

    • Assassinate Damage: 2

    • Ambush Damage Increase: 2

    • Snipe Damage Increase: 2

    • 5-Piece set bonus stats:

    • +150 Luck

    • Grants Advanced Smoke Bomb ability

    • Reduces Cooldown of Advanced Smoke Bomb

    • For the Pikeman's set, the following has been changed:

    • Jewelry stats:

    • Strength: 30

    • Pin Down Cooldown: 1

    • Crush Damage Increase: 2

    • Pin Down Damage Increase: 2

    • Action Cost Reduction: 2

    • 5-Piece set bonus stats:

    • Increase Strength by 200

    • Reduce Cooldown of Pin Down by 6 seconds

    • Increase Damage of Pin Down by 15%

    • Increase Damage of Crush by 15%

    • Converts All Basic Attacks to AOE

    Thank you Domess, Arialda, Ywoski, Cailener, Robdo, Coke403, and Palon for submitting screenshots that led to many strings being fixed.

    Patch Notes

  • Chapter 5.7 - 09/18/2025
    Evolve StaffE Evolve Staff

    Details:
    Jedi roots have gained a reputation to be distinctly powerful, locking down all movement with ease. The following changes will allow Jedi to continue to snare easily, but make roots rarer.

    • Force Throw and Pommel Bash root chance was not working as expected, and will now be brought down from an actual 50% rate (with 4 points) to 8%.
    • Shared cooldown added
    • Adding a global 8 second recourse to all non-dire roots

    Similarly, stuns have gained more popularity in group play, sometimes leading to a sequence of continuous lockout for 8 seconds or more. To avoid too much sequential stunning, we’re trying out a global recourse that prevents a player from being stunned again for 4 seconds after the current stun disappears. This applies to Pistol Whip, Flashbang, and Beast Master Kick.

    Dazes: Formerly often called “Stuns”, this will be our chosen term to reference abilities that strip defenses - Head Crack, False Hope, and Disarming Slash

    DoT Balancing: We’ve observed that a few DoTs are murderous and the rest are pretty non-threatening. This is mostly owed to one-handed weapon DoTs hitting extremely hard, and people having been given powerful DoT fighting abilities, leaving all other DoTs in the dust. The following changes aim to tamp down the explosive potential of one-handed DoTs, while giving other DoTs more of a chance to come into their own.

    • One Handed Weapon DoTs
    • DoT application rate has been reduced from 20% to 8% for fencers and one-handed lightsabers.

    Few adjustments to calculated resource quality during crafting: Reverted a change Stella Bellum (Source) made to White and Gold (SOE Live) which caused a few resources to miscalculate their maximum gates. This was causing SWGAide.com to sometimes misreport what the best resource was to use for a schematic, as it assumes SOE Live settings, used by SWG Legends and a few other servers. Steel, copper, aluminum, and siliclastic ore calls will now use their legacy attribute gates instead of the JTL attribute gates. This will slightly improve crafting results when schematics call for the above resources generally, but not by name (e.g., “Steel” but not “Duranium Steel”). Affected classes and attributes are:

    • Metal - Cold resistance
    • Ferrous metal - Conductivity, cold resistance, & malleability
    • Steel - Conductivity, cold resistance, & malleability
    • Non ferrous metal - Cold resistance, decay resistance, heat resistance, & shock resistance
    • Aluminum - Cold resistance, conductivity, decay resistance, heat resistance, shock resistance & unit toughness
    • Copper - Cold resistance, decay resistance, heat resistance, shock resistance, & unit toughness
    • Sedimentary ore - Decay resistance, & shock resistance
    • Siliciclastic ore - Decay resistance, shock resistance, & unit toughness

    Historical reactions: Like × 1

    Patch Notes

  • Chapter 5.7 - 09/18/2025
    Evolve StaffE Evolve Staff

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    **New Items

    Kashyyyk Token Vendor Additions**

    • Added 20 new weapons to the Kashyyyk token vendor.
    • Kashyyykian Clone Armor has been added.
    • Added Kashyyyk Beast Muzzle.
    • New Swamp Crystal has been added.

    More Vendor Additions

    • Events Vendor: added 13 new items.
    • FRS Vendor: added 3 new deco items.
    • BH Vendor: added 2 new items including a battle worn composite armor kit.
    • Hoth Vendor: added 2 new items, a snow speeder familiar and shield generator blueprint poster.
    • Chronicle Vendor: added 3 new items.
    • Several TCG items have been added to various vendors.
    • Added a new NPC that will sell glowies for mustafar tokens.
    • Added a quest to get a "token" box to store glowies in.

    Combat Changes
    Note: You can find more in depth reasoning on why certain combat changes were made, as well as their impact, in the first comment of this post.

    Global Combat Changes

    • New 8 second Recourse for "Stuns"
    • New 8 second Recourse for "Roots" (Dires not included as they have their own recourse).
    • New 12 second Recourse for "Dazes".
    • Fixed missing Divisors for Crit Chance from weapons and pups that were improperly applying 1:1 values.
    • Procs have been adjusted to work with the original intention and design of faster weapons having a higher chance to proc and slower weapons having a lower chance to proc.

    Gen 2 Melee Weapon Rework (Kashyyyk and Legendary weapons):

    • 1 Hand weapons hit faster but have lower damage.
    • 2 Hand weapons hit slower but for more damage.
    • Polearms can now hit at 8m range.
    • Revamped one-hand, two-hand and polearm recrafted legendary weapons from the Rare Loot System to be in line with these changes.

    Fencer

    • Burning Blade reduced from a max of 20% chance to 8%.
    • Corrosive Tip reduced from a max of 20% chance to 8%.
    • Adjusted Damage and Cooldown of Specials.

    Swordsman

    • Adjusted Damage and Cooldown of Specials Replaced.
    • One-two pummel with Advanced Two Hand Armor Shred.

    Jedi

    • Lightsaber Forms 3 & 5, Soresu and Shien, have been changed considerably.

    • Soresu now provides the following:

    • +1000 Innate Armor

    • 15% Block Chance

    • +150 Block Value

    • -25% Damage Output

    • Shien now provides the following:

    • 15% Parry Chance

    • 15% Evasion Chance

    • +36% Evasion Value

    • -10% Critical & Strikethrough Chance

    • Barrier of Blades, when active, is raised to 30% from 20% chance to Reflect Damage.

    • Reflect Damage will now only work against auto attacks and single target attacks.

    • Reflect Damage will now return only 50% of the damage to the attacker.

    • Active Saber Reflect properly casts auto attacks back to the caster when proc’d.

    • Active Saber Reflect will now properly increase parry chance while active (Force Alacrity).

    • 1H saber stance has had proc chances equalized with recent fencer changes.

    • Saber Block duration updated to 30 sec from 20 sec.

    • Evasion from Guardian Tree is now 6% per point spent.

    • Second Chance Heal on Warden Set is now 15% down from 25%.

    • Pommel Bash and Force Throw now have shared cooldowns

    • Removed Weapon speed bonus from 1h Jedi Saber Stance. The weapon changes currently being tested for melee weapons will be incorporated into the next generation of Lightsabers.

    Devastation

    • Devastation Damage has been increased and should now bypass evasion.
    • Devastation and Innate Heavy Weapon Action Cost will now work properly for people who mastered Heavy Weapon Specialist even if they haven't specced into Commando.
    • Devastation now has the chance to proc with specials.
    • Devastation Chance will now show properly on the stat page.
    • Adjusted Devastation Values on the Juggernaut Set.

    Commando

    • Devastation has been removed from the first four boxes of Commando and replaced with DOT Damage Increase.
    • Adjusted Evasion Value on Commando: Blast Resistance.

    Beast Master

    • Provoke cooldown reduced from 10 seconds to 8 seconds. Provoke’s taunt power has been raised for all 5 levels, but the action cost increases for each level as well.
    • Creature Knowledge can now be used from 50m (up from 24m) and lasts 3 minutes (up from 1 minute).

    Taunt Rework

    • BH Abilities have had threat generation tuned way down and should no longer taunt.
    • TKM, Commando and Jedi Taunts have all been equalized.

    Crafting

    • Raised factory crate size to 1000 for 209 schematics, including many of the most popular subcomponents across all professions.
    • A few shipwright, bio engineer, and weapon schematics will be a bit easier to cap (more on this in the first comment).
    • Increased max vendor items from 4250 to 6000 for a fully specced Artisan/Master Merchant.
    • Fixed an issue where Chef only had 80 Experimentation baked into Expertise to 100 to be in line with similar crafting skills.
    • Kashyyyk Stalker pistol should no longer appear as the UG-G8 during assembly.
    • Resource "Caps" now matched with Legends and SWGAide.

    Heroic: Undead Bunker

    • Door Lockup script should work more reliably and not kick people after they have progressed.

    Additional Improvements

    • Fixed an overzealous calculation related to Reactive Heals.
    • Fixed several melee abilities so they shouldn't Strike (Martial Artist), Sweeping Kick (TKM), & Thrill (TKM) range reduced from 64m (when using a ranged weapon) to 10m be able to be used with ranged weapons. Added animations for using the same abilities with a ranged weapon.
    • Flurry, Decapitate and Crippling Vortex now require a melee weapon to use.
    • Increased cooldown of Corpse Drag from 1 second to 2 seconds to reduce corpse whiplash, and ability spamming.
    • Updated stat names for “Damage Adds to Action” and “Attack Damage Adds Action” to instead read as “Incoming Damage to Action” and “Outgoing Damage to Action” for clarity.
    • Moved all instant beneficial aid commands to “Healing” command group, including all revives, DoT cleans, debuff cures, etc… (many were already there).
    • Moved all self-applied buffs to the “Buff” command group for consistency (many were already there).
    • Moved Paint Target to “Combat” command groupRenamed Revive abilities for more clarity and better grouping.
    • Moved Bounty Check and Inside Information to “Other” command group.
    • Stances: Healing, Combat Medic, Tank, and Offensive Stances now have a consistent, shared 30 second cooldown.
    • Jedi Stealth Strike now has a heal cut recourse, like all other heal cuts.
    • Updated skill descriptions for accuracy and clarity for Impossible Odds, Sleight of Hand, Master Commando, and Master Teras Kasi.
    • Increased the cooldown on the Evolve Buff Bot from 0 seconds to 45 seconds.
    • Added cleaner Kashyyyk textures, character creator pedestal and planetary travel window from Himalayas
    • Added 22 Years of SWG Intro Slide and Evolve UI Background from Scorpius Von Guts

    Thank you Orton, Cailener, Ceena, Ebabo, Palon, Chavex, Domess, Robdo, Vuzist, Coke, and Althenya for submitting screenshots that led to 70 strings being fixed.

    Big thanks to Chavex and Reyna for implementing all of the new vendor additions.

    Historical reactions: Like × 2

    Patch Notes

  • Chapter 5.6 - 07/18/2025
    Evolve StaffE Evolve Staff

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    Daily: Hracca Glade

    • New 2-Man Factional Instance that rewards GCW Points, a Kashyyyk Token, and an NPC with a stat mod

    Mystic:

    • Cooldown on abilities have been adjusted
    • Action Drain should only proc on Force Drain

    Historical reactions: Like × 1

    Patch Notes

  • Chapter 5.5 - 07/12/2025
    Evolve StaffE Evolve Staff

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    Assassin:

    • Fixed issue that could cause game to crash on expertise page

    Doctor:

    • Out of Combat Resuscitate Player and Drag are now granted after 4 points in Novice Doctor
    • Bacta Grenade Skill now grants Bacta Grenade and the Single Target In-Combat PvE Revive

    Empire/Remembrance Day:

    • Master Jedi Artisans should be able to do the crafting quests

    Space GCW:

    • Additional tweaks for giving proper credit

    Smuggler:

    • Break The Deal should no longer have issues when other debuffs are applied

    Fixes:

    • Firework Packages and Crafted Firework Shows should now work as intended
    Patch Notes

  • Chapter 5.4 - 07/03/2025
    Evolve StaffE Evolve Staff

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    Heroic Avatar:

    • Increased damage on the two bosses and the guard captains

    Space GCW:

    • You should now get credit for PvP Space Battles if you are either flagged SF on the ground OR in space

    • Space Battles will now restart every hour in each zone

    • Attacking ships will now spawn in at the 5-minute mark and the space battle will clean up after 30 minutes (if not sooner due to one side winning)

    • The space battles will begin at the following staggers:

    • Tat - :00

    • Corellia - :15

    • Dantooine and Naboo - :30

    • Lok - :45

    Historical reactions: Like × 1

    Patch Notes

  • Chapter 5.3 - 06/26/2025
    Evolve StaffE Evolve Staff

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    New Instance:

    • Heroic Avatar 16-Man is now Live

    • Rewards 2 Kashyyyk Tokens Upon Completion

    • Kill Collection x20 for the Watch Commander - Increase to crit chance

    • New Loot Tables

    • Weapon Components that include Ranged and Melee Crit +31 through +35, Action +251 through +300, Health +251 through +300

    • A special surprise for Armorsmiths to go out and rebuild all their cores

    Assassin:

    • Vibrogenerator is no longer dependent on Assassin's Blade

    Beast Master and Creature Handler:

    • Fixed issue preventing expertise investments from increasing the strength of heals

    Jedi:

    • Lightning Burst and Telekinesis are now affected by damage increases to Force Lightning
    • Proc Chance has been removed from Dark Fury 5-Piece. Powers Cooldown has been increased to 30% and Force Lightning Damage 15% has been added to the 5-piece bonus

    Loot Changes:

    • Random Loot is now the default loot option when creating a group

    New Items:

    • Added Aurilian Obelisk to Aurilian Crystal Vendor
    • Added New Rewards to Empire/Remembrance Day Vendors
    • Event Foods will now stack in your inventory

    Textures:

    • Added Unique Tatooine and Naboo Starport Textures by Himalayas

    Bug Fixes:

    • Multiple String issues have been corrected for mislabeled Jedi Crystals and The Black Sun Medalion
    • Ace Pilot and Faction Swap tokens will now give warnings if the player is not a Combatant
    • Looted Armor will no longer have Armor Protection Values
    Patch Notes

  • Chapter 5.2 - 06/19/2025
    Evolve StaffE Evolve Staff

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    Bug Fixes:

    • Fixed Undead Bunker Spawn Issue

    • Fixed FRS Jedi being stuck in "changing status" (in some instances this requires a death)

    • Partial fix for group looting messages

    • Strings will show correctly

    • Some items may still show %TO when looted

    Performance Improvements:

    • Tweaked settings that may reduce rubberbanding issues

    New Items:

    • Imperial and Rebel Faction Swap Tokens have been added to the Restuss Vendors

    • These will be closely monitored, we have added this for those PvPers who have contributed to our friendly PvP Environment by swapping factions as needed to balance out fights. This item allows the players to keep their rank when swapping factions.

    Patch Notes

  • Chapter 5.1 - 06/12/2025
    Evolve StaffE Evolve Staff

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    Stats:

    • Punishing Blow has been refactored and will now apply more logically.

    Instances:

    • Questing in Heroic: Undead Bunker will perform more reliably if someone dies and renters.
    • The bunker in Heroic: Undead Bunker will no longer lockout groups that have pets.
    • Kill Collection x20 for all the new Kashyyyk Instances

    Vendors:

    • New Aurilian Crystal Decoration Courtesy of Mana at the Vendor in Aurilia
    • Mining Ship Colossal Cargo Hold increased to 500k

    Entertainer:

    • Entertainer Books Added to NoTrade Shared
    • Image Designer should be able to change tattoo and fur color again.
    • Entertainers should be able to craft all their goods again.
    • Entertainers should be able to play Xantha and Valahorn again.

    Commando:

    • Tank/Damage stance from TKM added to Master Commando
    Patch Notes

  • Updated Roadmap - 2026
    Evolve StaffE Evolve Staff

    **SWG Evolve Project Roadmap

    Chapter 6: Rise of the Mandalorian**
    Release Date: May 22, 2026

    Chapter 6 represents a major expansion of endgame content and systems, bringing increased difficulty, deeper progression, and new large-scale experiences to SWG Evolve.

    Hard Mode Instances
    → Reimagined versions of classic OG instances
    → Featuring new NPC encounters and more challenging gameplay mechanics
    → Designed for coordinated group play with improved rewards and challenge scaling

    Gear Progression Expansion
    → New slicing system to make weapons and armor more powerful
    → New overload bits and advanced RE Tool to enable the creation of +40 Power Bits

    Consumables Update
    → New food items designed to support high-end PvE and group encounters
    → Both primary and secondary stats can be experimented on for a larger variety of foods

    Jewelry Expansion
    → New 3-piece set bonuses
    → Introduction of earrings and a statted rebreather

    Return of the Mandalorians
    → Integrated into Chapter 6 as a core narrative and gameplay expansion
    → Expands Mandalorian-focused content and encounters
    → Sets the stage for future story developments

    Creature Breeding System
    → Explore a new dynamic of creature handler gameplay by breeding tamed adults, tamed babies and eggs found in lairs to breed the best creatures

    Roadmap
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