Completely agree! That "simple belt" is (in my opinion) the best looking belt in the game...AND it doesn't have the "hula hoop" effect when equipped that some/many belts have.
dolanolos
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Hard to obtain Clothing -
Hand samplingParz1val, post: 4785, member: 3119 wrote:
When the macro sets you back down you move a tiny tiny bit each time you stand/sit. This is what got me worried.... Especially on Musty.
If you set your camera to "spin" you won't move in any single direction.
Set your camera to chase mode (for me it's "." on the numpad) then hit ctrl+shift+s to start spin mode. Stops you moving about too much -
Hand samplingParz1val, post: 4762, member: 3119 wrote:
Heyo, was just wondering if anyone has been experiencing the same. Lately, my hand samplers have been getting exhausted and standing even with the jewelry and different action/stam buffs. Is this to be expected? Thanks!!
Yes, I did notice that. I was on Mandalore hand sampling the radioactive...so I didn't really think much about it.
It's not meant to be that, but I didn't try on anything else so I wrote it off (in my mind) as something with trying for radioactive and didn't try anything else. -
Just a couple random questions about lootI'm not sure about the standard Geo Pistol schem. I feel like it "SHOULD" drop "normally" but there is a revised, more powerful, version you can buy with 25 Kash tokens from the wookiee vendor in Mos Eisley.
About RLS....I've been here 7 months, I've only ever seen RLS chests drop during World Boss runs...and maybe once or twice during big events. -
Medical enhancements?You can use 3 event tokens to buy comms (400 per token) to buy your own buff bot (droid - 1000 comms) from the restuss vendor.
It's what I did not too long ago. I only wish you could use the item that calls the droid when it is dropped in your house as deco instead of only from your inventory. -
Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 NabooI bought 7 sets....well worth the money for the time saved!
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New 3 Piece Set BonusesCrafter sets (plural - unless you can make "generic" experimentation points like we get with the assembly ent buff)
Should be matched with the current trader jewelry sets to make 6 / 7 / 8 piece bonuses
Starting with Weaponsmith, since it's KNOWN that you need 5 more experimentation points to hit 18 points of experimentation (with everything else) and hard cap all of the dual line items.
Left Earring +1 experimentation / +1 assembly / +1 amazing success roll
Right Earring +1 experimentation / +1 assembly / +1 amazing success roll
Rebreather +1 experimentation / +1 assembly / +1 amazing success roll6 piece set bonus (adding to what exists on the 5 piece bonus)
+2 amazing success roll
+50 luck7 piece set bonus (adding to what exists on the 6 piece bonus)
+1 experimentation
+2 amazing success roll
+50 luck8 piece set bonus (adding to what exists on the 7 piece bonus)
+1 experimentation
+2 amazing success roll
+50 luckYou can use that as a template for all of the other...however the goal is to get another point of experimentation (+10 experimentation) beyond what the 5 piece set gives you.
So the jewelery sets would go from +25 (current 5 piece total) to +30 (new proposed 8 piece total)That keeps all the new 3 piece sets "equal" on their face....but....maybe not in effectiveness
The shipwright 3 piece set would need to look different. I'd honestly just worry about the experimentation. Rather than make Left earring for Engines/Chassis/Weapons (similar to how the existing jewelry is setup) you would need to have all 7 types on each piece, otherwise NEEDING to complete the set for the full bonus isn't as much of a priority.
So each earring would be +1 to all 7 experimentation for SW, the rebreather would need to be +1 for all 7. Then the 7 piece and 8 piece bonuses to round out the +5 (for +30 total).(That's a lot of potential for bad RNG if the drops are going to be the actual jewelry instead of tokens to buy the jewelry. are the drops going to be tokens?)
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New instances and existing contentReally appreciate the upcoming roadmap overview!
Thank you!
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Grouping update - size & window changes possible?64 player groups has been mentioned a few times so I don't need to go too far into that.
Problems are how much screen real estate it will eat up and how to be able to manage it.Is there a way to forma single group but have two detached windows? Currently, 32...keep that number for the left side of the screen and mirror it for the right side of the screen.
BUT...
In conjunction with a new option to choose your translucency level (see through) of the group window.If it's technically feasible to have a slide bar option to change the level of translucency / opaqueness maybe the group window covering the screen won't be as intrusive.
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Armor Power Bitsadding to this...Reverse Engineering is it's own separate thing here. There is expertise you need in order to do it instead of the "normal" NGE you'll see on other servers.
If you get the RE arm, get the RE Jewelry set & make a suit / PUPS you'll breeze through making 35's
MOST of the modifier bits are craftable too...except the ones for crafting.Historical reactions: Like × 1
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Please create an easy to get (craftable) container for containers (bag of bags)Looking for an item that isn't expensive or seasonal to use for organizing travel packs and other containers currently in game.
It could be another craftable "tool chest" that holds 85 or 90 items, or even a smaller sized travel pack (holding 70 or fewer items) so that they can be placed in the normal travel packs.I'd like to have a container in my shop for "WS" resources and be able to put additional containers in there for "Ranged Core resources" "melee core resources" etc.
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Instant Travel House and Heroic Resets - Free for allDesert Oasis (Tatooine) has 3 of these.
The Tatooine Guild Hall right by the shuttleport has the FOV.
The <SVS> Garage has the Mustafar Teleporter and the OG arm.Sedition Beach (Naboo) has them too, in one of the buildings, including the Nym Starmap locations ITV
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Factory Crate size - manually adjustable at time of schematic insertion?I mentioned this during the World Boss run tonight.
Would it be possible to adjust all factories to have manually adjustable output/crate sizes based on user input when we load the schematic / start the factory?
I would envision the process to be something like this:1: Load the schematic
2: Radial and see a (new) option for desired output crate size (anywhere from 1-1000 - which is the current limit for factory schematics)
3: start factory (after ingredients are put in input hopper like normal)As I understand it, changing factory crate default sizes is something that needs to be done on a per item basis.
If this alternate method is feasible, the factory would control the output sizes, not the coding for the individual item. -
Ability to save multiple builds on one CharacterYes, if you want to move stuff around with a weapon you have stored xp with.
If you want to move from TK to Pikeman, you need both. Just as an example.Ultimately it takes an hour or two to grind up to 90 if you want to try something new...maybe even less if you get in a group. I've done it once, I was getting a LOT of xp just killing critters outside Eisley UNTIL I started assigning expertise points (leveling up - out leveling the xp) and had to move spots.
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Ability to save multiple builds on one CharacterI would really like this too.
The one thing I see being a roadblock is that you need stored XP to "rebuild" your expertise choices/character build. The other server, and even a different game, that I've seen this ability on do not have that requirement that we have here.There would need to be some type of "safety check" in place in the process that would verify you have all the stored xp you need for the various skills.
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Ability to add Player association to Admin ListThere could be a default cap on the number of toons allowed on admin. I've tried, albeit on other servers, to add 20+ toons as admin on a guild hall and it stopped letting me do it at a certain point. Maybe that can be adjusted, maybe not. That's outside of what I know about the game.
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New Player weapona month or so ago there was a vendor on talus selling Mustafar looted weapons for about 10k each and was incredibly useful for starting out a new lvl 90 character. I found it from using vendor search on the bazaar terminal. Not sure if there are any still there or not. You can easily use those, however (if still available) until you save enough up for some high end crafted weapons.
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Proposal for improvements to spaceMPxGrunt, post: 3575, member: 2485 wrote:
That's a matter of opinion, and not one I agree with.
That's all right. People are allowed to have different opinions

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Proposal for improvements to spaceMPxGrunt, post: 3572, member: 2485 wrote:
There is a text document that would help you evaluate your Space Loot, and I used to have a spreadsheet version of it that I made myself.
Beyond also has an ingame evaluation system, they have you go to a terminal in Mos Eisley spaceport. I don't think either system is needed.
Maybe not NEEDED, but those two systems on those two servers are a HUGE QOL improvement.
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Checking things outScorpiusVonGut, post: 3560, member: 1301 wrote:
A good way also to make a good chunk of creds is hit the world boss runs on Wed and Sat..that'll get ya some good creds plus some WB tokens to exchange for some good chit.

Yes, the group runs do pay out nicely.
For those of us who don't automatically seek out group activity...I've found three decent way to earn credits.
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Group 3 or 4 of your alts and take Reb/Imp faction missions from terminals. Take the missions before you group your toons. You aren't looking to kill mobs, but the "base" You can get up to 15k per toon per mission (if you slice the mission terminal) Make sure to group after selecting the missions but before you go start killing mobs. Right now that payout amount is limited to 11 per day per group, which is why you want to group your alts. if you take 4 missions each on 3 toons, then group, each toon will get credit for 12 missions. 11 of which will have the max payout. The last one with pay out about 10%
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Farm stat'd loot. RE'ing is crazy easy here once you get the RE jewelry set and a suit. You can either sell bags of stat'd loot to other players, or just turn in at junk dealers.
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Space - Blackscale ship spawn. Farm for parts, sell to the chassis dealer.
I tried the BH "daily" mission, standard...you fight a handful of mobs ending with a single "gold" and get some loot, tokens, and 25k credits.
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