Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

A

AnibeTega

@AnibeTega
Unfollow Follow
About
Posts
5
Topics
0
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • Window That Displays Your Extractors And Status + Resource Delivery (and other stuff).
    A AnibeTega

    As someone who has mained a crafter in SWG since about 2005, this was a fun thread to read! Agree that SWG crafting is unlike any other out there, but that there are some improvements that could be made. Here are a few quick ideas (coming from someone who basically has 6 elites deployed at all times, but doesn't actually craft or sell anything, lol):

    • Add a new Architect schematic for something like 'Solar Powered Array' that is an optional sub-component of every harvester. This would take a large amount of a resource, say Solar Energy, up front, but turns it into a self-powered harvester

    • Similarly, find a way to add a homing beacon an an optional sub-component to harvesters so someone can ITV directly to them if on the same planet. Otherwise I agree that the Hoth / G9 Rigger ITV's are easy enough to use to get to your harvs, but can take time to get enough of.

    • I like the if maintenance goes below 0 then just deduct from cash or bank idea. Summing up those three ideas would make harvesting resources a much easier task to manage on a daily basis AND gives architects something new to build.

    Suggestions

  • Ayusaru's Weapon Crafting Guide Part 3
    A AnibeTega

    Hey @Yatoya. Great overview. I made this website as a resource back on Legends to help educate buyers on the weapon crafting process as it is commonly misunderstood when folks would do custom orders. If this is useful I could update it for info on Evolve.

    CNET Weaponry

    Player Guides

  • Trader 5 pieces should be tradable
    A AnibeTega

    Rezec, post: 1891, member: 1 wrote:

    This is the quickest server to level on.
    The katarn armor which takes all of 30 minutes to do has 4 added stats.
    You get a free combat jewelry set and unlock scrolls for every heroic and most of the mustafar instances.

    This is the easiest server to start fresh on. Trader Tokens on other servers that have them are both much harder to get and have specific tokens for each set where we have a single token type.

    All of this was set to No Trade Shared because when it started out as tradable, we had a player that specced all 7 of his characters to crafters and already worked out how he could generate hundreds of trader tokens an hour. This would have made the trader sets a complete joke and not worth any monetary value at all.

    I do love a healthy debate! Interesting that you point out that they would have no monetary value at all as that's the exact situation we find ourselves in as it currently stands. If they are sellable they would be worth something, even if not that much.

    Suggestions

  • Trader 5 pieces should be tradable
    A AnibeTega

    Chavex, post: 1888, member: 155 wrote:

    They are currently No Trade Shared, so they can be traded to any of your characters. The heroic sets and whatnot we put as tradeable as you have to run the actual heroic to get the applicable tokens, where the trader tokens you can craft literally anything and be eligible to receive a token (cooldown timer for token eligibility is under 5 minutes).

    I see your point, and it is 'easy'. In addition to what Legacy said about them being worthless at some point (depends on the individual), is there any specific reason not to?

    From the other side of the fence, having tradeable Trader 5pc sets would allow those who want to craft to get geared more quickly and not have to 'grind' tokens. I can't think of a way in which being able to trade / sell Trader 5pc sets would haarm the community or economy. In fact, I feel as if it would help both to develop and 'Evolve' much more rapidly and promote overall server growth.

    Suggestions

  • Trader 5 pieces should be tradable
    A AnibeTega

    Motion seconded. If heroic tokens and sets are both tradeable the crafter sets should be as well.

    Suggestions
  • Login

  • Login or register to search.
Powered by NodeBB Contributors
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups