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SWG: Evolve Forums

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  3. Proposal: Buff Maintenance Device

Proposal: Buff Maintenance Device

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  • ortonO Offline
    ortonO Offline
    orton
    wrote on last edited by
    #1

    Overview:

    Introduce a Buff Maintenance Device that automatically re-applies consumable buffs (food, drink, armor/weapon/clothing pupps, etc.) as they expire. Players load the device with stacks of consumables, assign them to specific buff slots in a simple UI, and activate it. The device then pulls from the assigned slots to refresh buffs automatically until deactivated or supplies run out.
    Benefits:

    • Quality of Life: Removes the need to constantly track and manually reapply buffs.
    • Market Impact: Increases demand for consumables, boosting Trader sales.
    • Accessibility: Keeps players especially new ones buffed without extra micromanagement.

    Implementation Notes:

    • Could be crafted by Traders or purchased from a vendor.
    • Limited storage capacity for balance.
    • Honors normal buff cooldowns and restrictions.

    Summary:

    This device streamlines gameplay, reduces buff downtime, and supports the in-game economy without changing balance or progression.

    Historical reactions: Like × 2

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    0
    • C Offline
      C Offline
      Ceena
      wrote on last edited by
      #2

      orton, post: 3417, member: 2006 wrote:

      Overview:

      Introduce a Buff Maintenance Device that automatically re-applies consumable buffs (food, drink, armor/weapon/clothing pupps, etc.) as they expire. Players load the device with stacks of consumables, assign them to specific buff slots in a simple UI, and activate it. The device then pulls from the assigned slots to refresh buffs automatically until deactivated or supplies run out.
      Benefits:

      • Quality of Life: Removes the need to constantly track and manually reapply buffs.
      • Market Impact: Increases demand for consumables, boosting Trader sales.
      • Accessibility: Keeps players especially new ones buffed without extra micromanagement.

      Implementation Notes:

      • Could be crafted by Traders or purchased from a vendor.
      • Limited storage capacity for balance.
      • Honors normal buff cooldowns and restrictions.

      Summary:

      This device streamlines gameplay, reduces buff downtime, and supports the in-game economy without changing balance or progression.

      100% on board, likeing, subscribing, and ringing the bell on this one

      1 Reply Last reply
      0
      • C Offline
        C Offline
        Ceena
        wrote on last edited by
        #3

        Make it a familiar, like a small pit droid or something that follows you around.

        Historical reactions: Like × 1

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        0
        • B Offline
          B Offline
          Bleep
          wrote on last edited by
          #4

          I'm going to go the other way on this, I feel this is an easy mode button we just don't need to say it's to help new players track and maintain buffs. Well, sadly new players don't use many buffs, that's only as you get farther into end game content. And I must say if you want to see that kinda stuff then there are a ton of resources and people that can set you straight on what buffs to get and use, I don't feel we need the easy mode auto buff droid. When we don't even have the auto beast feeder in game. Yet In my opinion you want to see the big boy stuff put just a bit of time into your character and class and put your big boy pants on. Not get some easy mode auto buff droid,

          Just my two cents

          Bleep/Bloop

          Historical reactions: Like × 1

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          • maul2023M Offline
            maul2023M Offline
            maul2023
            wrote on last edited by
            #5

            Bleep, post: 3424, member: 360 wrote:

            I'm going to go the other way on this, I feel this is an easy mode button we just don't need to say it's to help new players track and maintain buffs. Well, sadly new players don't use many buffs, that's only as you get farther into end game content. And I must say if you want to see that kinda stuff then there are a ton of resources and people that can set you straight on what buffs to get and use, I don't feel we need the easy mode auto buff droid. When we don't even have the auto beast feeder in game. Yet In my opinion you want to see the big boy stuff put just a bit of time into your character and class and put your big boy pants on. Not get some easy mode auto buff droid,

            Just my two cents

            Bleep/Bloop

            The farther away from babymode we go, the better the results. The concept here is good, but I too am against continuing to add easy buttons. SWG is based on grinding, building, earning, and interacting with the universe, We need to get back to that.

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            • Cailener1234C Offline
              Cailener1234C Offline
              Cailener1234
              wrote on last edited by
              #6

              I do agree with Bleep and Maul on these points but I do see the value of the overall suggestion and could be applied to other areas. This server is designed really for folks who have an understanding of SWG already, it’s quite surprising that we’ve had brand new people to get the game itself come here so learning here is quite a challenge if you don’t know the game in a deep way. If folks have questions, we’ve been good to address them as a community in my opinion.

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              • maul2023M Offline
                maul2023M Offline
                maul2023
                wrote on last edited by
                #7

                Cailener1234, post: 3426, member: 548 wrote:

                I do agree with Bleep and Maul on these points but I do see the value of the overall suggestion and could be applied to other areas. This server is designed really for folks who have an understanding of SWG already, it’s quite surprising that we’ve had brand new people to get the game itself come here so learning here is quite a challenge if you don’t know the game in a deep way. If folks have questions, we’ve been good to address them as a community in my opinion.

                I love to see new folks showing interest aswell, Unfortunatley, when you learn the game THIS way, you miss the essential point of the sandbox approach. Like learning GTA with all the cheat codes activated. The portion of the “community” who are no longer here is why we’re still doing this and discussing implementations to repair issues their input caused, with respect, Unfortunatley, that is why content requires events, and constant reminders, instead of the content getting pursued and enjoyed.

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                • C Offline
                  C Offline
                  Ceena
                  wrote on last edited by
                  #8

                  if nothing else, reduce doc and banner buffs down to 1 single buff on screen, as an example, between sets, buffs, and stances, i currently have 40 icons to look through and make sure one isn't falling off.

                  1 Reply Last reply
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                  • ortonO Offline
                    ortonO Offline
                    orton
                    wrote on last edited by
                    #9

                    Ceena, post: 3428, member: 2376 wrote:

                    if nothing else, reduce doc and banner buffs down to 1 single buff on screen, as an example, between sets, buffs, and stances, i currently have 40 icons to look through and make sure one isn't falling off.

                    Agreed 100%

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