Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

  1. Home
  2. Suggestions
  3. Proposal: Fix Powerup Naming System

Proposal: Fix Powerup Naming System

Scheduled Pinned Locked Moved Suggestions
6 Posts 3 Posters 304 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ortonO Offline
    ortonO Offline
    orton
    wrote on last edited by
    #1

    Current Issue:
    The naming of weapon, clothing, and armor powerups is currently bugged. Instead of showing their specific type and stat, powerups are labeled only with a generic name such as "Armor Powerup", "Clothing Powerup", or "Weapon Powerup". This makes it difficult for players to identify the exact effect of a powerup without inspecting its details.

    Proposed Solution:
    Update the powerup naming system so that each powerup's name automatically includes:

    • The stat it modifies
    • The value of the modification
    • The item type

    Example Format:
    [Stat Name] [Increase/Decrease] [Value] [Item Type] Powerup

    Example:

    • A Weapon Powerup that increases weapon damage by 11 points should display as:
      "Weapon Damage Increase 11 Weapon Powerup"

    Benefits:

    • Immediate recognition of a powerup’s purpose without extra clicks.
    • Reduced player confusion and improved trade / Bazzar clarity.
    • Consistency across all powerup types.

    Implementation Notes:

    • Pull stat names and values directly from the powerup’s effect data.

    Historical reactions: Like × 2

    1 Reply Last reply
    0
    • ReynaR Offline
      ReynaR Offline
      Reyna
      wrote on last edited by
      #2

      orton, post: 3383, member: 2006 wrote:

      Current Issue:
      The naming of weapon, clothing, and armor powerups is currently bugged. Instead of showing their specific type and stat, powerups are labeled only with a generic name such as "Armor Powerup", "Clothing Powerup", or "Weapon Powerup". This makes it difficult for players to identify the exact effect of a powerup without inspecting its details.

      Proposed Solution:
      Update the powerup naming system so that each powerup's name automatically includes:

      • The stat it modifies
      • The value of the modification
      • The item type

      Example Format:
      [Stat Name] [Increase/Decrease] [Value] [Item Type] Powerup

      Example:

      • A Weapon Powerup that increases weapon damage by 11 points should display as:
        "Weapon Damage Increase 11 Weapon Powerup"

      Benefits:

      • Immediate recognition of a powerup’s purpose without extra clicks.
      • Reduced player confusion and improved trade / Bazzar clarity.
      • Consistency across all powerup types.

      Implementation Notes:

      • Pull stat names and values directly from the powerup’s effect data.

      I agree on that, it does need to be a fix on it. Also need to bring the timer back down to 30 minutes, increasing the timer has actually made power ups pretty much worthless and a huge over abundance of them on the server.

      Historical reactions: Like × 1

      1 Reply Last reply
      0
      • ortonO Offline
        ortonO Offline
        orton
        wrote on last edited by
        #3

        Reyna, post: 3384, member: 204 wrote:

        I agree on that, it does need to be a fix on it. Also need to bring the timer back down to 30 minutes, increasing the timer has actually made power ups pretty much worthless and a huge over abundance of them on the server.

        100% agree on reducing the buff times to make them more consumable

        1 Reply Last reply
        0
        • C Offline
          C Offline
          Ceena
          wrote on last edited by
          #4

          Reyna, post: 3384, member: 204 wrote:

          I agree on that, it does need to be a fix on it. Also need to bring the timer back down to 30 minutes, increasing the timer has actually made power ups pretty much worthless and a huge over abundance of them on the server.

          i would prefer the opposite, less charges, longer durations. imo you will still see a high or even higher duration rate, but i don't have to keep an eye on another timer of the 20 billion buffs we have on during combat. max them at 50 charges or something, but don't reduce timer.

          1 Reply Last reply
          0
          • ReynaR Offline
            ReynaR Offline
            Reyna
            wrote on last edited by
            #5

            Ceena, post: 3386, member: 2376 wrote:

            i would prefer the opposite, less charges, longer durations. imo you will still see a high or even higher duration rate, but i don't have to keep an eye on another timer of the 20 billion buffs we have on during combat. max them at 50 charges or something, but don't reduce timer.

            or make them stack, say you take timer down to 30 minutes and hit it twice, you have an hour timer etc

            1 Reply Last reply
            0
            • C Offline
              C Offline
              Ceena
              wrote on last edited by
              #6

              Reyna, post: 3387, member: 204 wrote:

              or make them stack, say you take timer down to 30 minutes and hit it twice, you have an hour timer etc

              That's fine too, food and spice, to me, are already enough of a pain to track while in an instance or anything like that that lasts longer than 30 minutes, i just don't want to add 3 more buffs to monitor on top of that personally.

              1 Reply Last reply
              0

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better 💗

              Register Login
              Reply
              • Reply as topic
              Log in to reply
              • Oldest to Newest
              • Newest to Oldest
              • Most Votes


              • Login

              • Login or register to search.
              Powered by NodeBB Contributors
              • First post
                Last post
              0
              • Categories
              • Recent
              • Tags
              • Popular
              • World
              • Users
              • Groups