<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Proposal: Fix Powerup Naming System]]></title><description><![CDATA[<p dir="auto"><strong>Current Issue:</strong><br />
The naming of weapon, clothing, and armor powerups is currently bugged. Instead of showing their specific type and stat, powerups are labeled only with a generic name such as <em>"Armor Powerup"</em>, <em>"Clothing Powerup"</em>, or <em>"Weapon Powerup"</em>. This makes it difficult for players to identify the exact effect of a powerup without inspecting its details.</p>
<p dir="auto"><strong>Proposed Solution:</strong><br />
Update the powerup naming system so that each powerup's name automatically includes:</p>
<ul>
<li><strong>The stat it modifies</strong></li>
<li><strong>The value of the modification</strong></li>
<li><strong>The item type</strong></li>
</ul>
<p dir="auto"><strong>Example Format:</strong><br />
[Stat Name] [Increase/Decrease] [Value] [Item Type] Powerup</p>
<p dir="auto"><strong>Example:</strong></p>
<ul>
<li>A Weapon Powerup that increases weapon damage by 11 points should display as:<br />
<strong>"Weapon Damage Increase 11 Weapon Powerup"</strong></li>
</ul>
<p dir="auto"><strong>Benefits:</strong></p>
<ul>
<li>Immediate recognition of a powerup’s purpose without extra clicks.</li>
<li>Reduced player confusion and improved trade / Bazzar clarity.</li>
<li>Consistency across all powerup types.</li>
</ul>
<p dir="auto"><strong>Implementation Notes:</strong></p>
<ul>
<li>Pull stat names and values directly from the powerup’s effect data.</li>
</ul>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/topic/951/proposal-fix-powerup-naming-system</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 15:19:48 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/951.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 08 Aug 2025 18:36:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Proposal: Fix Powerup Naming System on Fri, 08 Aug 2025 19:08:37 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Reyna, post: 3387, member: 204 wrote:</strong></p>
<p dir="auto">or make them stack, say you take timer down to 30 minutes and hit it twice, you have an hour timer etc</p>
</blockquote>
<p dir="auto">That's fine too, food and spice, to me, are already enough of a pain to track while in an instance or anything like that that lasts longer than 30 minutes, i just don't want to add 3 more buffs to monitor on top of that personally.</p>
]]></description><link>https://swgevolve.com/forums/post/2932</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2932</guid><dc:creator><![CDATA[Ceena]]></dc:creator><pubDate>Fri, 08 Aug 2025 19:08:37 GMT</pubDate></item><item><title><![CDATA[Reply to Proposal: Fix Powerup Naming System on Fri, 08 Aug 2025 18:54:09 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Ceena, post: 3386, member: 2376 wrote:</strong></p>
<p dir="auto">i would prefer the opposite, less charges, longer durations. imo you will still see a high or even higher duration rate, but i don't have to keep an eye on another timer of the 20 billion buffs we have on during combat. max them at 50 charges or something, but don't reduce timer.</p>
</blockquote>
<p dir="auto">or make them stack, say you take timer down to 30 minutes and hit it twice, you have an hour timer etc</p>
]]></description><link>https://swgevolve.com/forums/post/2931</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2931</guid><dc:creator><![CDATA[Reyna]]></dc:creator><pubDate>Fri, 08 Aug 2025 18:54:09 GMT</pubDate></item><item><title><![CDATA[Reply to Proposal: Fix Powerup Naming System on Fri, 08 Aug 2025 18:48:55 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Reyna, post: 3384, member: 204 wrote:</strong></p>
<p dir="auto">I agree on that, it does need to be a fix on it. Also need to bring the timer back down to 30 minutes, increasing the timer has actually made power ups pretty much worthless and a huge over abundance of them on the server.</p>
</blockquote>
<p dir="auto">i would prefer the opposite, less charges, longer durations. imo you will still see a high or even higher duration rate, but i don't have to keep an eye on another timer of the 20 billion buffs we have on during combat. max them at 50 charges or something, but don't reduce timer.</p>
]]></description><link>https://swgevolve.com/forums/post/2930</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2930</guid><dc:creator><![CDATA[Ceena]]></dc:creator><pubDate>Fri, 08 Aug 2025 18:48:55 GMT</pubDate></item><item><title><![CDATA[Reply to Proposal: Fix Powerup Naming System on Fri, 08 Aug 2025 18:46:25 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Reyna, post: 3384, member: 204 wrote:</strong></p>
<p dir="auto">I agree on that, it does need to be a fix on it. Also need to bring the timer back down to 30 minutes, increasing the timer has actually made power ups pretty much worthless and a huge over abundance of them on the server.</p>
</blockquote>
<p dir="auto">100% agree on reducing the buff times to make them more consumable</p>
]]></description><link>https://swgevolve.com/forums/post/2929</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2929</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 08 Aug 2025 18:46:25 GMT</pubDate></item><item><title><![CDATA[Reply to Proposal: Fix Powerup Naming System on Fri, 08 Aug 2025 18:41:21 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>orton, post: 3383, member: 2006 wrote:</strong></p>
<p dir="auto"><strong>Current Issue:</strong><br />
The naming of weapon, clothing, and armor powerups is currently bugged. Instead of showing their specific type and stat, powerups are labeled only with a generic name such as <em>"Armor Powerup"</em>, <em>"Clothing Powerup"</em>, or <em>"Weapon Powerup"</em>. This makes it difficult for players to identify the exact effect of a powerup without inspecting its details.</p>
<p dir="auto"><strong>Proposed Solution:</strong><br />
Update the powerup naming system so that each powerup's name automatically includes:</p>
</blockquote>
<blockquote>
<ul>
<li><strong>The stat it modifies</strong></li>
<li><strong>The value of the modification</strong></li>
<li><strong>The item type</strong></li>
</ul>
</blockquote>
<blockquote>
<p dir="auto"><strong>Example Format:</strong><br />
[Stat Name] [Increase/Decrease] [Value] [Item Type] Powerup</p>
<p dir="auto"><strong>Example:</strong></p>
</blockquote>
<blockquote>
<ul>
<li>A Weapon Powerup that increases weapon damage by 11 points should display as:<br />
<strong>"Weapon Damage Increase 11 Weapon Powerup"</strong></li>
</ul>
</blockquote>
<blockquote>
<p dir="auto"><strong>Benefits:</strong></p>
</blockquote>
<blockquote>
<ul>
<li>Immediate recognition of a powerup’s purpose without extra clicks.</li>
<li>Reduced player confusion and improved trade / Bazzar clarity.</li>
<li>Consistency across all powerup types.</li>
</ul>
</blockquote>
<blockquote>
<p dir="auto"><strong>Implementation Notes:</strong></p>
</blockquote>
<blockquote>
<ul>
<li>Pull stat names and values directly from the powerup’s effect data.</li>
</ul>
</blockquote>
<blockquote></blockquote>
<p dir="auto">I agree on that, it does need to be a fix on it. Also need to bring the timer back down to 30 minutes, increasing the timer has actually made power ups pretty much worthless and a huge over abundance of them on the server.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2928</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2928</guid><dc:creator><![CDATA[Reyna]]></dc:creator><pubDate>Fri, 08 Aug 2025 18:41:21 GMT</pubDate></item></channel></rss>