Free Flight Control Panel for space activities
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windshadow0177, post: 1224, member: 1090 wrote:
Something that just occurred to me looking at the overloads section...
Back in my days on Beyond, I wrote an all-overloads macro so that no matter what level a particular pilot was, it would cycle through all of the overloads so you didn't have to bother with keeping the individual buttons on the toolbar... You just run the one macro after launch/when you repaired and overloads were dumped. Core text of the macro at the end of this message.
What mechanism are you using to run the overloads in your panel? Would it be feasible for you to integrate them into a sin
/pause 2;
/droid droidcommand_reactoroverloadtwo;
/pause 2;
/droid droidcommand_reactoroverloadone;
/pause 2;
/droid droidcommand_engineoverloadfour;
/pause 2;
/droid droidcommand_engineoverloadthree;
/pause 2;
/droid droidcommand_engineoverloadtwo;
/pause 2;
/droid droidcommand_engineoverloadone;
/pause 2;
/droid droidcommand_weaponoverloadfour;
/pause 2;
/droid droidcommand_weaponoverloadthree;
/pause 2;
/droid droidcommand_weaponoverloadtwo;
/pause 2;
/droid droidcommand_weaponoverloadone;
/pause 2;
/droid droidcommand_weapcappowerupfour;
/pause 2;
/droid droidcommand_weapcappowerupthree;
/pause 2;
/droid droidcommand_weapcappoweruptwo;
/pause 2;
/droid droidcommand_weapcappowerupone;
/pause 2;This is an excellent idea.
I have test it and works. Some improvements:
In stead of creating an unique button, I will maintain one button for each overload type. Each button will cycle over its own overload type till found the loaded one into the droid. I think this is a better way because wating for the execution of 16 commands takes too long. In the other hand, the pilot feel more control over the ship panel.An additional advantage is, we will be able to use toolbar F1 to F5 for other functions than overloads.
And more: Once the whole panel do not use the toolbar, pilots would be only worried on having the droid chips loaded. No more worries about toolbar configuration in Space....
I am modifying the panel right now.... will release the new one in a few
Very good and usefull idea my friend.
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I am gonna tell you more windshadow0177.
Your addition opened my mind.
Being this panel a "non factional" panel , must be universal, but the factional buttons can be used as droid commands or as ability depending on your faction.Because of this....
I am adding a cycle search for all factional abilities. So , for example, if you are imperial, you can not execute IFF by your self, so u need a chip loaded. The IFF button will search in you abilities first, and if do not find it then will try an iff droid command.
By this way we definitely solve the commads/droid chips and will be much more easy to configure your ship, i think.This is the Theory. Now i am testing if will work or not in all cases....
Historical reactions: Like × 1
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Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.
If someday happens, I would add those commands/droid to the panels.Anyway, I will add whatever is possible right now, to the panel
Historical reactions: Like × 1
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loganskenove, post: 1235, member: 617 wrote:
Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.
If someday happens, I would add those commands/droid to the panels.Anyway, I will add whatever is possible right now, to the panel
Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.
None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.
Currently programmable droid commands are:
- Component Normalize - Resets overloads or tuning back to defaults.
- Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.
- Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.
- Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.
- Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.
- Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.
- Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.
- Hyperspace chip for Deep Space (Rebel/Imperial faction locked)
- Hyperspace chip for Kessel system.
- Mute the droid/flight computer - Need I say mo-
Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.
Historical reactions: Like × 2
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Draskon, post: 1236, member: 808 wrote:
Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.
None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.
Currently programmable droid commands are:
- Component Normalize - Resets overloads or tuning back to defaults.
- Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.
- Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.
- Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.
- Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.
- Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.
- Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.
- Hyperspace chip for Deep Space (Rebel/Imperial faction locked)
- Hyperspace chip for Kessel system.
- Mute the droid/flight computer - Need I say mo-
Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.
Thx my friend. We will stay tunned to any QOL future update/improvement in order to add it to the Flight Panel
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UPDATE:
- Thx to windshadow0177 : added cycle secuence to RO, CO , EO and WO. Overloads command search on the droid for existing programs to execute the available one. By this we will not need to have the overload icons assigned into the toolbarslot00. F1 to F4. CTSS is still on toolbar00 F5
- Added Radar & reticle buttons selection
- Some other buttons redesign and positioning in the panel
Enjoy and thx for the help and advises
Historical reactions: Like × 1
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Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.
you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.
beware though doing a // is a very long list.
Historical reactions: Like × 1
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Vikingmando, post: 1239, member: 223 wrote:
Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.
you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.
beware though doing a // is a very long list.
Absolutelly:
The panel is using now commands like:
/ptrap2 - Pirate Trap 2
/pumpreactor
/jstart3
/ethrust - Emergency Thrust
/eweapons - Emergency Weapons
/iffscramble - IFF Transponder Scrambleand more...
We miss some that are not implemented, like /homeport or hyperspacing to Ord Mantel.... But those would be something related to a Devs QOL wish list...Historical reactions: Like × 1
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UnaZero34, post: 1242, member: 143 wrote:
Why not make a suggestion about it?
you are right.
BUT, i would prefer all readers here to make a wish list of commands before to ask for anything to devs.... um will open a post to make this previous commands compilation...
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Vikingmando, post: 1239, member: 223 wrote:
Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.
you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.
beware though doing a // is a very long list.
I'm digging into my old command-list links right now to see if I can find them. I think I've seen them listed, but it's been a couple of years since I looked at it.
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windshadow0177, post: 1250, member: 1090 wrote:
I'm digging into my old command-list links right now to see if I can find them. I think I've seen them listed, but it's been a couple of years since I looked at it.
LOL Nevermind... Looks like you guys already found them

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UPDATE: New features
1.3-added Kessel and Deep Space jump buttons/ commands. Of course you need the kessel and Deepspace chips loaded into the flight computer/astromech
1.3-added 3 roles: Fighter pilot, POB Pilot and POB Copilot. Now you can select your role.
1.3-added WP to Datapad button: you can save your position or object selected position/wp to the wp/datapad
1.3-Nova Orion added to the quick Navigator.Hopes u like the additions... Enjoy it....

Historical reactions: Like × 1
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Friends, I'm aboard my xwing... Happy flying everyone....

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UPDATE:
1.3.1- F1 to F5 toolbar keys are no longer needed. Keys F1 to F12 are now available to be used by the player at their convenience. F1 to F5 added to be called from the panel
Enjoy it

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Curse you.... I was already getting to many ideas, to the point of having to scrounge up money to build a desk from scratch so I can have my HOTAS on a rail to push them out of the way when not in use...
Now I have to come up with something to include a tablet...
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