<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Free Flight Control Panel  for space activities]]></title><description><![CDATA[<p dir="auto">Greetings Evolve Spacers:</p>
<p dir="auto">We, a group of Evolve and space lovers  have created a new Flight Control Panel based on <a href="http://gameglass.gg" rel="nofollow ugc">gameglass.gg</a> technology.<br />
This Panels are based on our own piloting experience but are open to any suggestion from the Community.<br />
We are working on them but we are so excited on sharing with the community our progress...... and we will be more than welcome with your suggestions, all of them.</p>
<p dir="auto">All you need is a Tablet and join and install the <a href="'https://gameglass.gg'" rel="nofollow ugc">gameglass.gg</a> app in your desktop and in your tablet. You will find complete getting started instructions <a href="'https://support.gameglass.gg/en/collections/3875599-getting-started-with-gameglass'" rel="nofollow ugc">HERE</a></p>
<p dir="auto">Once you are logged in gameglass, you will find SWGEvolve panels  by exploring the available community shards under STAR WARS, AN EMPIRE DIVIDED game.</p>
<p dir="auto">We hope u enjoy it while flying.</p>
<p dir="auto">In the near future, we are going to add many specific and unique features and buttons related to the incoming evolve QOL additions.</p>
<p dir="auto">Enjoy it, and please contact me or any of my fellows in evolve discord or in our own at Concord Dawn<img src="/forums/assets/uploads/xenforo/388-fe70c5eb2af2-1714396430262.png" alt="1714396430262.png" class=" img-fluid img-markdown" /><img src="/forums/assets/uploads/xenforo/389-4b0389da4cad-1714396508652.png" alt="1714396508652.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em>Historical reactions: Like × 3</em></p>
]]></description><link>https://swgevolve.com/forums/topic/374/free-flight-control-panel-for-space-activities</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 18:50:15 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/374.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 23 Apr 2024 23:01:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Thu, 19 Mar 2026 15:22:58 GMT]]></title><description><![CDATA[<p dir="auto">I haven't played with is since it first was created. The creator hasn't been active here in quite some time, so I had just assumed it was deprecated.</p>
]]></description><link>https://swgevolve.com/forums/post/1176</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1176</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Thu, 19 Mar 2026 15:22:58 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Thu, 19 Mar 2026 15:06:05 GMT]]></title><description><![CDATA[<p dir="auto">Anyone around still that knows their way around this thing?</p>
]]></description><link>https://swgevolve.com/forums/post/1175</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1175</guid><dc:creator><![CDATA[tormak]]></dc:creator><pubDate>Thu, 19 Mar 2026 15:06:05 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Wed, 18 Mar 2026 02:08:33 GMT]]></title><description><![CDATA[<p dir="auto">Curse you.... I was already getting to many ideas, to the point of having to scrounge up money to build a desk from scratch so I can have my HOTAS on a rail to push them out of the way when not in use...</p>
<p dir="auto">Now I have to come up with something to include a tablet...</p>
]]></description><link>https://swgevolve.com/forums/post/1174</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1174</guid><dc:creator><![CDATA[tormak]]></dc:creator><pubDate>Wed, 18 Mar 2026 02:08:33 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Tue, 30 Apr 2024 03:55:01 GMT]]></title><description><![CDATA[<p dir="auto">UPDATE:<br />
1.3.1- F1 to F5 toolbar keys are no longer needed. Keys F1 to F12 are now available to be used by the player at their convenience. F1 to F5 added to be called from the panel<br />
Enjoy it<br />
<img src="/forums/assets/uploads/xenforo/392-84444bea9263-1714449285784.png" alt="1714449285784.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1173</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1173</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Tue, 30 Apr 2024 03:55:01 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sun, 28 Apr 2024 20:10:41 GMT]]></title><description><![CDATA[<p dir="auto">Friends, I'm aboard my xwing... Happy flying everyone....<br />
<img src="/forums/assets/uploads/xenforo/387-7ddc4cdf4299-1714335025937.png" alt="1714335025937.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1172</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1172</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sun, 28 Apr 2024 20:10:41 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sun, 28 Apr 2024 19:00:44 GMT]]></title><description><![CDATA[<p dir="auto">UPDATE: New features<br />
1.3-added Kessel and Deep Space jump buttons/ commands. Of course you need the kessel and Deepspace chips loaded into the flight computer/astromech<br />
1.3-added 3 roles: Fighter pilot, POB Pilot and POB Copilot. Now you can select your role.<br />
1.3-added WP to Datapad button: you can save your position or object selected position/wp to the wp/datapad<br />
1.3-Nova Orion added to the quick Navigator.</p>
<p dir="auto">Hopes u like the additions... Enjoy it....<br />
<img src="/forums/assets/uploads/xenforo/386-87a879d250f9-1714330517393.png" alt="1714330517393.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1171</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1171</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sun, 28 Apr 2024 19:00:44 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 22:57:45 GMT]]></title><description><![CDATA[<p dir="auto">Just to verify and share with you all.<br />
Here is the list i am handeling</p>
<p dir="auto"><strong>Attachments</strong></p>
<ul>
<li><a href="/forums/assets/uploads/xenforo/381-1a4e3ebcc60f-JTLcommands.txt">JTLcommands.txt</a></li>
</ul>
]]></description><link>https://swgevolve.com/forums/post/1170</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1170</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 22:57:45 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 22:23:49 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>windshadow0177, post: 1250, member: 1090 wrote:</strong></p>
<p dir="auto">I'm digging into my old command-list links right now to see if I can find them.  I <em>think</em> I've seen them listed, but it's been a couple of years since I looked at it.</p>
</blockquote>
<p dir="auto">LOL  Nevermind...  Looks like you guys already found them  <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f638.png?v=4faae392e82" class="not-responsive emoji emoji-android emoji--smile_cat" style="height:23px;width:auto;vertical-align:middle" title="😸" alt="😸" /></p>
]]></description><link>https://swgevolve.com/forums/post/1169</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1169</guid><dc:creator><![CDATA[windshadow0177]]></dc:creator><pubDate>Sat, 27 Apr 2024 22:23:49 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 22:19:54 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Vikingmando, post: 1239, member: 223 wrote:</strong></p>
<p dir="auto">Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.</p>
<p dir="auto">you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a  // in chat it will display all known commands in your chat window.</p>
<p dir="auto">beware though doing a // is a very long list.</p>
</blockquote>
<p dir="auto">I'm digging into my old command-list links right now to see if I can find them.  I <em>think</em> I've seen them listed, but it's been a couple of years since I looked at it.</p>
]]></description><link>https://swgevolve.com/forums/post/1168</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1168</guid><dc:creator><![CDATA[windshadow0177]]></dc:creator><pubDate>Sat, 27 Apr 2024 22:19:54 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 20:52:44 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>UnaZero34, post: 1242, member: 143 wrote:</strong></p>
<p dir="auto">Why not make a suggestion about it?</p>
</blockquote>
<p dir="auto">you are right.</p>
<p dir="auto">BUT, i would prefer all readers here to make a wish list of commands before to ask for anything to devs.... um will open a post to make this previous commands compilation...</p>
]]></description><link>https://swgevolve.com/forums/post/1167</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1167</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 20:52:44 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 20:50:40 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>loganskenove, post: 1241, member: 617 wrote:</strong></p>
<p dir="auto">We miss some that are not implemented, like /homeport or hyperspacing to Ord Mantel.... But those would be something related to a Devs QOL wish list...</p>
</blockquote>
<p dir="auto">Why not make a suggestion about it?</p>
]]></description><link>https://swgevolve.com/forums/post/1166</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1166</guid><dc:creator><![CDATA[UnaZero34]]></dc:creator><pubDate>Sat, 27 Apr 2024 20:50:40 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 20:49:39 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Vikingmando, post: 1239, member: 223 wrote:</strong></p>
<p dir="auto">Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.</p>
<p dir="auto">you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a  // in chat it will display all known commands in your chat window.</p>
<p dir="auto">beware though doing a // is a very long list.</p>
</blockquote>
<p dir="auto">Absolutelly:<br />
The panel is using now commands like:<br />
/ptrap2 - Pirate Trap 2<br />
/pumpreactor<br />
/jstart3<br />
/ethrust - Emergency Thrust<br />
/eweapons - Emergency Weapons<br />
/iffscramble - IFF Transponder Scramble</p>
<p dir="auto">and more...<br />
We miss some that are not implemented, like /homeport or hyperspacing to Ord Mantel.... But those would be something related to a Devs QOL wish list...</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1165</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1165</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 20:49:39 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 20:18:06 GMT]]></title><description><![CDATA[<p dir="auto">Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.</p>
<p dir="auto">you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a  // in chat it will display all known commands in your chat window.</p>
<p dir="auto">beware though doing a // is a very long list.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1164</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1164</guid><dc:creator><![CDATA[Vikingmando]]></dc:creator><pubDate>Sat, 27 Apr 2024 20:18:06 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 19:50:31 GMT]]></title><description><![CDATA[<p dir="auto">UPDATE:</p>
<ul>
<li>Thx to <a href="'https://www.swgevolve.com/goto/post?id=1224'" rel="nofollow ugc">windshadow0177</a> : added cycle secuence to RO, CO , EO and WO. Overloads command search on the droid for existing programs to execute the available one. By this we will not need to have the overload icons assigned into the toolbarslot00. F1 to F4. CTSS is still on toolbar00 F5</li>
<li>Added Radar &amp; reticle buttons selection</li>
<li>Some other buttons redesign and positioning in the panel</li>
</ul>
<p dir="auto">Enjoy and thx for the help and advises</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1163</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1163</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 19:50:31 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 19:22:35 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Draskon, post: 1236, member: 808 wrote:</strong></p>
<p dir="auto">Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.</p>
<p dir="auto">None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.</p>
<p dir="auto">Currently programmable droid commands are:</p>
<ul>
<li>Component Normalize - Resets overloads or tuning back to defaults.</li>
<li>Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.</li>
<li>Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.</li>
<li>Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.</li>
<li>Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.</li>
<li>Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.</li>
<li>Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.</li>
<li>Hyperspace chip for Deep Space (Rebel/Imperial faction locked)</li>
<li>Hyperspace chip for Kessel system.</li>
<li>Mute the droid/flight computer - Need I say mo-</li>
</ul>
<p dir="auto">Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.</p>
</blockquote>
<p dir="auto">Thx my friend. We will stay tunned to any QOL future update/improvement in order to add it to the Flight Panel</p>
]]></description><link>https://swgevolve.com/forums/post/1162</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1162</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 19:22:35 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 18:30:05 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>loganskenove, post: 1235, member: 617 wrote:</strong></p>
<p dir="auto">Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.<br />
If someday happens, I would add those commands/droid to the panels.</p>
<p dir="auto">Anyway, I will add whatever is possible right now, to the panel</p>
</blockquote>
<p dir="auto">Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.</p>
<p dir="auto">None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.</p>
<p dir="auto">Currently programmable droid commands are:</p>
<ul>
<li>Component Normalize - Resets overloads or tuning back to defaults.</li>
<li>Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.</li>
<li>Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.</li>
<li>Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.</li>
<li>Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.</li>
<li>Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.</li>
<li>Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.</li>
<li>Hyperspace chip for Deep Space (Rebel/Imperial faction locked)</li>
<li>Hyperspace chip for Kessel system.</li>
<li>Mute the droid/flight computer - Need I say mo-</li>
</ul>
<p dir="auto">Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/post/1161</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1161</guid><dc:creator><![CDATA[Draskon]]></dc:creator><pubDate>Sat, 27 Apr 2024 18:30:05 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 18:03:07 GMT]]></title><description><![CDATA[<p dir="auto">Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.<br />
If someday happens, I would add those commands/droid to the panels.</p>
<p dir="auto">Anyway, I will add whatever is possible right now, to the panel</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1160</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1160</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 18:03:07 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 11:30:43 GMT]]></title><description><![CDATA[<p dir="auto">I am gonna tell you more <a href="'https://www.swgevolve.com/goto/post?id=1224'" rel="nofollow ugc">windshadow0177</a>.</p>
<p dir="auto">Your addition opened my mind.<br />
Being this panel a "non factional" panel , must be universal, but the factional buttons can be used as droid commands or as ability depending on your faction.</p>
<p dir="auto">Because of this....<br />
I am adding a cycle search for all factional abilities. So , for example, if you are imperial, you can not execute IFF by your self, so u need a chip loaded. The IFF button will search in you abilities first, and if do not find it then will try an iff droid command.<br />
By this way we definitely solve the commads/droid chips and will be much more easy to configure your ship, i think.</p>
<p dir="auto">This is the Theory. Now i am testing if will work or not in all cases....</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1159</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1159</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 11:30:43 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 11:18:58 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>windshadow0177, post: 1224, member: 1090 wrote:</strong></p>
<p dir="auto">Something that just occurred to me looking at the overloads section...</p>
<p dir="auto">Back in my days on Beyond, I wrote an all-overloads macro so that no matter what level a particular pilot was, it would cycle through all of the overloads so you didn't have to bother with keeping the individual buttons on the toolbar...  You just run the one macro after launch/when you repaired and overloads were dumped.  Core text of the macro at the end of this message.</p>
<p dir="auto">What mechanism are you using to run the overloads in your panel?  Would it be feasible for you to integrate them into a sin<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadone;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadfour;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadthree;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadone;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadfour;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadthree;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadone;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupfour;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupthree;<br />
/pause 2;<br />
/droid droidcommand_weapcappoweruptwo;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupone;<br />
/pause 2;</p>
</blockquote>
<p dir="auto">This is an excellent idea.<br />
I have test it and works. Some improvements:<br />
In stead of creating an unique button, I will maintain one button for each overload type. Each button will cycle over its own overload type till found the loaded one into the droid. I think this is a better way because wating for the execution of 16 commands takes too long. In the other hand, the pilot feel more control over the ship panel.</p>
<p dir="auto">An additional advantage is, we will be able to use toolbar F1 to F5 for other functions than overloads.</p>
<p dir="auto">And more: Once the whole panel do not use the toolbar, pilots would be only worried on having the droid chips loaded. No more worries about toolbar configuration in Space....</p>
<p dir="auto">I am modifying the panel right now.... will release the new one  in a few</p>
<p dir="auto">Very good and usefull idea my friend.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1158</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1158</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 11:18:58 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 10:18:45 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>windshadow0177, post: 1224, member: 1090 wrote:</strong></p>
<p dir="auto">Something that just occurred to me looking at the overloads section...</p>
<p dir="auto">Back in my days on Beyond, I wrote an all-overloads macro so that no matter what level a particular pilot was, it would cycle through all of the overloads so you didn't have to bother with keeping the individual buttons on the toolbar...  You just run the one macro after launch/when you repaired and overloads were dumped.  Core text of the macro at the end of this message.</p>
<p dir="auto">What mechanism are you using to run the overloads in your panel?  Would it be feasible for you to integrate them into a single button?  That would save a small but significant amount of space in your panel configuration.</p>
<p dir="auto">Here's the macro text - and also for anyone else that wants it:</p>
<p dir="auto">/droid droidcommand_reactoroverloadfour;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadthree;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadone;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadfour;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadthree;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadone;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadfour;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadthree;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadone;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupfour;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupthree;<br />
/pause 2;<br />
/droid droidcommand_weapcappoweruptwo;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupone;<br />
/pause 2;</p>
</blockquote>
<p dir="auto">Cool... Will try this macro on the panel</p>
]]></description><link>https://swgevolve.com/forums/post/1157</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1157</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 10:18:45 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 08:45:29 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>SpaceGhost, post: 1217, member: 946 wrote:</strong></p>
<p dir="auto">Oh no.. took me a couple of years to just get a hand sample macro to work..  lol   Im a very basic PC user .which is a crazy thing for 30 plus years of use</p>
</blockquote>
<p dir="auto">lol no worries.  If you get the itch and want some help getting things set up just shout.  You'll be able to get some more real time assistance on Discord with most of us <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=4faae392e82" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://swgevolve.com/forums/post/1156</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1156</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Sat, 27 Apr 2024 08:45:29 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 08:24:56 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>loganskenove, post: 1222, member: 617 wrote:</strong></p>
<p dir="auto">UPDATE:</p>
<ul>
<li>Added Copilot role: By selecting the COPILOT/PILOT button, pilot buttons will be hidden/shown. This allow POB copilots to have available only the buttons/features they can use as copilots.<br />
Enjoy.<br />
[Unavailable historical attachment #380]</li>
</ul>
</blockquote>
<p dir="auto">Something that just occurred to me looking at the overloads section...</p>
<p dir="auto">Back in my days on Beyond, I wrote an all-overloads macro so that no matter what level a particular pilot was, it would cycle through all of the overloads so you didn't have to bother with keeping the individual buttons on the toolbar...  You just run the one macro after launch/when you repaired and overloads were dumped.  Core text of the macro at the end of this message.</p>
<p dir="auto">What mechanism are you using to run the overloads in your panel?  Would it be feasible for you to integrate them into a single button?  That would save a small but significant amount of space in your panel configuration.</p>
<p dir="auto">Here's the macro text - and also for anyone else that wants it:</p>
<p dir="auto">/droid droidcommand_reactoroverloadfour;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadthree;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_reactoroverloadone;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadfour;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadthree;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_engineoverloadone;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadfour;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadthree;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadtwo;<br />
/pause 2;<br />
/droid droidcommand_weaponoverloadone;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupfour;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupthree;<br />
/pause 2;<br />
/droid droidcommand_weapcappoweruptwo;<br />
/pause 2;<br />
/droid droidcommand_weapcappowerupone;<br />
/pause 2;</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1155</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1155</guid><dc:creator><![CDATA[windshadow0177]]></dc:creator><pubDate>Sat, 27 Apr 2024 08:24:56 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 03:50:26 GMT]]></title><description><![CDATA[<p dir="auto">dude this is absolutely amazing!!! keep up the good work</p>
]]></description><link>https://swgevolve.com/forums/post/1154</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1154</guid><dc:creator><![CDATA[UnaZero34]]></dc:creator><pubDate>Sat, 27 Apr 2024 03:50:26 GMT</pubDate></item><item><title><![CDATA[Reply to Free Flight Control Panel  for space activities on Sat, 27 Apr 2024 03:33:08 GMT]]></title><description><![CDATA[<p dir="auto">UPDATE:</p>
<ul>
<li>Added Copilot role: By selecting the COPILOT/PILOT button, pilot buttons will be hidden/shown. This allow POB copilots to have available only the buttons/features they can use as copilots.<br />
Enjoy.<br />
<img src="/forums/assets/uploads/xenforo/380-2ce9db559cb2-1714188772543.png" alt="1714188772543.png" class=" img-fluid img-markdown" /></li>
</ul>
]]></description><link>https://swgevolve.com/forums/post/1153</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1153</guid><dc:creator><![CDATA[loganskenove]]></dc:creator><pubDate>Sat, 27 Apr 2024 03:33:08 GMT</pubDate></item></channel></rss>