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Free Flight Control Panel for space activities

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  • loganskenoveL Offline
    loganskenoveL Offline
    loganskenove
    wrote on last edited by
    #22

    I am gonna tell you more windshadow0177.

    Your addition opened my mind.
    Being this panel a "non factional" panel , must be universal, but the factional buttons can be used as droid commands or as ability depending on your faction.

    Because of this....
    I am adding a cycle search for all factional abilities. So , for example, if you are imperial, you can not execute IFF by your self, so u need a chip loaded. The IFF button will search in you abilities first, and if do not find it then will try an iff droid command.
    By this way we definitely solve the commads/droid chips and will be much more easy to configure your ship, i think.

    This is the Theory. Now i am testing if will work or not in all cases....

    Historical reactions: Like × 1

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    • loganskenoveL Offline
      loganskenoveL Offline
      loganskenove
      wrote on last edited by
      #23

      Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.
      If someday happens, I would add those commands/droid to the panels.

      Anyway, I will add whatever is possible right now, to the panel

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      • DraskonD Offline
        DraskonD Offline
        Draskon
        wrote on last edited by
        #24

        loganskenove, post: 1235, member: 617 wrote:

        Unfourtunally i have not found a command in the commands available list to make, for example, iff on a droid command... If i am not wrong, there is no way to do that thing unless, devs allow it under certain circumstances (being Ace of Ace, for example) as i have read in the suggestions channels an discussions.
        If someday happens, I would add those commands/droid to the panels.

        Anyway, I will add whatever is possible right now, to the panel

        Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.

        None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.

        Currently programmable droid commands are:

        • Component Normalize - Resets overloads or tuning back to defaults.
        • Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.
        • Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.
        • Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.
        • Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.
        • Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.
        • Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.
        • Hyperspace chip for Deep Space (Rebel/Imperial faction locked)
        • Hyperspace chip for Kessel system.
        • Mute the droid/flight computer - Need I say mo-

        Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.

        Historical reactions: Like × 2

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        • loganskenoveL Offline
          loganskenoveL Offline
          loganskenove
          wrote on last edited by
          #25

          Draskon, post: 1236, member: 808 wrote:

          Correct, IFF is not a droid command, it's a pilot skill that Neutrals and Rebels can use.

          None of the pilot abilities can be assigned to droid command chips. The only "emergency" droid command is emergency shields, but that behaves differently to the pilot ability of a very similar name.

          Currently programmable droid commands are:

          • Component Normalize - Resets overloads or tuning back to defaults.
          • Component Tuning - Decreases the statistics of the specified component to make it drain the reactor/capacitor less, while also being less effective.
          • Component Overloads - Increases stats at the cost of higher reactor/capacitor drain.
          • Shield Reinforce Front/Rear - Moves a portion of shield energy toward the front or rear.
          • Capacitor to Shield Shunt - Takes a portion of your capacitor energy and pushes it into your shields.
          • Shield Adjust Front/Rear - Changes the ratio of Front/Rear shield capacity. Adjusting to the front increases the maximum shield strength of the front while decreasing the rear, for example.
          • Emergency Shields Front/Rear - A combination command of Shield Reinforce and Capacitor to Shield Shunt.
          • Hyperspace chip for Deep Space (Rebel/Imperial faction locked)
          • Hyperspace chip for Kessel system.
          • Mute the droid/flight computer - Need I say mo-

          Emergency power to shields takes power from every other component, typically disabling everything except the engines and increases the shield recharge rate... tremendously.

          Thx my friend. We will stay tunned to any QOL future update/improvement in order to add it to the Flight Panel

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          • loganskenoveL Offline
            loganskenoveL Offline
            loganskenove
            wrote on last edited by
            #26

            UPDATE:

            • Thx to windshadow0177 : added cycle secuence to RO, CO , EO and WO. Overloads command search on the droid for existing programs to execute the available one. By this we will not need to have the overload icons assigned into the toolbarslot00. F1 to F4. CTSS is still on toolbar00 F5
            • Added Radar & reticle buttons selection
            • Some other buttons redesign and positioning in the panel

            Enjoy and thx for the help and advises

            Historical reactions: Like × 1

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            • VikingmandoV Offline
              VikingmandoV Offline
              Vikingmando
              wrote on last edited by
              #27

              Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.

              you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.

              beware though doing a // is a very long list.

              Historical reactions: Like × 1

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              • loganskenoveL Offline
                loganskenoveL Offline
                loganskenove
                wrote on last edited by
                #28

                Vikingmando, post: 1239, member: 223 wrote:

                Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.

                you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.

                beware though doing a // is a very long list.

                Absolutelly:
                The panel is using now commands like:
                /ptrap2 - Pirate Trap 2
                /pumpreactor
                /jstart3
                /ethrust - Emergency Thrust
                /eweapons - Emergency Weapons
                /iffscramble - IFF Transponder Scramble

                and more...
                We miss some that are not implemented, like /homeport or hyperspacing to Ord Mantel.... But those would be something related to a Devs QOL wish list...

                Historical reactions: Like × 1

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                • UnaZero34U Offline
                  UnaZero34U Offline
                  UnaZero34
                  wrote on last edited by
                  #29

                  loganskenove, post: 1241, member: 617 wrote:

                  We miss some that are not implemented, like /homeport or hyperspacing to Ord Mantel.... But those would be something related to a Devs QOL wish list...

                  Why not make a suggestion about it?

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                  • loganskenoveL Offline
                    loganskenoveL Offline
                    loganskenove
                    wrote on last edited by
                    #30

                    UnaZero34, post: 1242, member: 143 wrote:

                    Why not make a suggestion about it?

                    you are right.

                    BUT, i would prefer all readers here to make a wish list of commands before to ask for anything to devs.... um will open a post to make this previous commands compilation...

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                    • W Offline
                      W Offline
                      windshadow0177
                      wrote on last edited by
                      #31

                      Vikingmando, post: 1239, member: 223 wrote:

                      Pilot commands MIGHT still have a / command available. remember a lot of the JTL stuff runs off of pre-cu keybinds and commands still.

                      you could try /commands such as /iff or /emergencyshields stuff like that. For a full list of commands. You can also do a // in chat it will display all known commands in your chat window.

                      beware though doing a // is a very long list.

                      I'm digging into my old command-list links right now to see if I can find them. I think I've seen them listed, but it's been a couple of years since I looked at it.

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                      • W Offline
                        W Offline
                        windshadow0177
                        wrote on last edited by
                        #32

                        windshadow0177, post: 1250, member: 1090 wrote:

                        I'm digging into my old command-list links right now to see if I can find them. I think I've seen them listed, but it's been a couple of years since I looked at it.

                        LOL Nevermind... Looks like you guys already found them 😸

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                        • loganskenoveL Offline
                          loganskenoveL Offline
                          loganskenove
                          wrote on last edited by
                          #33

                          Just to verify and share with you all.
                          Here is the list i am handeling

                          Attachments

                          • JTLcommands.txt
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                          • loganskenoveL Offline
                            loganskenoveL Offline
                            loganskenove
                            wrote on last edited by
                            #34

                            UPDATE: New features
                            1.3-added Kessel and Deep Space jump buttons/ commands. Of course you need the kessel and Deepspace chips loaded into the flight computer/astromech
                            1.3-added 3 roles: Fighter pilot, POB Pilot and POB Copilot. Now you can select your role.
                            1.3-added WP to Datapad button: you can save your position or object selected position/wp to the wp/datapad
                            1.3-Nova Orion added to the quick Navigator.

                            Hopes u like the additions... Enjoy it....
                            1714330517393.png

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                            • loganskenoveL Offline
                              loganskenoveL Offline
                              loganskenove
                              wrote on last edited by
                              #35

                              Friends, I'm aboard my xwing... Happy flying everyone....
                              1714335025937.png

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                              • loganskenoveL Offline
                                loganskenoveL Offline
                                loganskenove
                                wrote on last edited by
                                #36

                                UPDATE:
                                1.3.1- F1 to F5 toolbar keys are no longer needed. Keys F1 to F12 are now available to be used by the player at their convenience. F1 to F5 added to be called from the panel
                                Enjoy it
                                1714449285784.png

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                                • T Offline
                                  T Offline
                                  tormak
                                  wrote on last edited by
                                  #37

                                  Curse you.... I was already getting to many ideas, to the point of having to scrounge up money to build a desk from scratch so I can have my HOTAS on a rail to push them out of the way when not in use...

                                  Now I have to come up with something to include a tablet...

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                                  • T Offline
                                    T Offline
                                    tormak
                                    wrote on last edited by
                                    #38

                                    Anyone around still that knows their way around this thing?

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                                    • ChavexC Offline
                                      ChavexC Offline
                                      Chavex
                                      wrote on last edited by
                                      #39

                                      I haven't played with is since it first was created. The creator hasn't been active here in quite some time, so I had just assumed it was deprecated.

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