Increase Crafting Component factory crate stack cap
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Throwing the suggestion of increasing the crafting component stack size cap from 100 to 1000 (heck even 500 would help). Could that help alleviate some of the inventory lag we have?
Could do that for foods as well.
Just a thought.
Historical reactions: Like × 2
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the factory crate sizes? Yes I made this suggestion before. It didn't get very much traction but I would very much like to see this become a thing.
Historical reactions: Like × 2
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Vikingmando, post: 1093, member: 223 wrote:
the factory crate sizes? Yes I made this suggestion before. It didn't get very much traction but I would very much like to see this become a thing.
Yes, it would clean up inventory and i think would be an overall great QoL addition.
Historical reactions: Like × 1
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Right, post: 1121, member: 909 wrote:
Manufacturing schematic limit too

Agreed, would love to see a higher cap with these, but IIRC, that's a hard limit in the code.
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windshadow0177, post: 1122, member: 1090 wrote:
Agreed, would love to see a higher cap with these, but IIRC, that's a hard limit in the code.
I've seen other servers do it. It just may not show visually on the last screen of crafting.
Historical reactions: Like × 1
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Vikingmando, post: 1123, member: 223 wrote:
I've seen other servers do it. It just may not show visually on the last screen of crafting.
And here I thought these guys were the most awesome for clipping of the identical requirement for structure modules...

That would be a huge help, especially with something like structure modules (even though these guys have also trimmed them from 10 to 2 per wall). Yeah, it's going to run a ridiculously long time in the factory, but who cares?
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This was buffed in the early version of test about before it went to Live. The usual 25 was bumped up to 100. I don't remember the conversation with Rezec, but I know for a fact it's not friendly to try and copy what Sentinel's Republic did with their factory crate size. That's a whole different monster.
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