<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Medic Adjustment (Withdrawn)]]></title><description><![CDATA[<p dir="auto">I withdrawn this suggestion as there has been some major revamps of the combat expertise for all classes.</p>
<p dir="auto">Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.</p>
<p dir="auto">Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.</p>
]]></description><link>https://swgevolve.com/forums/topic/366/medic-adjustment-withdrawn</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 03:37:36 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/366.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 17 Apr 2024 23:11:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Medic Adjustment (Withdrawn) on Sat, 20 Apr 2024 21:45:59 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>NORD, post: 1112, member: 16 wrote:</strong></p>
<p dir="auto">there are exos, pups, food/drink, and ent buffs.</p>
</blockquote>
<p dir="auto">Thanks for this idea, after changing out my exos and ent buff for more heal potency. Then adding Bacta Ampule to my build I was able to reach a decent heal potential.</p>
]]></description><link>https://swgevolve.com/forums/post/1093</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1093</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Sat, 20 Apr 2024 21:45:59 GMT</pubDate></item><item><title><![CDATA[Reply to Medic Adjustment (Withdrawn) on Fri, 19 Apr 2024 11:36:55 GMT]]></title><description><![CDATA[<p dir="auto">Just in terms of general thoughts on the medic tree, I feel like bacta ampule or spray should be moved deeper.  Those are the most powerful heals. And would love to see some healing efficiency somewhere (aka healing action cost reduction).</p>
]]></description><link>https://swgevolve.com/forums/post/1092</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1092</guid><dc:creator><![CDATA[Right]]></dc:creator><pubDate>Fri, 19 Apr 2024 11:36:55 GMT</pubDate></item><item><title><![CDATA[Reply to Medic Adjustment (Withdrawn) on Thu, 18 Apr 2024 16:37:44 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Yatoya, post: 1088, member: 1107 wrote:</strong></p>
<p dir="auto">Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.</p>
<p dir="auto">Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.</p>
</blockquote>
<p dir="auto">Before the combat revamp, players were able to spec into the doctor stance for the extra hp and gb without any downside. Adding in a damage debuff was necessary as a check and balance for added healing potency.</p>
<p dir="auto">I would not expect that to change or having healing potency available earlier in the tree. If you need healing potency without wanting to pick up doctor stance , there are exos, pups, food/drink, and ent buffs.</p>
]]></description><link>https://swgevolve.com/forums/post/1091</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1091</guid><dc:creator><![CDATA[NORD]]></dc:creator><pubDate>Thu, 18 Apr 2024 16:37:44 GMT</pubDate></item><item><title><![CDATA[Reply to Medic Adjustment (Withdrawn) on Thu, 18 Apr 2024 16:23:43 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Yatoya, post: 1088, member: 1107 wrote:</strong></p>
<p dir="auto">Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.</p>
<p dir="auto">Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.</p>
</blockquote>
<p dir="auto">Just a guess, but I think that was the point.  The change makes the Doctor class "Healing Stance" work as intended (group support/healer).  I do feel your pain.  I cried a little bit on that change as I'm a lot of people did.  After I thought about it tough, it does make sense.</p>
]]></description><link>https://swgevolve.com/forums/post/1090</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1090</guid><dc:creator><![CDATA[Wasabi]]></dc:creator><pubDate>Thu, 18 Apr 2024 16:23:43 GMT</pubDate></item></channel></rss>