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SWG: Evolve Forums

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  3. Status/Ability to be permanently opted out of any PvP for non-combat classes

Status/Ability to be permanently opted out of any PvP for non-combat classes

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  • W Offline
    W Offline
    windshadow0177
    wrote on last edited by
    #38

    Griffy, post: 721, member: 386 wrote:

    To further add on to all of this incentive for killing, you have to also understand that there are dry weeks of no PvP. If by Thursday there wasn’t an event that someone could make or a big PvP battle that they brought their jedi to, there is a huge possibility they will derank that week due to not accumulating enough FRS points. Being a R6 jedi myself, I know that if I’m standing around and someone comes and hits me, even unintentionally, my very first reaction is to hit back and collect the FRS. Does that mean I had a grudge against the person or should /spit on their corpse? No, in fact I think the situation that fueled this flame was handled the best way it could’ve, with a free revive, some knowledge to get a new speeder and some credits. Don’t get it twisted with toxicity. A lot of the toxicity that was on Evolve has been eradicated prior to your group of friends making their way here. I’ve seen nothing but awesome, healthy, fun filled fighting in the PvP scene since then. Hope to see y’all stick around and enjoy the best QoL, community driven server out there.

    Thanks for jumping into the discussion. And also please forgive me for the inherrant sarcasm of part of my response.

    So everyone who is not a jedi is a potential coin for Jedi to buy what they want/rank/etc? Sith-like, sure. Jedi? skepticalfacehere

    To me, that sounds like the system badly needs adjustment. Based on your description, I'll have to think on it a bit to figure out a decent solution-suggestion.

    You guys deserve your fun too. Contrary to my viewpoint on this specific issue, I don't have a problem with PVP. I do not think it should be abolished. I'm just not interested. I really don't like blundering my way into it, or being tricked/forced into it. I especially DO NOT LIKE that people are finding out that if you click on the wrong person here, you die first hand - rather than at sign-up or immediately on first log-on. I also really don't like that it's so hard to tell who's safe to interact with as you normally would and who is not. This is, it would seem, the chief failing of this system.

    I do, on the other hand, understand the knee-jerk I've-been-attacked-gotta-defend-myself camp. I get that your play environment is high-stress, fast paced, high stakes. That's not for me, though. That said, it's not for me to yuck your favorite.

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    • W Offline
      W Offline
      windshadow0177
      wrote on last edited by
      #39

      mediocrebh, post: 719, member: 284 wrote:

      Let me preface this by saying that I would not want to see one dissatisfied player leave the game. I agree with NORD, I have never had my ent or crafters attacked but I, of course, am aware of the TEF. If there is a player that is harassing you with this or any other manner in the game, please report. I don't see the need for a massive overhaul based on a group of very few players that are trying to utilize the game mechanic to create disharmony for another player. I do not want to see anyone leave the server because they may have had a bad experience, but unfortunately, not everyone will be pleased with all of the game mechanics. If we go this direction, are we next going to nerf aggressive NPC/beasts because a new player drove by a group of aggressive kreetles and got killed and had to clone? Early on in this game's life, Jedi were always TEF'd and there has always been collateral damage. I mistakenly attacked the very first jedi (Eyeown Joo) I seen in the game while standing in the Coronet starport and got a trip to the cloner and some decay on my armor and weapon...such is life. My very first death by a player was because I was unknowingly TEF'd while running imperial missions and was unaware of the TEF system, plus lost my speeder. It would be unfortunate for anyone to leave this server because they dont agree with 1 of the hundreds of game mechanics that might cause a slight inconvenience, because they would be missing out on a great community and a unique spin on this game. All you have to do is look at the discord channels here to see how helpful/tolerable/considerate this community is. Even our PvP channel has very little toxicity...we have players who compete against each other (PvP or business) being helpful even if it might not necessarily be in their best competitive interest...I can't say that about other places.

      Thanks for throwing in your thoughts and POV.

      My specific issue in this place is with the radical departure from the norm of basic SWG UI use. It is the norm, everywhere that I am aware of (and I've played on most of the NGE servers, even Prophecy, where I know Chavex and I think Reedux also came from once upon a time,) to click on someone to interact with them. To my knowledge, short of prepared, specific circumstances (like flagging SF,) clicking on someone alone is not enough to initiate PVP combat anywhere else.

      To my thinking, new players should be warned. Also, to my thinking, it should be visually apparent who/what is dangerous. Using your example, a player wandering into a group of yellow creatures should have nothing to fear. Wandering into a group of red? They get what they get. The system has conditioned those of us who have not been on SWG Evolve before that all other players -unless you have prepared yourself to engage- are safe. That is, as I see it, where the SWG Evolve system has failed. It does not inform or alert players to the danger.

      Taking that line of thought a little further, if I understand how this works properly, now I have to strip out all AoE damage abilities from all of my combat-enabled farming toons, so that I cannot accidentally aggro an FRS participant or be griefed by one in this fashion. This is highly disruptive to me personally - my main tank is a Commando. My main supporting toon is an officer/squad leader. The commando skills must go. The AoE elements are the most effective. I don't know yet if the squad leader/officer elements can be reorganized in a fashion that keeps them viable.

      Historical reactions: Like × 1

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      • RezecR Offline
        RezecR Offline
        Rezec
        wrote on last edited by
        #40

        There's already a visual indicator. It you hover over someone that is attackable, you have a red X over them.

        If you are playing with Auto Aim on, you already play at a disadvantage because you have a lower Crit and Hit chance. This is in the source code and true on every server.

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        • UnaZero34U Offline
          UnaZero34U Offline
          UnaZero34
          wrote on last edited by
          #41

          Stormfinch, post: 701, member: 1058 wrote:

          Why not just tie it to the existing crafters' and entertainer sets? If X=at least one piece of jewelry and Y=two or more masters completions, then Z. That way, both professions wouldn't have to constantly be switching between sets. It doesn't however protect the people fresh off the transport, so a notification on the launcher or something would certainly be nice. My original toon was born on live before jedi were a thing so I fell in love with a game that didn't have them, and they've never held much interest for me. Needless to say, I didn't realize that reading up on their care and feeding was a requirement. 😉

          I also have a question. Is all PVP initiated here with a single click?

          1. There are a lot of people that run hybrid builds because of the amount of points that we have over here so it would be hard for someone to just spec into one combat proffession then put the rest into non combat.

          2. Not really. Most of PvP you have to be SF for. With the Jedi TEF you have to be within a certain distance of a Jedi. Kinda like how you would get TEFed to someone that you were in combat with as you were getting kicked from a battlefield

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          • W Offline
            W Offline
            windshadow0177
            wrote on last edited by
            #42

            Rezec, post: 725, member: 1 wrote:

            There's already a visual indicator. It you hover over someone that is attackable, you have a red X over them.

            If you are playing with Auto Aim on, you already play at a disadvantage because you have a lower Crit and Hit chance. This is in the source code and true on every server.

            Agreed. For me, trading that bit of crit and hit chance for making combat more managable is a fair trade.

            However, in spite of the different cursor with the manual targeting and combat system, my point on what it takes to engage in PVP combat everywhere else also still stands.

            In my opinion, with regard to this, it further highlights the flaw in the system. The further back you go with SWG, I believe it more likely you'd use the auto-targeting system - for no other reason than it's what you're used to. To my thinking, this is something that should be glaringly apparent no matter what targeting system you use, like the color coding for creatures and other NPCs. I should be able to see on my radar and on my screen that a hostile is in front of me. My issue here is that for 20+ years, the system has taught us that players are safe until we make an active choice for them not to be. That's been changed here - and that's okay, at the end of the day - with the right warnings.

            At all levels, this tripping point should be made known. I didn't even know this about the targeting system until you pointed it out because I've never used the manual system, except for rare circumstances of creatures being untargetable because of being in a tree/house/rock, etc. This explains another large piece of how this is happening.

            Historical reactions: Like × 1

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            • W Offline
              W Offline
              windshadow0177
              wrote on last edited by
              #43

              NORD, post: 716, member: 16 wrote:

              There's no exploiting going on and dying in swg has zero negative consequences on the player. Furthermore, you have to attack the jedi first in order for them to attack you.

              It's an entirely voluntary and opt-in system for both parties.

              I'm giving the facts as they are and not dramatizing the incident(s). Please stop attributing meaning where there isn't any.

              From here, I'm done with trying to engage with you personally. You do not get to place values on my time, any more than I get to with you. You do not get to assign values to anything about me or what I value, any more than I get to for you.

              I asked you directly if you profited from this system. More than once. Your evasion of that point until it had to be answered by a third party infers much about your moral fiber and your character. It is also highly suggestive of your motives for combating change. That'll be stuck to you no matter when or where I play SWG.

              Good day, sir. I will not engage with or acknowledge you any further.

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              • NORDN Offline
                NORDN Offline
                NORD
                wrote on last edited by
                #44

                windshadow0177, post: 729, member: 1090 wrote:

                From here, I'm done with trying to engage with your personally. You do not get to place values on my time, any more than I get to with you. You do not get to assign values to anything about me or what I value, any more than I get to for you.

                I asked you directly if you profited from this system. More than once. Your evasion of that point until it had to be answered by a third party infers much about your moral fiber and your character. It is also highly suggestive of your motives for combating change. That'll be stuck to you no matter when or where I play SWG.

                Good day, sir. I will not engage with or acknowledge you any furth

                Ok.

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                • RezecR Offline
                  RezecR Offline
                  Rezec
                  wrote on last edited by
                  #45

                  1709486994879.png

                  Coming in the Next Patch.

                  If YOU can attack them, they will be YELLOW.
                  If you click on them and they can attack you back, they will be RED.

                  Historical reactions: Like × 1

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                  • W Offline
                    W Offline
                    windshadow0177
                    wrote on last edited by
                    #46

                    Rezec, post: 731, member: 1 wrote:

                    [Unavailable historical attachment #140]

                    Coming in the Next Patch.

                    If YOU can attack them, they will be YELLOW.
                    If you click on them and they can attack you back, they will be RED.

                    Thank you very much. It's a workable solution that allows everyone to be informed.

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                    • S Offline
                      S Offline
                      Stormfinch
                      wrote on last edited by
                      #47

                      NORD, post: 716, member: 16 wrote:

                      There's no exploiting going on and dying in swg has zero negative consequences on the player. Furthermore, you have to attack the jedi first in order for them to attack you.

                      It's an entirely voluntary and opt-in system for both parties.

                      I'm giving the facts as they are and not dramatizing the incident(s). Please stop attributing meaning where there isn't any.

                      NO, it's not a voluntary opt-in system, it's a system where one, single, accidental click can throw you into it.

                      A trader gets off a shuttle, sees a force sensitive battle going on at approximately their 8 to 9 o'clock position, runs forward and then veers to the left to reach the nearest exit in the city square. Rather than going on with their battle, the force sensitives follow said trader. The trader deploys their vehicle, goes to click on it to enter, and one force sensitive steps between their cursor and their vehicle. That's not voluntary, in the real world that approximates a brief loss of balance that leads to accidentally brushing up against a person on the sidewalk and then getting a beat down for it. If you can't see that, might I suggest touching grass more often?

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                      • VikingmandoV Offline
                        VikingmandoV Offline
                        Vikingmando
                        wrote on last edited by
                        #48

                        Stormfinch, post: 733, member: 1058 wrote:

                        NO, it's not a voluntary opt-in system, it's a system where one, single, accidental click can throw you into it.

                        A trader gets off a shuttle, sees a force sensitive battle going on at approximately their 8 to 9 o'clock position, runs forward and then veers to the left to reach the nearest exit in the city square. Rather than going on with their battle, the force sensitives follow said trader. The trader deploys their vehicle, goes to click on it to enter, and one force sensitive steps between their cursor and their vehicle. That's not voluntary, in the real world that approximates a brief loss of balance that leads to accidentally brushing up against a person on the sidewalk and then getting a beat down for it. If you can't see that, might I suggest touching grass more often?

                        There is a solution in place slated for a patch coming soon

                        Historical reactions: Like × 1

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                        • NORDN Offline
                          NORDN Offline
                          NORD
                          wrote on last edited by
                          #49

                          Stormfinch, post: 733, member: 1058 wrote:

                          NO, it's not a voluntary opt-in system, it's a system where one, single, accidental click can throw you into it.

                          A trader gets off a shuttle, sees a force sensitive battle going on at approximately their 8 to 9 o'clock position, runs forward and then veers to the left to reach the nearest exit in the city square. Rather than going on with their battle, the force sensitives follow said trader. The trader deploys their vehicle, goes to click on it to enter, and one force sensitive steps between their cursor and their vehicle. That's not voluntary, in the real world that approximates a brief loss of balance that leads to accidentally brushing up against a person on the sidewalk and then getting a beat down for it. If you can't see that, might I suggest touching grass more often?

                          I would reread what you just wrote and then ask yourself the same question.

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                          • S Offline
                            S Offline
                            Stormfinch
                            wrote on last edited by
                            #50

                            NORD, post: 705, member: 16 wrote:

                            I think you might be taking this a little too seriously.

                            If you don't want pvp, don't flag up or enter a pvp zone, and don't double click Jedi. It's really a simple as that.

                            To add to that, you could also remain neutral as a crafter or ent so that flagging up isn't even a possibility.

                            Except it doesn't take a double click, does it? One, single click, that's all. To attack any other target in this game, it takes a double. To attack a player in a PVP zone in any other version of this game, including back in live, it takes/took a double.

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                            • NORDN Offline
                              NORDN Offline
                              NORD
                              wrote on last edited by
                              #51

                              Stormfinch, post: 736, member: 1058 wrote:

                              Except it doesn't take a double click, does it? One, single click, that's all. To attack any other target in this game, it takes a double. To attack a player in a PVP zone in any other version of this game, including back in live, it takes/took a double.

                              It should, yes.

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                              • RezecR Offline
                                RezecR Offline
                                Rezec
                                wrote on last edited by
                                #52

                                Stormfinch, post: 736, member: 1058 wrote:

                                Except it doesn't take a double click, does it? One, single click, that's all. To attack any other target in this game, it takes a double. To attack a player in a PVP zone in any other version of this game, including back in live, it takes/took a double.

                                NOTHING has been changed one bit about how many clicks it takes to attack someone. I will end this nonsense right now.

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                                • RezecR Offline
                                  RezecR Offline
                                  Rezec
                                  wrote on last edited by
                                  #53

                                  Stormfinch, post: 733, member: 1058 wrote:

                                  NO, it's not a voluntary opt-in system, it's a system where one, single, accidental click can throw you into it.

                                  A trader gets off a shuttle, sees a force sensitive battle going on at approximately their 8 to 9 o'clock position, runs forward and then veers to the left to reach the nearest exit in the city square. Rather than going on with their battle, the force sensitives follow said trader. The trader deploys their vehicle, goes to click on it to enter, and one force sensitive steps between their cursor and their vehicle. That's not voluntary, in the real world that approximates a brief loss of balance that leads to accidentally brushing up against a person on the sidewalk and then getting a beat down for it. If you can't see that, might I suggest touching grass more often?

                                  You are RED on the map to FRS Jedi. For all they know, they were dueling and an SF or a BH just landed and started hauling butt when he noticed two Jedi instead of just 1. They have no way to tell you are just a crafter. People can change their class icon or their appearance outfit to anything that they want to.

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                                  • mediocrebhM Offline
                                    mediocrebhM Offline
                                    mediocrebh
                                    wrote on last edited by
                                    #54

                                    Stormfinch, post: 733, member: 1058 wrote:

                                    NO, it's not a voluntary opt-in system, it's a system where one, single, accidental click can throw you into it.

                                    A trader gets off a shuttle, sees a force sensitive battle going on at approximately their 8 to 9 o'clock position, runs forward and then veers to the left to reach the nearest exit in the city square. Rather than going on with their battle, the force sensitives follow said trader. The trader deploys their vehicle, goes to click on it to enter, and one force sensitive steps between their cursor and their vehicle. That's not voluntary, in the real world that approximates a brief loss of balance that leads to accidentally brushing up against a person on the sidewalk and then getting a beat down for it. If you can't see that, might I suggest touching grass more often?

                                    This seems to be a hyperbolic situation bordering on soap opera level. I used to participate/compete in combat sports and getting sent to the cloner in a video game does not even compare to beat down on a sidewalk in a scenario that is low percentage. In a real life beat down you will probably have to go the hospital/deal with authorities/maybe deal with concussions instead of cloning at a cloning center and continue to shop. In addition, the scenario you use as an example is ridiculous. You are inferring an entire group of players as bully material and that they wait all day for you to log in and purposely set this situation up just so they can spam you with trade requests and greet emotes. I am in no way going to quit in the middle of a battle leaving my groupmates and follow after the new dot on the radar to "trade" and hope they accidently click on me to receive the 300 FRS in addition to expecting the rest of the battle participants to drop everything too. This is bordering on paranoia and has gotten to the point where you have come close to offending me if I didn't find this comedic like a low budget Unsolved Mysteries reenactment. Just because one or two people got you to mistakenly click on them so that they could kill you for your whopping 300 FRS points doesn't mean that the other 99% of the jedi will do that same thing. This scenario makes me question why I should PvP at all when I could use my time to find 17 crafters, wave at them so that I can set them up to die and beat my 5000 FRS decay without any chance of losing. I don't mean to insult, but this has gotten to the point of ridiculousness. Apology was given, the scenario is rare, tips on how to prevent given, and a quick fix by staff to help, but more "what if" situations are posted, the crazy thing is, typing a post here takes longer than ingame death and cloning to return back to what you were doing.

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                                    • RezecR Offline
                                      RezecR Offline
                                      Rezec
                                      wrote on last edited by
                                      #55

                                      A simple fix will be implemented on Tuesday to better identify IF someone is attackable. Thanks for all thoughts and opinions. May the force be with you.

                                      Historical reactions: Like × 1

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