New RE NPCs
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Rezec, post: 81, member: 1 wrote:
Are you not crafting mod bits in factories?
I am, but it'd be nice to have ALL the modifier bits be craftable. Remove the need for my crafter to have to take up combat skills to accomplish providing RE services.
I realize that certain class specific modifiers - Devastation is not currently listed, but you gave us heal action cost reduction, which is a class specific modifier. I'd like to have that added to a craftable option. The class specific modifiers would sell well, and itd be nice to be able to sell these to players.
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setting up small piles (something like 8 per spot) of say level 2 NPCs with ONLY junk loot in their loot table in 2 or 3 spots around Starports would help out a lot I think. That way your inventory wouldnt fill up with weaps, clothing or the other muck but you could get a fairly large stockpile of junk loot for RE.
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