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SWG: Evolve Forums

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New RE NPCs

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  • C Offline
    C Offline
    Citrine
    wrote on last edited by
    #1

    Create an NPC that drops loot and junkloot, but remove any credit value to the individual npcs.

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    • RezecR Offline
      RezecR Offline
      Rezec
      wrote on last edited by
      #2

      Citrine, post: 80, member: 339 wrote:

      Create an NPC that drops loot and junkloot, but remove any credit value to the individual npcs.

      Are you not crafting mod bits in factories?

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      • C Offline
        C Offline
        Citrine
        wrote on last edited by
        #3

        Rezec, post: 81, member: 1 wrote:

        Are you not crafting mod bits in factories?

        I am, but it'd be nice to have ALL the modifier bits be craftable. Remove the need for my crafter to have to take up combat skills to accomplish providing RE services.

        I realize that certain class specific modifiers - Devastation is not currently listed, but you gave us heal action cost reduction, which is a class specific modifier. I'd like to have that added to a craftable option. The class specific modifiers would sell well, and itd be nice to be able to sell these to players.

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        • T Offline
          T Offline
          Talverda
          wrote on last edited by
          #4

          setting up small piles (something like 8 per spot) of say level 2 NPCs with ONLY junk loot in their loot table in 2 or 3 spots around Starports would help out a lot I think. That way your inventory wouldnt fill up with weaps, clothing or the other muck but you could get a fairly large stockpile of junk loot for RE.

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