<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Luck]]></title><description><![CDATA[<p dir="auto">I've done a decent amount of testing with luck and having over 2200 luck nets you only about (if i recall correctly) 22% "lucky chance" now for PvE its fine but noticing in PvP its not worth it.<br />
Maybe we can increase/adjust lucky chance by a few more  % points to make it worth it ?</p>
<p dir="auto">Thanks</p>
]]></description><link>https://swgevolve.com/forums/topic/1402/luck</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 05:06:36 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1402.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 11 Jul 2026 00:07:53 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Luck on Sat, 11 Jul 2026 02:37:06 GMT]]></title><description><![CDATA[<p dir="auto">You maybe right but I feel it's just not worth the points ATM but that's just my opinion. <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=4faae392e82" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /><br />
I like what you said thou about instant doc cool downs. <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=4faae392e82" class="not-responsive emoji emoji-android emoji--+1" style="height:23px;width:auto;vertical-align:middle" title="👍" alt="👍" /></p>
]]></description><link>https://swgevolve.com/forums/post/3952</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3952</guid><dc:creator><![CDATA[Gravesend]]></dc:creator><pubDate>Sat, 11 Jul 2026 02:37:06 GMT</pubDate></item><item><title><![CDATA[Reply to Luck on Sat, 11 Jul 2026 02:12:03 GMT]]></title><description><![CDATA[<p dir="auto">Over a year ago I used high luck (21% Lucky Chance) in a build to tank multiple players in PVP, it lasted for a good while. Then I released my build and findings (since then I replaced the information with my tank build). What I concluded was luck counters luck so a lucky hit will overcome a lucky dodge, I may be incorrect about this but that is what I observed when I released my old tank build. As more players started placing more luck in there builds I was getting fewer and fewer lucky dodge. Course there is also Indefensible Attack from Razor cat which overcomes all defenses.</p>
<p dir="auto">Anyone want to confirm the relation between Lucky Dodge vs Lucky Hit (Guarantee Hit)?</p>
<p dir="auto">I do find having high luck on a Doctor is nice for Instant Cooldown recovery combined with First Responder you can easily have a double roll of 15% and 15% Instant cooldown on revive abilities.</p>
]]></description><link>https://swgevolve.com/forums/post/3951</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3951</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Sat, 11 Jul 2026 02:12:03 GMT</pubDate></item></channel></rss>