New Familiars
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Could there be specific familiars for different classes? For example: Medic - Heal Potency, For Jedi - Parry or Saber Block (something like that), BM - Increase Creature Knowledge, BE - Increase Fervant mutation or Incubator time,.. I just thought it would be something to put on the World Boss Vendor or have them be a drop from the upcoming Hard Modes. The other thought is to make one familiar that can be programmed to the skill or 2 skills you want it to affect.
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Perhaps add the option for a Bio Engineer to create Familiars with the varios stats for a given class. Perhaps allow a BM to train a Familier pet the skills for that class, introduce a quest that either the BM or Bio Eng would partake in to obtain a skill to leverage these training skills or taits for a familiar. - Upvoted -
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hunter6ix, post: 3767, member: 2708 wrote:
Perhaps add the option for a Bio Engineer to create Familiars with the varios stats for a given class. Perhaps allow a BM to train a Familier pet the skills for that class, introduce a quest that either the BM or Bio Eng would partake in to obtain a skill to leverage these training skills or taits for a familiar. - Upvoted -
So are you saying, to have us make the familiar like a pet. But we get the bonus stats is we can hit the right patterns like for pets?
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IMMM, post: 3766, member: 1894 wrote:
Could there be specific familiars for different classes? For example: Medic - Heal Potency, For Jedi - Parry or Saber Block (something like that), BM - Increase Creature Knowledge, BE - Increase Fervant mutation or Incubator time,.. I just thought it would be something to put on the World Boss Vendor or have them be a drop from the upcoming Hard Modes. The other thought is to make one familiar that can be programmed to the skill or 2 skills you want it to affect.
Thank you for the suggestion. The idea of class specific familiars is very interesting, and tying their bonuses to different professions could add a meaningful layer of progression. Rather than allowing players to custom program familiars, making them quest rewards tied to expanded content is a great approach. It would give players clear goals to work toward and keep the familiars balanced within the game’s ecosystem.
Development will take a look at this concept and evaluate what might be possible as we continue expanding content.
Orton
Evolve Community Manager
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