<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New Familiars]]></title><description><![CDATA[<p dir="auto">Could there be specific familiars for different classes? For example: Medic - Heal Potency, For Jedi - Parry or Saber Block (something like that), BM - Increase Creature Knowledge, BE - Increase Fervant mutation or Incubator time,.. I just thought it would be something to put on the World Boss Vendor or have them be a drop from the upcoming Hard Modes.  The other thought is to make one familiar that can be programmed to the skill or 2 skills you want it to affect.</p>
<p dir="auto"><em>Historical reactions: Like × 3</em></p>
]]></description><link>https://swgevolve.com/forums/topic/1072/new-familiars</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 23:34:20 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1072.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 20 Nov 2025 14:29:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New Familiars on Sun, 07 Dec 2025 02:55:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>IMMM, post: 3766, member: 1894 wrote:</strong></p>
<p dir="auto">Could there be specific familiars for different classes? For example: Medic - Heal Potency, For Jedi - Parry or Saber Block (something like that), BM - Increase Creature Knowledge, BE - Increase Fervant mutation or Incubator time,.. I just thought it would be something to put on the World Boss Vendor or have them be a drop from the upcoming Hard Modes.  The other thought is to make one familiar that can be programmed to the skill or 2 skills you want it to affect.</p>
</blockquote>
<p dir="auto">Thank you for the suggestion. The idea of class specific familiars is very interesting, and tying their bonuses to different professions could add a meaningful layer of progression. Rather than allowing players to custom program familiars, making them quest rewards tied to expanded content is a great approach. It would give players clear goals to work toward and keep the familiars balanced within the game’s ecosystem.</p>
<p dir="auto">Development will take a look at this concept and evaluate what might be possible as we continue expanding content.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3187</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3187</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Sun, 07 Dec 2025 02:55:23 GMT</pubDate></item><item><title><![CDATA[Reply to New Familiars on Thu, 20 Nov 2025 23:06:21 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>hunter6ix, post: 3767, member: 2708 wrote:</strong></p>
<p dir="auto">Perhaps add the option for a Bio Engineer to create Familiars with the varios stats for a given class. Perhaps allow a BM to train a Familier pet the skills for that class, introduce a quest that either the BM or Bio Eng would partake in to obtain a skill to leverage these training skills or taits for a familiar. - Upvoted -</p>
</blockquote>
<p dir="auto">So are you saying, to have us make the familiar like a pet. But we get the bonus stats is we can hit the right patterns like for pets?</p>
]]></description><link>https://swgevolve.com/forums/post/3186</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3186</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Thu, 20 Nov 2025 23:06:21 GMT</pubDate></item><item><title><![CDATA[Reply to New Familiars on Thu, 20 Nov 2025 15:39:38 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps add the option for a Bio Engineer to create Familiars with the varios stats for a given class. Perhaps allow a BM to train a Familier pet the skills for that class, introduce a quest that either the BM or Bio Eng would partake in to obtain a skill to leverage these training skills or taits for a familiar. - Upvoted -</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/post/3185</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3185</guid><dc:creator><![CDATA[hunter6ix]]></dc:creator><pubDate>Thu, 20 Nov 2025 15:39:38 GMT</pubDate></item></channel></rss>