POB Underway Warhead Replenishment
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I have a proposal I came up with while flying my YT-2400. I think that in SPECIFICALLY the YT-1300, YT-2400, Decimator, and Nova Courier class ships that the pilot use warhead tubes should feature some sort of mechanic that lets a player get up from the pilot's seat and interact with an object in the "structure" environment in the POB ship that would allow a player with more warhead packs to reload the tubes for firing while underway. This would allow the pilot of a Non-Gunship type POB to continue to make an offensive difference in encounters past the maximum 24 missiles currently available without having to land and regroup the party.
Perhaps it could be attached to the Structure Management terminal in the ship somehow? Or the escape pod menu at the exit hatch?
Thoughts?
Cheers!
-RWLCHistorical reactions: Like × 2
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Ralphicus, post: 2902, member: 2011 wrote:
I have a proposal I came up with while flying my YT-2400. I think that in SPECIFICALLY the YT-1300, YT-2400, Decimator, and Nova Courier class ships that the pilot use warhead tubes should feature some sort of mechanic that lets a player get up from the pilot's seat and interact with an object in the "structure" environment in the POB ship that would allow a player with more warhead packs to reload the tubes for firing while underway. This would allow the pilot of a Non-Gunship type POB to continue to make an offensive difference in encounters past the maximum 24 missiles currently available without having to land and regroup the party.
Perhaps it could be attached to the Structure Management terminal in the ship somehow? Or the escape pod menu at the exit hatch?
Thoughts?
Cheers!
-RWLCGreat Idea Ralph,
I really like this proposal it's both immersive and functional. Being able to reload warhead tubes mid-flight on POB ships like the YT-1300, YT-2400, Decimator, and Nova Courier makes a ton of sense, especially for longer engagements or PvE runs where burning through 24 missiles can happen fast.
Adding a mechanic where the pilot or a crew member can interact with an object inside the ship to reload adds a cool layer of depth and gives us another reason to move around inside the ship mid-mission. I love the idea of tying it into the Structure Management terminal it's already a familiar part of the ship UI and could easily support a contextual "reload warhead tubes" option if the player has warhead packs in inventory or storage.
Plus, from a crafting and economy standpoint, this opens up a new avenue for munitions crafters. More consumables = more demand = more reasons to interact with the player economy. Always a win in my book.
Definitely hope this gets more traction!
Orton,
Evolve Community ManagerHistorical reactions: Like × 1
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