<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[POB Underway Warhead Replenishment]]></title><description><![CDATA[<p dir="auto">I have a proposal I came up with while flying my YT-2400. I think that in SPECIFICALLY the YT-1300, YT-2400, Decimator, and Nova Courier class ships that the pilot use warhead tubes should feature some sort of mechanic that lets a player get up from the pilot's seat and interact with an object in the "structure" environment in the POB ship that would allow a player with more warhead packs to reload the tubes for firing while underway. This would allow the pilot of a Non-Gunship type POB to continue to make an offensive difference in encounters past the maximum 24 missiles currently available without having to land and regroup the party.<br />
Perhaps it could be attached to the Structure Management terminal in the ship somehow? Or the escape pod menu at the exit hatch?<br />
Thoughts?<br />
<img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f37b.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--beers" style="height:23px;width:auto;vertical-align:middle" title="🍻" alt="🍻" /> Cheers!<br />
-RWLC</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/topic/807/pob-underway-warhead-replenishment</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 09:45:35 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/807.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 08 Jun 2025 21:19:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to POB Underway Warhead Replenishment on Mon, 09 Jun 2025 19:35:52 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Ralphicus, post: 2902, member: 2011 wrote:</strong></p>
<p dir="auto">I have a proposal I came up with while flying my YT-2400. I think that in SPECIFICALLY the YT-1300, YT-2400, Decimator, and Nova Courier class ships that the pilot use warhead tubes should feature some sort of mechanic that lets a player get up from the pilot's seat and interact with an object in the "structure" environment in the POB ship that would allow a player with more warhead packs to reload the tubes for firing while underway. This would allow the pilot of a Non-Gunship type POB to continue to make an offensive difference in encounters past the maximum 24 missiles currently available without having to land and regroup the party.<br />
Perhaps it could be attached to the Structure Management terminal in the ship somehow? Or the escape pod menu at the exit hatch?<br />
Thoughts?<br />
<img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f37b.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--beers" style="height:23px;width:auto;vertical-align:middle" title="🍻" alt="🍻" /> Cheers!<br />
-RWLC</p>
</blockquote>
<p dir="auto">Great Idea Ralph,</p>
<p dir="auto">I really like this proposal it's both immersive and functional. Being able to reload warhead tubes mid-flight on POB ships like the YT-1300, YT-2400, Decimator, and Nova Courier makes a ton of sense, especially for longer engagements or PvE runs where burning through 24 missiles can happen fast.</p>
<p dir="auto">Adding a mechanic where the pilot or a crew member can interact with an object inside the ship to reload adds a cool layer of depth and gives us another reason to move around inside the ship mid-mission. I love the idea of tying it into the Structure Management terminal it's already a familiar part of the ship UI and could easily support a contextual "reload warhead tubes" option if the player has warhead packs in inventory or storage.</p>
<p dir="auto">Plus, from a crafting and economy standpoint, this opens up a new avenue for munitions crafters. More consumables = more demand = more reasons to interact with the player economy. Always a win in my book.</p>
<p dir="auto">Definitely hope this gets more traction!</p>
<p dir="auto">Orton,<br />
Evolve Community Manager</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2561</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2561</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Mon, 09 Jun 2025 19:35:52 GMT</pubDate></item></channel></rss>