<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Collection Changes in todays patch]]></title><description><![CDATA[<p dir="auto">How do today’s changes apply to the Bounty Hunter kill collection:</p>
<p dir="auto">Collection Loot:<br />
Increased chance for a NPC to drop Collection Loot for ATK Players (reduced for AFK)<br />
Equalized the chance for collection loot in the open world<br />
This means if a collection has 10 items, you have a 1/10 chance of getting that item IF that collection table rolls<br />
NPCs generally have multiple collection loot tables, it is random which collection table gets chosen, from there it is an equal random chance of which collection component you get<br />
This is an ongoing effort to reward ATK play instead of encouraging AFK play by having some open world collection items super rare</p>
<p dir="auto">Currently 4 of them appear at a severly dimished rate.<br />
Kylaena (Assassin) - Uncommon, Normal<br />
Vo'karr Er To (Convict) - Uncommon, Elite<br />
Mei Lai (Witch) - Rare, Elite<br />
Rune (Jedi) - Rare, Elite</p>
<p dir="auto">Also how does that apply to the collections and schematics that drop in Bounty Hunts and in Treasure Maps that don’t appear anywhere else?</p>
]]></description><link>https://swgevolve.com/forums/topic/89/collection-changes-in-todays-patch</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 01:04:13 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/89.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 11 Nov 2023 16:52:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Collection Changes in todays patch on Sat, 11 Nov 2023 16:59:52 GMT]]></title><description><![CDATA[<p dir="auto">Since I couldn’t reply in channel Rezec:</p>
<p dir="auto">But this particular quest is, since you have to run a “check” on npcs and then it rngs to see if you get a positive, and then if you get a positive it rolls on the collection table for which fugitive you get, with some having a higher rarity than others.</p>
<p dir="auto">That answer also didn’t address RNG on treasure map collection items and schematics that are limited to bounty hunts and treasure maps only, can those RNG numbers be adjusted as well to balance with other “rarity” created situations?</p>
]]></description><link>https://swgevolve.com/forums/post/255</link><guid isPermaLink="true">https://swgevolve.com/forums/post/255</guid><dc:creator><![CDATA[EllasDad]]></dc:creator><pubDate>Sat, 11 Nov 2023 16:59:52 GMT</pubDate></item></channel></rss>