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SWG: Evolve Forums

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  3. What assets do you wish to see added to the game?

What assets do you wish to see added to the game?

Scheduled Pinned Locked Moved Suggestions
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  • Y Offline
    Y Offline
    Yatoya
    wrote on last edited by
    #17

    Big Giant Bows on the back for belt slot. Like Ayane from DOA, https://en.wikipedia.org/wiki/Ayane_(Dead_or_Alive).

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    0
    • VosskV Offline
      VosskV Offline
      Vossk
      wrote on last edited by
      #18

      Yatoya, post: 2183, member: 1107 wrote:

      Big Giant Bows on the back for belt slot. Like Ayane from DOA, https://en.wikipedia.org/wiki/Ayane_(Dead_or_Alive).

      i could probably rig one to work like a belt

      Historical reactions: Like × 1

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      • G Offline
        G Offline
        Goso
        wrote on last edited by
        #19

        I would love to see some of the JTL Fighters put on paintings that could be added to the GCW2 Vendors for purchase

        1 Reply Last reply
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        • R Offline
          R Offline
          Rewhymo
          wrote on last edited by
          #20

          a full set off imperial navy and army uniforms with ranks bars. Rebels as well.

          Historical reactions: Like × 1

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          • R Offline
            R Offline
            Rewhymo
            wrote on last edited by
            #21

            for space PVP it would be cool to have a version of every low end ship that has higher mass limits. Like an ACE tie fighter that has enoguh mass to carry parts to fight in high end PVP battles.

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            • S Offline
              S Offline
              SpaceGhost
              wrote on last edited by
              #22

              The Great Space debate on ships will forever continue.. But until then.. The Tie Defender. Equal to the Adv X wing ( 3 cannons) is 180k mass. ( Available from GCW Vendor/ "station tokens " from 'space battle's") The tie's ( or 'heavy tie") one cannon is the focus of debate mostly. But Ive seen a Tie ( heavy mass) 90k equipped well too. (PVP). End game component crafting is still wide open on this server.. The sky is the limit and Space is the place you Ace. welcome to the Galaxy. Oh .. I'm just a player, who does a fair bit of space content.

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              • R Offline
                R Offline
                Rewhymo
                wrote on last edited by
                #23

                SpaceGhost, post: 2305, member: 946 wrote:

                The Great Space debate on ships will forever continue.. But until then.. The Tie Defender. Equal to the Adv X wing ( 3 cannons) is 180k mass. ( Available from GCW Vendor/ "station tokens " from 'space battle's") The tie's ( or 'heavy tie") one cannon is the focus of debate mostly. But Ive seen a Tie ( heavy mass) 90k equipped well too. (PVP). End game component crafting is still wide open on this server.. The sky is the limit and Space is the place you Ace. welcome to the Galaxy. Oh .. I'm just a player, who does a fair bit of space content.

                Yeah but I'm saying a tie fighter with 180k mass

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                • S Offline
                  S Offline
                  SpaceGhost
                  wrote on last edited by
                  #24

                  That would be cool too adding touches to all ships.. I'm sure a dialog about all aspects of space content will come up soon. The ground content has been a player input / admin back and forth driven success. Keep comments coming. Space will get its turn. That i'm sure of.

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                  • DraskonD Offline
                    DraskonD Offline
                    Draskon
                    wrote on last edited by
                    #25

                    Space will get it's time to shine, for sure; nothing has really evolved or changed about it since Nova Orion was introduced way back on live. A lot of servers also don't tend to touch space content on this game, which is unfortunate.

                    However, I just want to mention that while having higher mass variants of ships sounds nice on paper, it'll cause a lot of balancing issues beyond what already exists in practice. Instead of needing to build the best components to fit within the mass limit of each ship, you'll now be limited to moreso what you can slot into the ship based on how many slots it has.

                    Multi-weapon ships already outperform any and every 1-weapon ship in every area. The only thing that give 1-weapon chassis any potential "relevance" are missiles, and missiles are a necessity in PvP regardless of ship chosen. Increasing mass limits will only reduce Time To Kill, and TTK is already very low as it is with missiles and component targeting enabled. (Something we attempted to change, but was met with quite the bit of backlash and thus reverted.)

                    That also being an example of the SWG space community being very much traditionally minded; any kind of change is going to need delicate care and a lot of convincing to sell people on. It's going to have to be handled with the utmost care regardless of what is done. A way to keep the veterans happy, while also still bringing a new fresh flavour to an experience that is incredibly unique to SWG, but never truly realized it's potential.

                    Ultimately, I agree that space needs a lot of updating and work. It'll come.

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                    • R Offline
                      R Offline
                      Rewhymo
                      wrote on last edited by
                      #26

                      I see your point however it does stand to reason that regardless of weapons a skilled pilot who has repeatedly similar parts will have the advantage over some one who is not a skilled pilot.

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                      0
                      • R Offline
                        R Offline
                        Rewhymo
                        wrote on last edited by
                        #27

                        Draskon, post: 2308, member: 808 wrote:

                        Space will get it's time to shine, for sure; nothing has really evolved or changed about it since Nova Orion was introduced way back on live. A lot of servers also don't tend to touch space content on this game, which is unfortunate.

                        However, I just want to mention that while having higher mass variants of ships sounds nice on paper, it'll cause a lot of balancing issues beyond what already exists in practice. Instead of needing to build the best components to fit within the mass limit of each ship, you'll now be limited to moreso what you can slot into the ship based on how many slots it has.

                        Multi-weapon ships already outperform any and every 1-weapon ship in every area. The only thing that give 1-weapon chassis any potential "relevance" are missiles, and missiles are a necessity in PvP regardless of ship chosen. Increasing mass limits will only reduce Time To Kill, and TTK is already very low as it is with missiles and component targeting enabled. (Something we attempted to change, but was met with quite the bit of backlash and thus reverted.)

                        That also being an example of the SWG space community being very much traditionally minded; any kind of change is going to need delicate care and a lot of convincing to sell people on. It's going to have to be handled with the utmost care regardless of what is done. A way to keep the veterans happy, while also still bringing a new fresh flavour to an experience that is incredibly unique to SWG, but never truly realized it's potential.

                        Ultimately, I agree that space needs a lot of updating and work. It'll come.

                        Was just concidering this again. Let's say a tie fighter can have 180k versus an x-wing with 180k. Sure the x wing will have the extra set of guns but the tie fighter could compensate with better shields armor engines or other components. Honestly it would be interesting to do a test to see how well or how horribly things would be balanced if the low end ships have ace pilot variants .

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                        0
                        • mediocrebhM Offline
                          mediocrebhM Offline
                          mediocrebh
                          wrote on last edited by
                          #28

                          I'm new to space, so my opinion is probably uninformed, but I would love more TTK so that a fight could last longer and turn into more of a chess match.

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                          0
                          • T Offline
                            T Offline
                            Tdeadly
                            wrote on last edited by
                            #29

                            What you can ask for is you get a blueprint to craft for a ship that im either all types of pilots can uses or new one for each type.

                            I think if they can do this is have it that your overload and such this you have in your droid that is always applied. Usually that is what you have to kill an eye on fighting.

                            Plus maybe place a vender guys you can have on land instead of flying to space station to grab. That’s something you asked to be added when they look at crafters.

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                            • C Offline
                              C Offline
                              Chrylyn
                              wrote on last edited by
                              #30

                              a TCG vendor for rest of the items not used yet

                              1 Reply Last reply
                              0
                              • AznablZA Offline
                                AznablZA Offline
                                AznablZ
                                wrote on last edited by
                                #31

                                Draskon, post: 2308, member: 808 wrote:

                                Space will get it's time to shine, for sure; nothing has really evolved or changed about it since Nova Orion was introduced way back on live. A lot of servers also don't tend to touch space content on this game, which is unfortunate.

                                However, I just want to mention that while having higher mass variants of ships sounds nice on paper, it'll cause a lot of balancing issues beyond what already exists in practice. Instead of needing to build the best components to fit within the mass limit of each ship, you'll now be limited to moreso what you can slot into the ship based on how many slots it has.

                                Multi-weapon ships already outperform any and every 1-weapon ship in every area. The only thing that give 1-weapon chassis any potential "relevance" are missiles, and missiles are a necessity in PvP regardless of ship chosen. Increasing mass limits will only reduce Time To Kill, and TTK is already very low as it is with missiles and component targeting enabled. (Something we attempted to change, but was met with quite the bit of backlash and thus reverted.)

                                That also being an example of the SWG space community being very much traditionally minded; any kind of change is going to need delicate care and a lot of convincing to sell people on. It's going to have to be handled with the utmost care regardless of what is done. A way to keep the veterans happy, while also still bringing a new fresh flavour to an experience that is incredibly unique to SWG, but never truly realized it's potential.

                                Ultimately, I agree that space needs a lot of updating and work. It'll come.

                                I will definitely be looking forward to all this. And will begin my laundry list of suggestions

                                1 Reply Last reply
                                0
                                • mediocrebhM Offline
                                  mediocrebhM Offline
                                  mediocrebh
                                  wrote on last edited by
                                  #32

                                  Is there a way to add spots in box of achievements for all of the pvp factional collection patches and rank badges or maybe its own crate

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