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SWG: Evolve Forums

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  3. What assets do you wish to see added to the game?

What assets do you wish to see added to the game?

Scheduled Pinned Locked Moved Suggestions
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  • IshnaI Offline
    IshnaI Offline
    Ishna
    wrote on last edited by
    #8

    I would like to see more armor options for Wookiees. This doesn't have to be crazy like incorporating them into the wookiee body or anything. Wookiees are able to wear Katarn armor and it shows and the armor just makes us look like a huge Katarn trooper, something like that would be amazing. Would be nice to have options as most of the wookiee armor and clothes are kinda trash.

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    • S Offline
      S Offline
      Straton
      wrote on last edited by
      #9

      Some kind of heavy weapon mini gun would be great. Even if it was essentially a rocket launcher with a variant of the scatter shot graphic, that would be cool.

      Another heavy weapon that's much better looking than the CR-1, but with the CR-1's fire effect.

      Not sure if it's available on this server, but the tenebrous edge

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      • T Offline
        T Offline
        Tdeadly
        wrote on last edited by
        #10

        I would like to see special hide added that a AS can add some LS Resist to gear or higher resist. Quest for crafter that can give better amazing success buff to helper monkey skill.

        Historical reactions: Like × 1

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        • VosskV Offline
          VosskV Offline
          Vossk
          wrote on last edited by
          #11

          Straton, post: 2117, member: 1247 wrote:

          Some kind of heavy weapon mini gun would be great. Even if it was essentially a rocket launcher with a variant of the scatter shot graphic, that would be cool.

          Another heavy weapon that's much better looking than the CR-1, but with the CR-1's fire effect.

          Not sure if it's available on this server, but the tenebrous edge

          isnt tenebrous edge available from spy stealing on high level npcs? you want a heavy weapon that uses the particles, firing effects of the cr1?

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          • S Offline
            S Offline
            Straton
            wrote on last edited by
            #12

            Vossk, post: 2151, member: 2 wrote:

            isnt tenebrous edge available from spy stealing on high level npcs? you want a heavy weapon that uses the particles, firing effects of the cr1?

            It's possible its doable on this server, but we don't have spies here so I'm not sure that it is. But I'll look into it

            Yeah the Cr-1 has a very cool firing effect, but the gun itself is horrendous looking. Would love the same firing effect/ stats, but with a better looking skin.

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            • VosskV Offline
              VosskV Offline
              Vossk
              wrote on last edited by
              #13

              Straton, post: 2153, member: 1247 wrote:

              It's possible its doable on this server, but we don't have spies here so I'm not sure that it is. But I'll look into it

              Yeah the Cr-1 has a very cool firing effect, but the gun itself is horrendous looking. Would love the same firing effect/ stats, but with a better looking skin.

              if the steal abillity is available you can steal from death watch npcs for the collection items for terebous edge. Do you have a suggestion for a new weapon skin for the cr effects?

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              • S Offline
                S Offline
                Straton
                wrote on last edited by
                #14

                Vossk, post: 2154, member: 2 wrote:

                if the steal abillity is available you can steal from death watch npcs for the collection items for terebous edge. Do you have a suggestion for a new weapon skin for the cr effects?

                Something along these lines I think would be cool: https://images.app.goo.gl/a5vKwRynbakckF5k8 (One of Cable's guns, link is google images)

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                • VosskV Offline
                  VosskV Offline
                  Vossk
                  wrote on last edited by
                  #15

                  Straton, post: 2155, member: 1247 wrote:

                  Something along these lines I think would be cool: https://images.app.goo.gl/a5vKwRynbakckF5k8 (One of Cable's guns, link is google images)

                  is there a star wars equivalent?

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                  • Y Offline
                    Y Offline
                    Yatoya
                    wrote on last edited by
                    #16

                    Starport to have a gate that allows vehicle travel out of the starport, instead of running through on foot the whole starport.

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                    • Y Offline
                      Y Offline
                      Yatoya
                      wrote on last edited by
                      #17

                      Big Giant Bows on the back for belt slot. Like Ayane from DOA, https://en.wikipedia.org/wiki/Ayane_(Dead_or_Alive).

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                      • VosskV Offline
                        VosskV Offline
                        Vossk
                        wrote on last edited by
                        #18

                        Yatoya, post: 2183, member: 1107 wrote:

                        Big Giant Bows on the back for belt slot. Like Ayane from DOA, https://en.wikipedia.org/wiki/Ayane_(Dead_or_Alive).

                        i could probably rig one to work like a belt

                        Historical reactions: Like × 1

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                        • G Offline
                          G Offline
                          Goso
                          wrote on last edited by
                          #19

                          I would love to see some of the JTL Fighters put on paintings that could be added to the GCW2 Vendors for purchase

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                          • R Offline
                            R Offline
                            Rewhymo
                            wrote on last edited by
                            #20

                            a full set off imperial navy and army uniforms with ranks bars. Rebels as well.

                            Historical reactions: Like × 1

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                            • R Offline
                              R Offline
                              Rewhymo
                              wrote on last edited by
                              #21

                              for space PVP it would be cool to have a version of every low end ship that has higher mass limits. Like an ACE tie fighter that has enoguh mass to carry parts to fight in high end PVP battles.

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                              • S Offline
                                S Offline
                                SpaceGhost
                                wrote on last edited by
                                #22

                                The Great Space debate on ships will forever continue.. But until then.. The Tie Defender. Equal to the Adv X wing ( 3 cannons) is 180k mass. ( Available from GCW Vendor/ "station tokens " from 'space battle's") The tie's ( or 'heavy tie") one cannon is the focus of debate mostly. But Ive seen a Tie ( heavy mass) 90k equipped well too. (PVP). End game component crafting is still wide open on this server.. The sky is the limit and Space is the place you Ace. welcome to the Galaxy. Oh .. I'm just a player, who does a fair bit of space content.

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                                • R Offline
                                  R Offline
                                  Rewhymo
                                  wrote on last edited by
                                  #23

                                  SpaceGhost, post: 2305, member: 946 wrote:

                                  The Great Space debate on ships will forever continue.. But until then.. The Tie Defender. Equal to the Adv X wing ( 3 cannons) is 180k mass. ( Available from GCW Vendor/ "station tokens " from 'space battle's") The tie's ( or 'heavy tie") one cannon is the focus of debate mostly. But Ive seen a Tie ( heavy mass) 90k equipped well too. (PVP). End game component crafting is still wide open on this server.. The sky is the limit and Space is the place you Ace. welcome to the Galaxy. Oh .. I'm just a player, who does a fair bit of space content.

                                  Yeah but I'm saying a tie fighter with 180k mass

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                                  • S Offline
                                    S Offline
                                    SpaceGhost
                                    wrote on last edited by
                                    #24

                                    That would be cool too adding touches to all ships.. I'm sure a dialog about all aspects of space content will come up soon. The ground content has been a player input / admin back and forth driven success. Keep comments coming. Space will get its turn. That i'm sure of.

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                                    • DraskonD Offline
                                      DraskonD Offline
                                      Draskon
                                      wrote on last edited by
                                      #25

                                      Space will get it's time to shine, for sure; nothing has really evolved or changed about it since Nova Orion was introduced way back on live. A lot of servers also don't tend to touch space content on this game, which is unfortunate.

                                      However, I just want to mention that while having higher mass variants of ships sounds nice on paper, it'll cause a lot of balancing issues beyond what already exists in practice. Instead of needing to build the best components to fit within the mass limit of each ship, you'll now be limited to moreso what you can slot into the ship based on how many slots it has.

                                      Multi-weapon ships already outperform any and every 1-weapon ship in every area. The only thing that give 1-weapon chassis any potential "relevance" are missiles, and missiles are a necessity in PvP regardless of ship chosen. Increasing mass limits will only reduce Time To Kill, and TTK is already very low as it is with missiles and component targeting enabled. (Something we attempted to change, but was met with quite the bit of backlash and thus reverted.)

                                      That also being an example of the SWG space community being very much traditionally minded; any kind of change is going to need delicate care and a lot of convincing to sell people on. It's going to have to be handled with the utmost care regardless of what is done. A way to keep the veterans happy, while also still bringing a new fresh flavour to an experience that is incredibly unique to SWG, but never truly realized it's potential.

                                      Ultimately, I agree that space needs a lot of updating and work. It'll come.

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                                      • R Offline
                                        R Offline
                                        Rewhymo
                                        wrote on last edited by
                                        #26

                                        I see your point however it does stand to reason that regardless of weapons a skilled pilot who has repeatedly similar parts will have the advantage over some one who is not a skilled pilot.

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                                        0
                                        • R Offline
                                          R Offline
                                          Rewhymo
                                          wrote on last edited by
                                          #27

                                          Draskon, post: 2308, member: 808 wrote:

                                          Space will get it's time to shine, for sure; nothing has really evolved or changed about it since Nova Orion was introduced way back on live. A lot of servers also don't tend to touch space content on this game, which is unfortunate.

                                          However, I just want to mention that while having higher mass variants of ships sounds nice on paper, it'll cause a lot of balancing issues beyond what already exists in practice. Instead of needing to build the best components to fit within the mass limit of each ship, you'll now be limited to moreso what you can slot into the ship based on how many slots it has.

                                          Multi-weapon ships already outperform any and every 1-weapon ship in every area. The only thing that give 1-weapon chassis any potential "relevance" are missiles, and missiles are a necessity in PvP regardless of ship chosen. Increasing mass limits will only reduce Time To Kill, and TTK is already very low as it is with missiles and component targeting enabled. (Something we attempted to change, but was met with quite the bit of backlash and thus reverted.)

                                          That also being an example of the SWG space community being very much traditionally minded; any kind of change is going to need delicate care and a lot of convincing to sell people on. It's going to have to be handled with the utmost care regardless of what is done. A way to keep the veterans happy, while also still bringing a new fresh flavour to an experience that is incredibly unique to SWG, but never truly realized it's potential.

                                          Ultimately, I agree that space needs a lot of updating and work. It'll come.

                                          Was just concidering this again. Let's say a tie fighter can have 180k versus an x-wing with 180k. Sure the x wing will have the extra set of guns but the tie fighter could compensate with better shields armor engines or other components. Honestly it would be interesting to do a test to see how well or how horribly things would be balanced if the low end ships have ace pilot variants .

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