POI Discussions
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csr_nord, post: 144, member: 209 wrote:
RE:GCW
Except for the fact that there are massive rewards and buffs from GCW, which should definitely NOT be AFKable. Play the game.
I’m getting real annoyed with you and your cronies saying things like “play the game” as if the way we play isn’t valid, because you don’t approve.
Not very professional of a staff member to alienate more than half the community because they have a life outside this game, and will use the functions SOE designed, to avoid the grinds, and engage in the social aspects.
Do better
Historical reactions: Like × 2
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I feel that certain POIs that contain valued loot (for example NS locations) could just have macro dump zones enabled. Which would require less policing and eliminate any type of AFKing there.
Stat loot really isn't worth much I don't see the need for certain areas of ryatt trail or like dantari for example as long as invite macro is running and the 1 credit per kill isn't going to make you rich.
Historical reactions: Like × 3
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Must, post: 196, member: 307 wrote:
I feel that certain POIs that contain valued loot (for example NS locations) could just have macro dump zones enabled. Which would require less policing and eliminate any type of AFKing there.
Stat loot really isn't worth much I don't see the need for certain areas of ryatt trail or like dantari for example as long as invite macro is running and the 1 credit per kill isn't going to make you rich.
I agree
I also think that if you kill x amount of faction NPCs you should be flagged SF.
Historical reactions: Like × 3
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StukaAttacks, post: 199, member: 38 wrote:
I agree
I also think that if you kill x amount of faction NPCs you should be flagged SF.
Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.
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Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.
EllasDad, post: 221, member: 365 wrote:
Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.
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Griffy, post: 222, member: 386 wrote:
Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.
But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?
Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.
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EllasDad, post: 223, member: 365 wrote:
But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?
Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.
I didn’t say current gcw buffs, what I said was PvP specific. So maybe introduce some new buffs specifically for that side while still maintaining everything else for current players.
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Griffy, post: 224, member: 386 wrote:
I didn’t say current gcw buffs, what I said was PvP specific. So maybe introduce some new buffs specifically for that side while still maintaining everything else for current players.
Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.
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Griffy, post: 225, member: 386 wrote:
Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.
If they were buffs directly related to PVP(dodge reduction, strike through vs players, crit reduction) I wouldn’t mind, because those already exist in the system and are only functional in PVP, but creating mechanics that would be functional in PVE but limiting them only to PVP players would be a hard no.
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EllasDad, post: 221, member: 365 wrote:
Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.
Just unflag yourself. If you're atk and doing the theme park it won't be an issue.
It will still allow people to afk farm gcw but now there's a risk for reward.
Gcw points and ranks should be earned.
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StukaAttacks, post: 232, member: 38 wrote:
Just unflag yourself. If you're atk and doing the theme park it won't be an issue.
It will still allow people to afk farm gcw but now there's a risk for reward.
Gcw points and ranks should be earned.
I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.
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EllasDad, post: 234, member: 365 wrote:
I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.
If you're atk /pvp just unflag yourself.
If you want to sit on a random spawn and afk farm gcw you run the risk of getting killed.
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