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SWG: Evolve Forums

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POI Discussions

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  • TodamasT Offline
    TodamasT Offline
    Todamas
    wrote on last edited by
    #25

    I don't think the vast majority that are for it are understanding supply and demand of an economy and how flooding markets with such a vast amount of supply with a low population server... it's only going to crash things.

    AFKing POIs wouldn't be so bad if there were more competition (i.e. players) competing for spawns/markets, and when we have people admitting to multi-accounting on these spawns, the benefitted amount from such spawns is so ridiculously more than what the game was intended for, it will only have negative downstream effects in keeping the server growing.

    A server full of 30-40 people that are ecstatic they got all of the things is not a healthy server.

    This cannot and should not be Beyond 2.0.

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    • MalakavionM Offline
      MalakavionM Offline
      Malakavion
      wrote on last edited by
      #26

      Todamas, post: 176, member: 272 wrote:

      I don't think the vast majority that are for it are understanding supply and demand of an economy and how flooding markets with such a vast amount of supply with a low population server... it's only going to crash things.

      AFKing POIs wouldn't be so bad if there were more competition (i.e. players) competing for spawns/markets, and when we have people admitting to multi-accounting on these spawns, the benefitted amount from such spawns is so ridiculously more than what the game was intended for, it will only have negative downstream effects in keeping the server growing.

      A server full of 30-40 people that are ecstatic they got all of the things is not a healthy server.

      This cannot and should not be Beyond 2.0.

      I think you underestimate the "understanding" of the vast majority of the players... we get it, I would hazard a guess the majority of the population have been through the death and rebirth of SWG for going on decades now... and would guess 99% of players understand basic supply and demand.... yes, flooding markets can be detrimental, but in this specific case it does not directly determine market prices or inflation, or even mean they will be.... it's simple, this server is in the early stage of life, it has to grow and growing fast doesnt mean its going to blow everything out of proportion. There is more than one way to balance this and just saying no takes away alot of chances for some people to stay current, catch up, or help others to be relevant. How many of us have started new servers well into their life to grind away menial tasks just to hope that we could be up to speed relatively quickly. This just gives people a chance to catch up without taking away other time that can be spent doing other things. Those kind of adjustments can be made in other areas, and with other restrictions, that can reign things in if they get out of hand, or start to slip in that direction. GCW should be off limits, help keep people honest and worthwhile to spend the time on, POIs should be limited, no botting excessive toons to farm mobs, set a limit on the number of toons based on mob difficulty and stick to it. Keep it to one area to allow others to move through and continue on/collect the same things. Have an active invite macro to allow someone to join and leave to ensure there is always a place for someone to collect the kills if needed.. maintain the 250k limit on junk dealers, and set a max cap per day (750k-1m for example), to keep multiple account AFK farmers from rolling in excessive amounts of credits.

      It also doesn't mean markets will be flooded either.... I have probably millions of resources, have never listed a single item, haven't made a single credit, and have crafted enough weapons for people that I could outfit 6 accounts for life already... just because it could, doesn't mean it will...

      Let's face it, many of us have been through too many resets and false starts to want to regrind pre-cu experiences, to suffer for years just hoping things go our way and RNG blesses us with all our needs.... yes, it shouldn't be a day to have Max cap resources for everything, billions of credits, and nothing else to live for. But it shouldn't be a slug paced grind up mount everest either. Things may change, and there may be a time it needs ammended. But killing AFK isn't going to do anything but more than likely kill morale and player base.....

      Sorry for the novel... but assuming people don't understand or care is a bad way to try and make a point about something many of us have dealt with, and frankly are tired of dealing with in a game we are all so clearly passionate about..... we brought it back from the grave again and again, because there is value there, just need to polish the diamond, and that takes nothing but time and care

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      • A Offline
        A Offline
        Adlogo
        wrote on last edited by
        #27

        csr_nord, post: 144, member: 209 wrote:

        RE:GCW

        Except for the fact that there are massive rewards and buffs from GCW, which should definitely NOT be AFKable. Play the game.

        This could be covered in the afk rules. So while gcw afk would be bad, just regular poi with invite macro would not hurt anyone.

        Historical reactions: Like × 1

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        • E Offline
          E Offline
          EllasDad
          wrote on last edited by
          #28

          csr_nord, post: 144, member: 209 wrote:

          RE:GCW

          Except for the fact that there are massive rewards and buffs from GCW, which should definitely NOT be AFKable. Play the game.

          I’m getting real annoyed with you and your cronies saying things like “play the game” as if the way we play isn’t valid, because you don’t approve.

          Not very professional of a staff member to alienate more than half the community because they have a life outside this game, and will use the functions SOE designed, to avoid the grinds, and engage in the social aspects.

          Do better

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          • M Offline
            M Offline
            must
            wrote on last edited by
            #29

            I feel that certain POIs that contain valued loot (for example NS locations) could just have macro dump zones enabled. Which would require less policing and eliminate any type of AFKing there.

            Stat loot really isn't worth much I don't see the need for certain areas of ryatt trail or like dantari for example as long as invite macro is running and the 1 credit per kill isn't going to make you rich.

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            • S Offline
              S Offline
              StukaAttacks
              wrote on last edited by
              #30

              Must, post: 196, member: 307 wrote:

              I feel that certain POIs that contain valued loot (for example NS locations) could just have macro dump zones enabled. Which would require less policing and eliminate any type of AFKing there.

              Stat loot really isn't worth much I don't see the need for certain areas of ryatt trail or like dantari for example as long as invite macro is running and the 1 credit per kill isn't going to make you rich.

              I agree

              I also think that if you kill x amount of faction NPCs you should be flagged SF.

              Historical reactions: Like × 3

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              • E Offline
                E Offline
                EllasDad
                wrote on last edited by
                #31

                StukaAttacks, post: 199, member: 38 wrote:

                I agree

                I also think that if you kill x amount of faction NPCs you should be flagged SF.

                Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.

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                • G Offline
                  G Offline
                  Griffy
                  wrote on last edited by
                  #32

                  Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.

                  EllasDad, post: 221, member: 365 wrote:

                  Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.

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                  • E Offline
                    E Offline
                    EllasDad
                    wrote on last edited by
                    #33

                    Griffy, post: 222, member: 386 wrote:

                    Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.

                    But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?

                    Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.

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                    • G Offline
                      G Offline
                      Griffy
                      wrote on last edited by
                      #34

                      EllasDad, post: 223, member: 365 wrote:

                      But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?

                      Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.

                      I didn’t say current gcw buffs, what I said was PvP specific. So maybe introduce some new buffs specifically for that side while still maintaining everything else for current players.

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                      • G Offline
                        G Offline
                        Griffy
                        wrote on last edited by
                        #35

                        Griffy, post: 224, member: 386 wrote:

                        I didn’t say current gcw buffs, what I said was PvP specific. So maybe introduce some new buffs specifically for that side while still maintaining everything else for current players.

                        Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.

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                        • E Offline
                          E Offline
                          EllasDad
                          wrote on last edited by
                          #36

                          Griffy, post: 225, member: 386 wrote:

                          Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.

                          If they were buffs directly related to PVP(dodge reduction, strike through vs players, crit reduction) I wouldn’t mind, because those already exist in the system and are only functional in PVP, but creating mechanics that would be functional in PVE but limiting them only to PVP players would be a hard no.

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                          • S Offline
                            S Offline
                            StukaAttacks
                            wrote on last edited by
                            #37

                            EllasDad, post: 221, member: 365 wrote:

                            Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.

                            Just unflag yourself. If you're atk and doing the theme park it won't be an issue.

                            It will still allow people to afk farm gcw but now there's a risk for reward.

                            Gcw points and ranks should be earned.

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                            • E Offline
                              E Offline
                              EllasDad
                              wrote on last edited by
                              #38

                              StukaAttacks, post: 232, member: 38 wrote:

                              Just unflag yourself. If you're atk and doing the theme park it won't be an issue.

                              It will still allow people to afk farm gcw but now there's a risk for reward.

                              Gcw points and ranks should be earned.

                              I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.

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                              • S Offline
                                S Offline
                                StukaAttacks
                                wrote on last edited by
                                #39

                                EllasDad, post: 234, member: 365 wrote:

                                I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.

                                If you're atk /pvp just unflag yourself.

                                If you want to sit on a random spawn and afk farm gcw you run the risk of getting killed.

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