<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Replace Relic Rings with Toolsets]]></title><description><![CDATA[<p dir="auto">Replace the Relic armorsmith, Chef, Bio-Engineer, and Droid Engineer rings with a weapon-smith tool set equivalent (Bandolier) .</p>
<p dir="auto"><strong>Attachments</strong></p>
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]]></description><link>https://swgevolve.com/forums/topic/565/replace-relic-rings-with-toolsets</link><generator>RSS for Node</generator><lastBuildDate>Tue, 18 Aug 2026 04:34:52 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/565.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 07 Aug 2024 01:36:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Replace Relic Rings with Toolsets on Wed, 21 Aug 2024 14:16:08 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>RangerPhenom, post: 1985, member: 22 wrote:</strong></p>
<p dir="auto">From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright.  I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc.  It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently.</p>
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<p dir="auto">It's different here for instance my WS has 17 points</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1738</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1738</guid><dc:creator><![CDATA[broumad]]></dc:creator><pubDate>Wed, 21 Aug 2024 14:16:08 GMT</pubDate></item><item><title><![CDATA[Reply to Replace Relic Rings with Toolsets on Wed, 21 Aug 2024 14:03:10 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>broumad, post: 1984, member: 522 wrote:</strong></p>
<p dir="auto">The only thing with this would be Chef and Arch. Because they have the diner buff, which maybe to much of a buff to add the crafting toolset to those 2 professions. Otherwise Its a good idea.</p>
</blockquote>
<p dir="auto">From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright.  I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc.  It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently.</p>
]]></description><link>https://swgevolve.com/forums/post/1737</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1737</guid><dc:creator><![CDATA[RangerPhenom]]></dc:creator><pubDate>Wed, 21 Aug 2024 14:03:10 GMT</pubDate></item><item><title><![CDATA[Reply to Replace Relic Rings with Toolsets on Wed, 21 Aug 2024 09:54:27 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Legacy, post: 1936, member: 286 wrote:</strong></p>
<p dir="auto">Replace the Relic armorsmith, Chef, Bio-Engineer, and Droid Engineer rings with a weapon-smith tool set equivalent (Bandolier) .</p>
</blockquote>
<p dir="auto">The only thing with this would be Chef and Arch. Because they have the diner buff, which maybe to much of a buff to add the crafting toolset to those 2 professions. Otherwise Its a good idea.</p>
]]></description><link>https://swgevolve.com/forums/post/1736</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1736</guid><dc:creator><![CDATA[broumad]]></dc:creator><pubDate>Wed, 21 Aug 2024 09:54:27 GMT</pubDate></item><item><title><![CDATA[Reply to Replace Relic Rings with Toolsets on Wed, 07 Aug 2024 10:11:58 GMT]]></title><description><![CDATA[<p dir="auto">Surprised no one has thought of this before, great suggestion Legacy.  In addition to this I would suggest that they be wearable with the Belt of Bodo Baas for those crafters that like to get the 50 Luck from that or make the Tool Sets not containers just simply like the crafted Bandoliers.</p>
]]></description><link>https://swgevolve.com/forums/post/1735</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1735</guid><dc:creator><![CDATA[RangerPhenom]]></dc:creator><pubDate>Wed, 07 Aug 2024 10:11:58 GMT</pubDate></item></channel></rss>