Multiple Accounts Discussions
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Bleep, post: 131, member: 360 wrote:
I'm fine with Current system or the Increase of characters to 7 with Unlock and house hold members can still play together. I play with my son and don't want that hurt over so multi account rule.
I think people having their own account is fine if validated so this should not be a problem. The problem is people having multiple accounts for their oneself. People will always abuse things, but if we limit it we can try to make enforcement easier and still allow legitimate multi-accounts to exist.
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1 account
4 Characters
1 Additional slot for unlocklimit to 2-3 online at once.
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Evolve Patch Notes, post: 121, member: 64 wrote:
Current Policy:
**Multi Accounty Policy
With great power comes great responsibility**
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- No using multiple accounts by the same account owner to rank up cities
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- No using multiple accounts to horde an entire resource spawn with harvesters
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- No using multiple accounts by the same account owner to follow and use combat macros
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- No using multiple accounts by the same account owner to PvP
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- No using multiple accounts by the same account owner to AFK farm
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- Multiple Accounts are limited to TWO per person (No Excessive Account Creation)
Please discuss pros, cons, thoughts, should we restrict to a single account?
This seems to have stirred alot of debate, so lets debate here.I really dont see a reason for a 2nd account here. The reason emus seem to give more characters per account is because of lack of people so you can make what you need, IE not enough crafters on the server so you can fill in what you need with your own characters any benefit of having a 2nd account are made invalid by looking at the restrictions to have one. The rules as it stands make the benefit of having a 2nd account moot, the only reason someone would want a 2nd account would be for hand sampling (which is technically afk farming) which violates the rules listed and is not enforced at all and also for running quests like Nym's for space parts which could be a big issue later on down the road for space pvp. The 2nd account should be done away with and just add 2 more character slots to accounts.
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xneroxpwnz, post: 129, member: 203 wrote:
Needs to be zero multi account per one user. You have four characters to use at you disposal. That is too many as is imo. I have no issues with significant others playing. But one dude with 8 hand samplers needs to stop. Ruining an economy before it even gets a chance.
That actually breaks the AFK rule and you are correct. I do think increasing the slots by 2 would help though.
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I was told to voice my opinion on multiple accounts here. No one should have more than one account, if an extra account on the same IP is needed than a verification process should happen. Same account rules should apply max 4 characters online 5 slots with Jedi 4 without. It’s nice to trust people and hope they will do the right thing but the reality of it is people will do anything in certain situations to benefit themselves especially in the context of a video game. Not every human is like this but one bad apple will spoil the entire bunch, the bad actors will ruin the experience of any good honest player. There have already been instances of people abusing multiple accounts IE. the recent trader token exploit. If players are found using a VPN or other means to circumvent this, it shows willful disregard to others the health of the server and it’s economy and should be permanently removed. The economy is already going to shit credit control is literally 1/4 of the battle all it takes is one guy with multiple accounts tons of harvesters with 8 crafters to control the market. Do we really want that?
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bones, post: 135, member: 252 wrote:
That actually breaks the AFK rule and you are correct. I do think increasing the slots by 2 would help though.
increasing slots by 2 would help curve the need for multiple accounts, even though we are still going to get the ones who are saying the second account is for their wife/child/family member etc. To many people are abusing the second account right now but also have the ones who have the second account and have put a lot time and effort into those chars already who do not want to lose them, it is a very tricky situation right now that should probably be treaded lightly on not wanting to lose those characters.
Historical reactions: Like × 1
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4 toons with 4 online and a 5th slot when you unlock Jedi is more than enough. No single person should be able to do and be everything.
Cheesing stuff will always be part of gaming, especially a game like SWG, but I don't see that as a reason to give people the tools to do it more easily. There is not single argument in favor of multiple accounts or increased toon slots per account that isn't selfish and/or short sighted.
One account per person with the current amount of toon slots.
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The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
Historical reactions: Like × 1
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It’s been allowed, and it’s been solidified with a lot of people using 2 accounts, honestly, as a utility, within good taste and reason. The abusers should be punished, sure, and those who don’t like it can opt out of participating in 2 accounts, but not interfere with others gameplay because of your objective feelings.
Historical reactions: Like × 1
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Reyna, post: 125, member: 204 wrote:
Have one account with maybe 7 toons and a 8th unlock would solve this or even 6 toons and 7th unlock and have multiple household account for others be approved. Being a small population It can be hard to find certain crafter etc.
I agree with this! Coming from other low pop servers 7-8 toons with rules to enforce botting is actually better for everyone. Staff can keep track of who's who and the community has diversity with crafter and combat toons. 4 toons isn't quite enough to be self sustainable.
Historical reactions: Like × 1
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1 account with 6 slots and a 7th for jedi unlock. Or keep it as is.
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Sage, post: 155, member: 59 wrote:
I agree with this! Coming from other low pop servers 7-8 toons with rules to enforce botting is actually better for everyone. Staff can keep track of who's who and the community has diversity with crafter and combat toons. 4 toons isn't quite enough to be self sustainable.
This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves.
Evolve will always be a small population server if the economy is zero. We can't make decisions based on now, we have to make decisions based on the future.
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csr_nord, post: 158, member: 209 wrote:
This is an MMO, which by definition is a SOCIAL game. No one person should be 100% self-sustainable. The backbone of a player economy is players trading between one another - not everyone doing everything themselves.
Evolve will always be a small population server if the economy is zero. We can't make decisions based on now, we have to make decisions based on the future.
Or a decent compromise can be done now to help out the current situation and be amended later if needed. That could also work. I do like the server you made to get us away from the trash of legends. I have been liking Evolve so far.
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Cyco-OWNZ, post: 149, member: 58 wrote:
The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
7 slot with one unlock would make 8 char on one account that should be enough with 2 accounts you have 4 with an unlock on each account that makes 10 so with 2 accounts ppl will have more char and is that needed....let me know if im wrong on how the unlock will work im just guessing it give you another char slot
Historical reactions: Like × 1
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csr_reyna, post: 139, member: 263 wrote:
increasing slots by 2 would help curve the need for multiple accounts, even though we are still going to get the ones who are saying the second account is for their wife/child/family member etc. To many people are abusing the second account right now but also have the ones who have the second account and have put a lot time and effort into those chars already who do not want to lose them, it is a very tricky situation right now that should probably be treaded lightly on not wanting to lose those characters.
I agree the abuse of the second accounts right now is not ideal at all. Im unsure why these people aren't banned especially those who have exploited.
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Cyco-OWNZ, post: 149, member: 58 wrote:
The current set up with 2 accts is fine. 1 account with 7 slots would be an alternative solution. Personally, I like to run 2 crafters, an ent, 3 combat toons (tank / heal / dps focused), and 1 opposite faction toon to balance pvp when needed & to collect deco for faction aligned events. With the 2 accts, a buff bot for the last slot.
Why do you do this? You can literally do everything in the game yourself at this point. Just takes the spirit of SWG and throws it out the window. I'm sure you're not the only one that plays this way either, less player interaction is not what we want.
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just leave it alone 2 accounts is fine shouldnt matter what you do afk as long as your not hurting anyones game play or just leave it as it is now funny thing is some of the people complaining about this ive seen breaking the rules as they stand now and have 2 accounts guessing rules for thee but not for me standards stop crying about stuff its a 20 year old game there are limited people here the extra toons will help get things rolling so we all can be happy
Historical reactions: Like × 1
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WASTELAND, post: 169, member: 199 wrote:
just leave it alone 2 accounts is fine shouldnt matter what you do afk as long as your not hurting anyones game play or just leave it as it is now funny thing is some of the people complaining about this ive seen breaking the rules as they stand now and have 2 accounts guessing rules for thee but not for me standards stop crying about stuff its a 20 year old game there are limited people here the extra toons will help get things rolling so we all can be happy
Do you really think the idea of 2 accounts and doing things AFK that have an impact on different markets "doesn't hurt anyone's game play"?
That seems very naïve and short-sighted.
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Honestly not sure if it would be possible, but I think it would be awesome to build a system with 6 main toons, with the option of two jedi unlocks, locked to 6 and one jedi on at a time, each with a seperate unlock path, one for LSJ and one for DSJ.
Would give you some diversity while allowing you the choice to only use one unlock if you choose to
I honestly love playing with builds, and don't want to be cut short and respec and try to remember or have to log builds i like, but I feel 6 would be a good balance for us to expirement with.
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